Share this project

Done

Share this project

Done
Lord British returns to his fantasy RPG roots with Shroud of the Avatar, hearkening back to his innovative early work.
Lord British returns to his fantasy RPG roots with Shroud of the Avatar, hearkening back to his innovative early work.
Lord British returns to his fantasy RPG roots with Shroud of the Avatar, hearkening back to his innovative early work.
22,322 backers pledged $1,919,275 to help bring this project to life.

Recent updates

Photos

7a9cc668214ffd5a6216debf1937d05e original
F3b77f026b26637810b537746104ad09 original
0328a6987b9ca7d9beda9cbc63ade0c7 original
E739115cfc5647d9571e7a27a9739e9f original
9473cf565ce9c3afa13faf9ac686acdb original
Cc6a5014ab231b559658cd1495242b87 original
75b992ea3a6dcc63b016858123d84f17 original
0826e15be9102da88183a2fbababf329 original
019d2fde7ee3d28309bfce777078042e original
3d8b500a95a31618ad30ada9b9b7171e original
3f038ad80c9951e3889afc68e166f14e original
E1ba48dd8ff65b5c92f340e322c327c9 original

Release 54 Instructions

14 likes

Greetings Avatars,

Release 54 is our second release since launching out of Early Access. As promised, we are continuing our cadence of monthly releases, just as before. Release 54 of Shroud of the Avatar goes live this Thursday, May 31, at 10:30 AM US Central Daylight Time (15:30 UTC).

Release 54 is the second release in which we focused on the current iteration of our Top 10 Priorities (from Q2 2018 post). We were able to address most of the items on that list in some fashion. We made strong progress on performance, physical goods, improved reward cycle, user interface polish, player direction and story polish. We will be spending more time on enemy behaviors and repeatable content in the next release and in Q3.

Performance: We have made major improvements to both framerate and load times through a combination of Unity upgrades, asset optimization, performance fallbacks, and bug fixes.  

New and Polished Scenes: Steady progress continues on rebuilding scenes that were previously cloned from other scenes. In Release 54, we uncloned two more adventure scenes: Upper Tears and Shaminian Hills. We also uncloned the town of Westend. Additionally, we polished almost 20 different scenes in the game with various improvements like additional conversations, new books, quest improvements, and additional traps.

Story Polish and Side Quests: We continue to polish the story with additional side quests, balance, and dialogue additions including backer NPCs for the Novian capital of Central Brittany. There are also now side quests to obtain the gear the Companions wield and that gear has virtue effects tied to it. Finally, there is a new set of quests leading to underground areas in the Perennial Coast that tie into story elements from Solace Bridge Outskirts.  

Companions: Rounding out your party with the three Companions in Offline Mode will be much more rewarding in Release 54. They are more powerful as the party levels up, they have many more abilities to use, they are better at using their abilities (i.e. knowing when to heal), and they are more aware of their combat environment.

Crafting & Economy: We added a ton of new recipes and patterns to the game, including recipes for banners, bathtubs, Elven lights, and a new cloak. We also improved the Commission Player Vendors such that they now charge a commission when an item is sold rather than a fee when it is listed. Finally, we added Pattern Removers to the game as another option in addition to salvage and replacement for retrieving applied eternal patterns.  

Skeleton Plunderers & Polish: Skeleton Plunderers (who look remarkably like pirate skeletons) are the latest addition to the armies of the Undead. We also polished some existing characters including the Ice Wolves, the Crown Merchant, and the Frostgeist victims.

For all the details, please read the entire Instructions and Updates Notes post, as well as the linked Instructions and Known Issues within the post to ensure a smooth update to your game client.  

By taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions and addressing critical issues impacting each release. We greatly appreciate you taking the time to review this post and for all the truly valuable feedback you continue to provide.  

Also, remember that while we are providing new content with each release, our community is working overtime to make new events for you to enjoy. Be sure to check out a couple of the event calendars run by our community members.  

Thank you again for your continued support. This is truly the most amazing community we have ever worked with, and we are proud to be on this journey with you!  

Sincerely,     

Starr Long
aka Darkstarr
Executive Producer

Release 53 Instructions

20 likes

Greetings Avatars,  

Release 53 is our first release since launching out of Early Access. As promised, we are continuing our cadence of monthly releases, just as before. Release 53 of Shroud of the Avatar goes live this Thursday, April 26, at 10:30 AM US Central Daylight Time (15:30 UTC).

Release 53 is the first release in which we focused on the current iteration of our Top 10 Priorities (from Q2 2018 post). We were able to address most of the items on that list in some fashion. We made strong progress on performance, localization, physical goods, improved reward cycle, user interface polish, player direction and story polish. We will be spending more time on enemy behaviors and repeatable content in the next two releases.

