Release 49 Instructions
Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 49 access for all Early Access backers begins this Thursday, December 14, at 10:30 AM US Central Standard Time (15:30 UTC).
NOTE: The last two releases of the year are much earlier in the months than normal due to the holidays (Thanksgiving and Christmas). However despite the brevity of this release you will see that we still managed to get a huge amount of work done!
Release 49 is the fourth release in which we focused on our Top 10 Priorities for Launch. We continued to make strong progress on load time reductions, story polish, and creation of new scenes. We also created more side quests and tons of other new content, including virtue armor and holiday content.
Framerate: This was the first release where we shifted most of our focus from load times to framerate improvements and we are already making great strides forward. Players on high end video cards will see the most improvements this release with 10–15 frames per second increases across the board and even double frame rate or more in some cases! We still have work to do on lower end cards, and we still have issues with the CPU, but this is a great first step!
User Interface Polish: We continued polishing the User Interface in various areas, including more information in the overworld tooltips, more in-game maps, better sorting for the compass, and much more.
Worldbuilding: Once again, a huge amount of work went into worldbuilding and scene polish this release. Two scenes were completely rebuilt (Elysium Mines and East Longfall Wetland) and over a dozen scenes got polish passes (including Blood River Outskirts, Highvale Outskirts, and Central Brittany).
Story Polish and Side Quests: We made various tweaks to the paths of Love and Courage, and improved NPCs’ “I don’t know” responses to better guide players back to the story. We continued adding more side quests across the game, including another set of quests that grant additional pieces of the new virtue armors.
NPC Behaviors: This release was the first release we were able to move from optimizing NPC behaviors to actually improving them! They range from the mundane (indoor lighting awareness) to the frustration relieving (lower heal rates and interruptibility on mage NPCs) all the way up to the spectacular (Dragons now attack more but hold their fire breath until the last half).
For all the details, please read the entire Instructions and Updates Notes post, as well as the linked Instructions and Known Issues within the post to ensure a smooth update to your game client.
By taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions and addressing critical issues impacting each release. We greatly appreciate you taking the time to review this post and for all the truly valuable feedback you continue to provide.
Also, remember that while we are providing new content with each release, our community is working overtime to make new events for you to enjoy. Be sure to check out a couple of the event calendars run by our community members.
Thank you again for your continued support. This is truly the most amazing community we have ever worked with, and we are proud to be on this journey with you!