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Lord British returns to his fantasy RPG roots with Shroud of the Avatar, hearkening back to his innovative early work.
Lord British returns to his fantasy RPG roots with Shroud of the Avatar, hearkening back to his innovative early work.
Lord British returns to his fantasy RPG roots with Shroud of the Avatar, hearkening back to his innovative early work.
22,322 backers pledged $1,919,275 to help bring this project to life.

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Launch is Here!

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Greetings Avatars,      

Welcome to the launch of Shroud of the Avatar: Forsaken Virtues (Episode 1)! After a successful Kickstarter and several years of amazing open development with our community we are finally ready to leave Early Access! The launch build (aka Release 52) goes live this Tuesday, March 27, at 10:30 AM US Central Daylight Time (15:30 UTC). 

Release 52 is the third, and final, release in which we focused on the current iteration of our Top 10 Priorities for Launch (from Q1 2018 post). Once again, we were able to address almost every single item on that list in some fashion. We made incredibly strong progress on performance, player direction, story polish, enemy behaviors, and UI polish. We also finished more physical goods, including the certificates and runic card. Simultaneous to all of this, we had our launch event and participated in SXSW with a booth and numerous talks.

Performance: Changes to code and assets continued our steady forward progress on performance improvements. The biggest change for Release 52 was moving to a new terrain shader and migrating several scenes to that shader. These changes should show an increase of at least several frames per second in each of the migrated scenes. Significant progress was made on addressing memory leaks and unneeded allocations this release. This should help slow the memory growth of the client, reduce hitching, and also boost performance in high stress situations like party combat versus multiple enemies.

Companions: The three companions of Truth, Love, and Courage are now in the game with unique art and conversations. In Offline Mode, they will accompany you on your adventures and comment on those adventures along the way.

New Scenes: We continue to forge ahead on rebuilding scenes that were previously cloned from other scenes. In Release 52, we uncloned two more adventure scenes— South Boundless Forest and Blood River Forest—and we uncloned the town of Northwood. We also replaced North Quel Woods with a new shardfall, named Quel Shardfall, which was a result of the month-long meteor shower.

Story Polish and Side Quests: We continue to polish the story with additional side quests, balance, and conversation additions. The biggest change this release was new rules for spawning in Offline Mode, allowing players to clear out scenes of enemies. We also added several new side quests, including quests for the final virtue banners.

Multiple Characters: Eligible players will now be able to have multiple characters on a single account. Note that these characters will share virtue and will have a common bank account. Characters will also share guild membership and land ownership ( including lot access permissions and rentals).  

Heraldry: Players will be able to create heraldry through a blazon generator (or direct image upload) that can be displayed on shields, tabard chest pieces, and banners in game. 

Combat Polish and Balance: We spent a huge amount of time on combat balance and polish with over 40 individual changes and additions in Release 52 alone. Updates include new reward blessings, new skills (Valiant Warden & Chaos Shield), Malefic Liches, Dragon Wing Gust attack, experience point rebalance, VFX polish, hotkeys for swapping between 10 combat decks, and lots of bug fixes.

For all the details, please read the entire Instructions and Updates Notes post, as well as the linked Instructions and Known Issues within the post to ensure a smooth update to your game client. By taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions and addressing critical issues impacting each release. We greatly appreciate you taking the time to review this post and for all the truly valuable feedback you continue to provide.    

We are so excited that Episode 1 is moving out of Early Access and is now going to be in full Live mode! Each month we will continue to provide you updates that will contain new content, new features, polish, bug fixes, balance changes, and more! Later this week, we will be providing the Q2 2018 Schedule Update which will outline what each monthly release will contain for the second quarter, including Looking for Group, Castle Defense Scenarios, more loot, more recipes, Brewing, more scene rebuilds, performance work, and much more!

Thank you again for your continued support. This is truly the most amazing community we have ever worked with, and we are proud to be on this journey with you!

Sincerely,  

Starr Long
aka Darkstarr
Executive Producer

Release 51 Instructions

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Greetings Avatars,  

Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 51 access for all Early Access backers begins this Thursday, February 22, at 10:30 AM US Central Standard Time (15:30 UTC).

 

Release 51 is the second release in which we focused on the current iteration of our Top 10 Priorities for Launch (from Q1 2018 post). Once again we were able to address almost every single item on that list in some fashion. We made incredibly strong progress on performance, clarity of direction, new user experience polish, story polish, and UI polish. We also finished more physical goods, including the D&D notes. Meanwhile, we continued to make steady background progress on launch readiness (example: EU data compliance & server monitoring upgrades) and localization. We did all of this while also planning our launch activities around SXSW.

All of this was accomplished despite February being a shorter month and therefore Release 51 being a shorter release cycle with one less week of development!

Performance: Changes to code and assets continued our steady forward progress on performance improvements. The biggest change of course was upgrading to the latest version of Unity: 2017.3. These changes should show an increase of at least several frames per second in every scene. We also specifically focused on the Brittany scenes to get them behaving better.  