Story Polish and Side Quests: We continue to polish the story with additional side quests, balance, and dialogue additions including backer NPCs for the cities of Northwood and Brittany Wharfs. We also polished many scenes with new content, including the addition of the remaining Reward Blessings that we introduced in Release 52.  

New Scenes: Steady progress continues on rebuilding scenes that were previously cloned from other scenes. In Release 53, we uncloned two more adventure scenes and gave them both a pirate theme: Tenebris Harbor and Penmawr Island. We also uncloned the town of Eastmarch.  

Looking for Group: A party leader can add their party (aka “group”) to a public listing of open groups for others to join. Players who are looking for a group to play with can use this listing to find an open group.  

Loot Improvements: We made massive improvements to loot. Player crafted gear sold to merchants will now appear in supply bundles, decorations have been added in multiple places including toadstools on mushroom enemies (how ironic is that?), worn armor can now be found on humanoids, lot deeds and homes now appear in rare supply bundles, and drop rates have been increased for all items in Offline Mode!

Virtue Effects for Gear: We now have a system that allows us to add effects to gear where those effects are controlled by your avatar’s virtue. For example, the Plate Chest of Courage now raises or lowers health based on your avatar’s virtue.  

Heraldry: Heraldry is now open for everyone through the sale of Heraldry Eternal Patterns in the Add-On Store and Crown Merchants. We also added a Cloak to the growing number of items on which you may display your heraldry. Note that these items are visually distinct from the Founder versions delivered in Release 52.

For all the details, please read the entire Instructions and Updates Notes post, as well as the linked Instructions and Known Issues within the post to ensure a smooth update to your game client.   

By taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions and addressing critical issues impacting each release. We greatly appreciate you taking the time to review this post and for all the truly valuable feedback you continue to provide.

Also, remember that while we are providing new content with each release, our community is working overtime to make new events for you to enjoy. Be sure to check out a couple of the event calendars run by our community members.

Thank you again for your continued support. This is truly the most amazing community we have ever worked with, and we are proud to be on this journey with you!  

Sincerely,  

Starr Long
aka Darkstarr
Executive Producer

Launch is Here!

36 likes

Greetings Avatars,      

Welcome to the launch of Shroud of the Avatar: Forsaken Virtues (Episode 1)! After a successful Kickstarter and several years of amazing open development with our community we are finally ready to leave Early Access! The launch build (aka Release 52) goes live this Tuesday, March 27, at 10:30 AM US Central Daylight Time (15:30 UTC). 

Release 52 is the third, and final, release in which we focused on the current iteration of our Top 10 Priorities for Launch (from Q1 2018 post). Once again, we were able to address almost every single item on that list in some fashion. We made incredibly strong progress on performance, player direction, story polish, enemy behaviors, and UI polish. We also finished more physical goods, including the certificates and runic card. Simultaneous to all of this, we had our launch event and participated in SXSW with a booth and numerous talks.

Performance: Changes to code and assets continued our steady forward progress on performance improvements. The biggest change for Release 52 was moving to a new terrain shader and migrating several scenes to that shader. These changes should show an increase of at least several frames per second in each of the migrated scenes. Significant progress was made on addressing memory leaks and unneeded allocations this release. This should help slow the memory growth of the client, reduce hitching, and also boost performance in high stress situations like party combat versus multiple enemies.

Companions: The three companions of Truth, Love, and Courage are now in the game with unique art and conversations. In Offline Mode, they will accompany you on your adventures and comment on those adventures along the way.

New Scenes: We continue to forge ahead on rebuilding scenes that were previously cloned from other scenes. In Release 52, we uncloned two more adventure scenes— South Boundless Forest and Blood River Forest—and we uncloned the town of Northwood. We also replaced North Quel Woods with a new shardfall, named Quel Shardfall, which was a result of the month-long meteor shower.

Story Polish and Side Quests: We continue to polish the story with additional side quests, balance, and conversation additions. The biggest change this release was new rules for spawning in Offline Mode, allowing players to clear out scenes of enemies. We also added several new side quests, including quests for the final virtue banners.

Multiple Characters: Eligible players will now be able to have multiple characters on a single account. Note that these characters will share virtue and will have a common bank account. Characters will also share guild membership and land ownership ( including lot access permissions and rentals).  

Heraldry: Players will be able to create heraldry through a blazon generator (or direct image upload) that can be displayed on shields, tabard chest pieces, and banners in game. 

Combat Polish and Balance: We spent a huge amount of time on combat balance and polish with over 40 individual changes and additions in Release 52 alone. Updates include new reward blessings, new skills (Valiant Warden & Chaos Shield), Malefic Liches, Dragon Wing Gust attack, experience point rebalance, VFX polish, hotkeys for swapping between 10 combat decks, and lots of bug fixes.

