Release 54 is our second release since launching out of Early Access. As promised, we are continuing our cadence of monthly releases, just as before. Release 54 of Shroud of the Avatar goes live this Thursday, May 31, at 10:30 AM US Central Daylight Time (15:30 UTC).
Release 54 is the second release in which we focused on the current iteration of our Top 10 Priorities (from Q2 2018 post). We were able to address most of the items on that list in some fashion. We made strong progress on performance, physical goods, improved reward cycle, user interface polish, player direction and story polish. We will be spending more time on enemy behaviors and repeatable content in the next release and in Q3.
Performance: We have made major improvements to both framerate and load times through a combination of Unity upgrades, asset optimization, performance fallbacks, and bug fixes.
New and Polished Scenes: Steady progress continues on rebuilding scenes that were previously cloned from other scenes. In Release 54, we uncloned two more adventure scenes: Upper Tears and Shaminian Hills. We also uncloned the town of Westend. Additionally, we polished almost 20 different scenes in the game with various improvements like additional conversations, new books, quest improvements, and additional traps.
Story Polish and Side Quests: We continue to polish the story with additional side quests, balance, and dialogue additions including backer NPCs for the Novian capital of Central Brittany. There are also now side quests to obtain the gear the Companions wield and that gear has virtue effects tied to it. Finally, there is a new set of quests leading to underground areas in the Perennial Coast that tie into story elements from Solace Bridge Outskirts.
Companions: Rounding out your party with the three Companions in Offline Mode will be much more rewarding in Release 54. They are more powerful as the party levels up, they have many more abilities to use, they are better at using their abilities (i.e. knowing when to heal), and they are more aware of their combat environment.
Crafting & Economy: We added a ton of new recipes and patterns to the game, including recipes for banners, bathtubs, Elven lights, and a new cloak. We also improved the Commission Player Vendors such that they now charge a commission when an item is sold rather than a fee when it is listed. Finally, we added Pattern Removers to the game as another option in addition to salvage and replacement for retrieving applied eternal patterns.
Skeleton Plunderers & Polish: Skeleton Plunderers (who look remarkably like pirate skeletons) are the latest addition to the armies of the Undead. We also polished some existing characters including the Ice Wolves, the Crown Merchant, and the Frostgeist victims.
For all the details, please read the entire Instructions and Updates Notes post, as well as the linked Instructions and Known Issues within the post to ensure a smooth update to your game client.
By taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions and addressing critical issues impacting each release. We greatly appreciate you taking the time to review this post and for all the truly valuable feedback you continue to provide.
Also, remember that while we are providing new content with each release, our community is working overtime to make new events for you to enjoy. Be sure to check out a couple of the event calendars run by our community members.
Thank you again for your continued support. This is truly the most amazing community we have ever worked with, and we are proud to be on this journey with you!