New Scenes: We continue to make steady progress on rebuilding scenes previously cloned from other scenes. In Release 51, we uncloned two more adventure scenes: South Midmaer Way and South Fetid Swamp. We also are introducing Lost Vale, a completely new scene that is only available during certain celestial alignments.

 

Story Polish and Side Quests: We continue to polish the story with additional side quests, balance, conversation additions, and unique NPC art. One of the bigger changes in Release 51 is the addition of a single player version of Hilt, which allows players to access the Obsidian Forge more easily. We also added several new side quests, including quests for the final pieces of virtue armor.  

Player Vendor Polish: In Release 51, vendor owners can now customize the visual appearance of their vendors with the pattern system. Patterns for vendors include variations of the existing outfit, a cash register, and a new shopkeeper outfit. Player vendors also now animate, even while the owner is not present. Finally, the vendor interface now has a date column so that you can easily find newly stocked items.  

Skill Specialization: Players can now specialize in a couple of schools of combat and/or magic to gain extra bonuses such as extra glyphs. This was a massive overhaul that gives over 125 new updates to spells and skills in the game to players who choose to specialize rather than generalize.  

Combat Polish and Balance: In addition to the massive addition of Skill Specialization, we also spent a huge amount of time on combat balance and polish with over 25 individual changes and additions in Release 51 alone. Updates included making Wild Boars tameable, rage effects for boss level creatures, the Obsidian Potion of Guidance, Armor Set Bonus refactor, and lots of bug fixes.  

Character Polish: The character team continues to polish the visuals of the characters of Novia. In Release 51 they completely replaced all of our previously purchased bears with new custom-built bears. They also created custom faces for the NPCs Demig and Athard in Demig’s Battle Camp along the Path of Courage.

As Lord British often says: “80% of the quality of a game goes in during the last 20% of the development.” We are in that final 20% right now. Be warned that this is a time of great change, but also a time of great improvement! In addition to completing the last few deliverables, the important work ahead of us is refining and tuning the feel of the game. If you are not yet “feeling it,” don’t be alarmed! It is perfectly normal that during this phase of development we are just now getting to the point that we can start delivering that feeling—so stay tuned!

For all the details, please read the entire Instructions and Updates Notes post, as well as the linked Instructions and Known Issues within the post to ensure a smooth update to your game client. 

By taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions and addressing critical issues impacting each release. We greatly appreciate you taking the time to review this post and for all the truly valuable feedback you continue to provide. 

Also, remember that while we are providing new content with each release, our community is working overtime to make new events for you to enjoy. Be sure to check out a couple of the event calendars run by our community members. 

Thank you again for your continued support. This is truly the most amazing community we have ever worked with, and we are proud to be on this journey with you! 

Sincerely, 

Starr Long
aka Darkstarr
Executive Producer

Please Confirm Your Physical Rewards Shipping Address

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Greetings Avatars,

We are making preparations for shipping Shroud of the Avatar physical rewards. If you purchased a pledge at Explorer level or above, prior to physical rewards expirations on January 4, 2016, then we need you to verify your current shipping address.

To ensure that your physical goods are included in our initial shipments, please verify your shipping address by March 1, 2018. Addresses previously entered on your Account Profile must still be verified.

Please see your account Profile Settings page to update your mailing address.

  • Scroll down to Shipping Address
  • Input your Name and Address
  • Click “Update Profile”
  • If you are presented with alternate addresses, please confirm the correct one

For shipments outside the United States, you must have an International Shipping Voucher listed on your account. If you do not, you can purchase one here.

Please note that if you confirm your address after March 1, 2018, your shipment may be delayed.

We will keep you posted on the official Shroud of the Avatar website, forums, and Kickstarter page with any new information, such as a more specific shipment date when it becomes available.

If you have any issues along the way, please email support@portalarium.com.

Thank you for your patience! We could not have made Shroud of the Avatar without your generous support!

The Shroud of the Avatar Team
www.shroudoftheavatar.com

Release 50 Instructions

20 likes

Greetings Avatars,     

Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 50 access for all Early Access backers begins this Thursday, January 25, at 10:30 AM US Central Standard Time (15:30 UTC).

 

Release 50 is the first release in which we focused on the current iteration of our Top 10 Priorities for Launch (from Q1 2018 post). I am so proud of this team, which was able to address almost every single item on that list in some fashion. We made incredibly strong progress on performance, improved reward cycles, clearer direction, new user polish, story polish, and UI polish. We also have finished key elements of our physical goods like the cloth map and are getting final bids for production. 

Meanwhile, we made steady background progress on launch readiness (example: EU data compliance & server monitoring upgrades) and localization. We did all of this while also planning our launch activities around SXSW. I know that I say this every time, but this is definitely one of the largest and most ambitious releases we have ever done.

Framerate: We made significant optimizations to our codebase and assets to improve framerate. While not as dramatic an increase in framerate achieved in R49, players should still see another step forward in Release 50.  

