Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 45 access for all Early Access backers begins this Thursday, August 31, at 10:30 AM US Central Daylight Time (15:30 UTC).
Release 45 is our first release after reaching the Story Complete milestone last release. We are now able to focus on polishing the game experience. This release, we have rebuilt multiple scenes, added more quests, polished the user interface, and continued to balance combat.
Scene Polish: Once again, a huge amount of work went into worldbuilding and scene polish this release. One of the main towns along the Path of Truth is Etceter. We took time in Release 45 to polish this town to better align it with its description in The Sword of Midras, as well as with the Greco/Roman styles of the nearby city of Xenos. Additionally, we rebuilt three scenes: Longfall Woods, Middle Downs, and South Broken Road. Over the next several releases, we will continue rebuilding scenes along the Paths of Truth and Courage.
Quest Polish and Side Quests: In addition to scene polish, we also spent significant time polishing quests along the Paths of Truth and Courage, as well as creating more side quests along those paths. Avatars who have obtained the Dread Artifacts can now sacrifice themselves at each Titan Colossus in order to obtain the Dread Reagents that power those artifacts. The new side quests this release include a repeatable Courage activity, but we can’t talk about it because of the first rule of… wait, I’ve already said too much.
User Interface Polish: We were able to polish various aspects of the user interface, as well as implement major new features such as the ability to separate chat into multiple windows! We also implemented the first iteration of Discord integration which, while still only rudimentary, is already quite powerful! Additionally, we added a “Private Property” tooltip to help prevent accidental thefts, improved tooltips for equipment that indicates the type of pattern that can be applied, autocomplete for the “/w” whisper command (a player suggestion), and a host of other improvements.
I want to express a huge amount of gratitude to our backers who tested all of the items below on the QA server and uncovered lots of bugs. They also provided editorial feedback on this post. They are a big reason that this post actually matches what is in the game and that it is easy to read.
While we are getting closer to launch, we are still in a constant state of change. We do not yet have all of the in-game systems needed to inform players about these changes, and to help them to explore new content and systems. This means we rely mostly on this message, and the linked Instructions and Release Notes to convey the current game state. We regularly have to answer questions or filter bug reports because some players elect not to read this valuable information.
By taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions and addressing critical issues impacting each release. We greatly appreciate you taking the time to review this post and for all the truly valuable feedback you continue to provide.
Also, remember that while we are providing new content with each release, our community is working overtime to make new events for you to enjoy. Be sure to check out a couple of the event calendars run by our community members.
Thank you again for your continued support. This is truly the most amazing community we have ever worked with, and we are proud to be on this journey with you!