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Lord British returns to his fantasy RPG roots with Shroud of the Avatar, hearkening back to his innovative early work.
Lord British returns to his fantasy RPG roots with Shroud of the Avatar, hearkening back to his innovative early work.
Lord British returns to his fantasy RPG roots with Shroud of the Avatar, hearkening back to his innovative early work.
22,322 backers pledged $1,919,275 to help bring this project to life.

Launch is Here!

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Greetings Avatars,      

Welcome to the launch of Shroud of the Avatar: Forsaken Virtues (Episode 1)! After a successful Kickstarter and several years of amazing open development with our community we are finally ready to leave Early Access! The launch build (aka Release 52) goes live this Tuesday, March 27, at 10:30 AM US Central Daylight Time (15:30 UTC). 

Release 52 is the third, and final, release in which we focused on the current iteration of our Top 10 Priorities for Launch (from Q1 2018 post). Once again, we were able to address almost every single item on that list in some fashion. We made incredibly strong progress on performance, player direction, story polish, enemy behaviors, and UI polish. We also finished more physical goods, including the certificates and runic card. Simultaneous to all of this, we had our launch event and participated in SXSW with a booth and numerous talks.

Performance: Changes to code and assets continued our steady forward progress on performance improvements. The biggest change for Release 52 was moving to a new terrain shader and migrating several scenes to that shader. These changes should show an increase of at least several frames per second in each of the migrated scenes. Significant progress was made on addressing memory leaks and unneeded allocations this release. This should help slow the memory growth of the client, reduce hitching, and also boost performance in high stress situations like party combat versus multiple enemies.

Companions: The three companions of Truth, Love, and Courage are now in the game with unique art and conversations. In Offline Mode, they will accompany you on your adventures and comment on those adventures along the way.

New Scenes: We continue to forge ahead on rebuilding scenes that were previously cloned from other scenes. In Release 52, we uncloned two more adventure scenes— South Boundless Forest and Blood River Forest—and we uncloned the town of Northwood. We also replaced North Quel Woods with a new shardfall, named Quel Shardfall, which was a result of the month-long meteor shower.

Story Polish and Side Quests: We continue to polish the story with additional side quests, balance, and conversation additions. The biggest change this release was new rules for spawning in Offline Mode, allowing players to clear out scenes of enemies. We also added several new side quests, including quests for the final virtue banners.

Multiple Characters: Eligible players will now be able to have multiple characters on a single account. Note that these characters will share virtue and will have a common bank account. Characters will also share guild membership and land ownership ( including lot access permissions and rentals).  

Heraldry: Players will be able to create heraldry through a blazon generator (or direct image upload) that can be displayed on shields, tabard chest pieces, and banners in game. 

Combat Polish and Balance: We spent a huge amount of time on combat balance and polish with over 40 individual changes and additions in Release 52 alone. Updates include new reward blessings, new skills (Valiant Warden & Chaos Shield), Malefic Liches, Dragon Wing Gust attack, experience point rebalance, VFX polish, hotkeys for swapping between 10 combat decks, and lots of bug fixes.

For all the details, please read the entire Instructions and Updates Notes post, as well as the linked Instructions and Known Issues within the post to ensure a smooth update to your game client. By taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions and addressing critical issues impacting each release. We greatly appreciate you taking the time to review this post and for all the truly valuable feedback you continue to provide.    

We are so excited that Episode 1 is moving out of Early Access and is now going to be in full Live mode! Each month we will continue to provide you updates that will contain new content, new features, polish, bug fixes, balance changes, and more! Later this week, we will be providing the Q2 2018 Schedule Update which will outline what each monthly release will contain for the second quarter, including Looking for Group, Castle Defense Scenarios, more loot, more recipes, Brewing, more scene rebuilds, performance work, and much more!

Thank you again for your continued support. This is truly the most amazing community we have ever worked with, and we are proud to be on this journey with you!

Sincerely,  

Starr Long
aka Darkstarr
Executive Producer

David L Blake, David Bliss, and 35 more people like this update.

Comments

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    1. Michael Andersen on

      This "game" is messed up on soo many levels and I never got that refund.

    2. Karl P. André Jr on

      DO NOT LINK TO STEAM IF YOU DO THEN YOU LOSE $49.99 USD Estimated Value if you try to sell your SOTA account they deduct that STEAM cost because they say they can't refund that portion and STEAM does not allow transfers. (Even though YOU never had any financial transaction with STEAM - Portalarium's way of screwing us even more)

    3. Carmine Console on

      Hi ! There is a steam code for the backers ?
      Thanks

    4. Daryl Putman on

      And I requested a proper refund AGES ago. This product took many, many sour turns and I want nothing to do with it. Where's my refund?

    5. chris jordan on

      Never recieved a code for this. In fact I forgot I had backed it its been so long.

    6. Missing avatar

      Corey Brownlee on

      this is garbage, looks and feels like it was made in the 80s.
      refund every user

    7. Missing avatar

      Neo on

      I will distribute this shit on torrents until I receive a refund.

    8. Missing avatar

      Neo on

      Hi! How can I get a refund? I think I don't need this "game" anymore.

    9. Adam Sherman on

      I played A bit but I've been waiting for release. Grats! Looking forward to playing.

    10. Missing avatar

      Iain Armstrong on

      As part of that 'amazing community' I am absolutely appalled that, one day before release, all your European customers are suddenly told they will have to access a version of the game website and store through a third party company, with hugely inflated item prices and no guarantee the offers on the US site will be made available to us. Having just done a similarly poorly handled 'migration' of all eastern European customers to Black Sun, it feels very like us 'amazing community' members from outside the US are now very much 'second class customers' who pay more for a worse service from a third party company and get serious changes to how we interact with Portalarium dumped on us with no warning, poor and slipshod 'explanations' and essentially get told 'take it or leave it'. But of course, we get this sprung on us long after you have our money already ....