Starting Scene Polish: We visited all seven starting scenes, including Isle of Storms, Battle of Highvale, Blood River Massacre, Battle of Solace Bridge and the three Outskirts scenes, to continue polishing the new user experience. In all of these scenes, we reduced the overall difficulty, added more direction, added more quests, increased the number of enemies, and improved the navigability.  

Scene Rebuilds: We continue to make steady progress on rebuilding scenes previously cloned from other scenes. In Release 50, we uncloned two more adventure scenes: Sunless Barrens and South Drachvald Spur. We also branched out beyond adventure scenes and uncloned the city of Yew, whose visibility on the overworld is tied to our celestial mechanics. 

Crafting: The crafting system got a huge expansion this release with the long-awaited addition of 15 new Refining Skills that increase the output of the Refining tier of crafting. We also added over 30 new recipes and patterns including Norgard Barbarian Clan Armors, the Ancient Vile Scythe (rare loot from the Ravensmoor Lich), and Log Cabin.

Character Polish: The character team has been hard at work expanding and improving the characters of the world. In Release 50 they not only added a completely new creature with the Wild Boars, they also completely replaced all of the Wolves and replaced and expanded all of our Female Peasants with new upgraded visuals.  

User Interface Polish: A player’s interaction with the game depends completely on the interface. We spent this release making several key improvements, including the ability to lock items in your inventory (preventing accidental salvage, sale, etc.), target highlighting, and altitude indicators for task locations on the compass.  

Combat Polish and Balance: We also spent a huge amount of time on combat balance and polish with over 35 individual changes in Release 50 alone. Updates included a rewrite of the fundamental math driving combat (no big deal, right?), ransom polish, making torches into offhand weapons, and improving aggro calculations.

For all the details, please read the entire Instructions and Updates Notes post, as well as the linked Instructions and Known Issues within the post to ensure a smooth update to your game client. 

By taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions and addressing critical issues impacting each release. We greatly appreciate you taking the time to review this post and for all the truly valuable feedback you continue to provide. 

Also, remember that while we are providing new content with each release, our community is working overtime to make new events for you to enjoy. Be sure to check out a couple of the event calendars run by our community members. 

Thank you again for your continued support. This is truly the most amazing community we have ever worked with, and we are proud to be on this journey with you!

Sincerely,

Starr Long
aka Darkstarr
Executive Producer

Release 49 Instructions

13 likes

Greetings Avatars, 

Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 49 access for all Early Access backers begins this Thursday, December 14, at 10:30 AM US Central Standard Time (15:30 UTC).

 

NOTE: The last two releases of the year are much earlier in the months than normal due to the holidays (Thanksgiving and Christmas). However despite the brevity of this release you will see that we still managed to get a huge amount of work done!

Release 49 is the fourth release in which we focused on our Top 10 Priorities for Launch. We continued to make strong progress on load time reductions, story polish, and creation of new scenes. We also created more side quests and tons of other new content, including virtue armor and holiday content.

Framerate: This was the first release where we shifted most of our focus from load times to framerate improvements and we are already making great strides forward. Players on high end video cards will see the most improvements this release with 10–15 frames per second increases across the board and even double frame rate or more in some cases! We still have work to do on lower end cards, and we still have issues with the CPU, but this is a great first step!  

User Interface Polish: We continued polishing the User Interface in various areas, including more information in the overworld tooltips, more in-game maps, better sorting for the compass, and much more.  

Worldbuilding: Once again, a huge amount of work went into worldbuilding and scene polish this release. Two scenes were completely rebuilt (Elysium Mines and East Longfall Wetland) and over a dozen scenes got polish passes (including Blood River Outskirts, Highvale Outskirts, and Central Brittany).  

Story Polish and Side Quests: We made various tweaks to the paths of Love and Courage, and improved NPCs’ “I don’t know” responses to better guide players back to the story. We continued adding more side quests across the game, including another set of quests that grant additional pieces of the new virtue armors.  

NPC Behaviors: This release was the first release we were able to move from optimizing NPC behaviors to actually improving them! They range from the mundane (indoor lighting awareness) to the frustration relieving (lower heal rates and interruptibility on mage NPCs) all the way up to the spectacular (Dragons now attack more but hold their fire breath until the last half).

For all the details, please read the entire Instructions and Updates Notes post, as well as the linked Instructions and Known Issues within the post to ensure a smooth update to your game client.  

By taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions and addressing critical issues impacting each release. We greatly appreciate you taking the time to review this post and for all the truly valuable feedback you continue to provide.  

Also, remember that while we are providing new content with each release, our community is working overtime to make new events for you to enjoy. Be sure to check out a couple of the event calendars run by our community members.  

Thank you again for your continued support. This is truly the most amazing community we have ever worked with, and we are proud to be on this journey with you!  

Sincerely,  

Starr Long
aka Darkstarr
Executive Producer