For all the details, please read the entire Instructions and Updates Notes post, as well as the linked Instructions and Known Issues within the post to ensure a smooth update to your game client. By taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions and addressing critical issues impacting each release. We greatly appreciate you taking the time to review this post and for all the truly valuable feedback you continue to provide.    

We are so excited that Episode 1 is moving out of Early Access and is now going to be in full Live mode! Each month we will continue to provide you updates that will contain new content, new features, polish, bug fixes, balance changes, and more! Later this week, we will be providing the Q2 2018 Schedule Update which will outline what each monthly release will contain for the second quarter, including Looking for Group, Castle Defense Scenarios, more loot, more recipes, Brewing, more scene rebuilds, performance work, and much more!

Thank you again for your continued support. This is truly the most amazing community we have ever worked with, and we are proud to be on this journey with you!

Sincerely,  

Starr Long
aka Darkstarr
Executive Producer

Release 51 Instructions

18 likes

Greetings Avatars,  

Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 51 access for all Early Access backers begins this Thursday, February 22, at 10:30 AM US Central Standard Time (15:30 UTC).

 

Release 51 is the second release in which we focused on the current iteration of our Top 10 Priorities for Launch (from Q1 2018 post). Once again we were able to address almost every single item on that list in some fashion. We made incredibly strong progress on performance, clarity of direction, new user experience polish, story polish, and UI polish. We also finished more physical goods, including the D&D notes. Meanwhile, we continued to make steady background progress on launch readiness (example: EU data compliance & server monitoring upgrades) and localization. We did all of this while also planning our launch activities around SXSW.

All of this was accomplished despite February being a shorter month and therefore Release 51 being a shorter release cycle with one less week of development!

Performance: Changes to code and assets continued our steady forward progress on performance improvements. The biggest change of course was upgrading to the latest version of Unity: 2017.3. These changes should show an increase of at least several frames per second in every scene. We also specifically focused on the Brittany scenes to get them behaving better.  

New Scenes: We continue to make steady progress on rebuilding scenes previously cloned from other scenes. In Release 51, we uncloned two more adventure scenes: South Midmaer Way and South Fetid Swamp. We also are introducing Lost Vale, a completely new scene that is only available during certain celestial alignments.

 

Story Polish and Side Quests: We continue to polish the story with additional side quests, balance, conversation additions, and unique NPC art. One of the bigger changes in Release 51 is the addition of a single player version of Hilt, which allows players to access the Obsidian Forge more easily. We also added several new side quests, including quests for the final pieces of virtue armor.  

Player Vendor Polish: In Release 51, vendor owners can now customize the visual appearance of their vendors with the pattern system. Patterns for vendors include variations of the existing outfit, a cash register, and a new shopkeeper outfit. Player vendors also now animate, even while the owner is not present. Finally, the vendor interface now has a date column so that you can easily find newly stocked items.  

Skill Specialization: Players can now specialize in a couple of schools of combat and/or magic to gain extra bonuses such as extra glyphs. This was a massive overhaul that gives over 125 new updates to spells and skills in the game to players who choose to specialize rather than generalize.  

Combat Polish and Balance: In addition to the massive addition of Skill Specialization, we also spent a huge amount of time on combat balance and polish with over 25 individual changes and additions in Release 51 alone. Updates included making Wild Boars tameable, rage effects for boss level creatures, the Obsidian Potion of Guidance, Armor Set Bonus refactor, and lots of bug fixes.  

Character Polish: The character team continues to polish the visuals of the characters of Novia. In Release 51 they completely replaced all of our previously purchased bears with new custom-built bears. They also created custom faces for the NPCs Demig and Athard in Demig’s Battle Camp along the Path of Courage.

As Lord British often says: “80% of the quality of a game goes in during the last 20% of the development.” We are in that final 20% right now. Be warned that this is a time of great change, but also a time of great improvement! In addition to completing the last few deliverables, the important work ahead of us is refining and tuning the feel of the game. If you are not yet “feeling it,” don’t be alarmed! It is perfectly normal that during this phase of development we are just now getting to the point that we can start delivering that feeling—so stay tuned!

For all the details, please read the entire Instructions and Updates Notes post, as well as the linked Instructions and Known Issues within the post to ensure a smooth update to your game client. 

By taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions and addressing critical issues impacting each release. We greatly appreciate you taking the time to review this post and for all the truly valuable feedback you continue to provide. 

Also, remember that while we are providing new content with each release, our community is working overtime to make new events for you to enjoy. Be sure to check out a couple of the event calendars run by our community members. 

Thank you again for your continued support. This is truly the most amazing community we have ever worked with, and we are proud to be on this journey with you! 

Sincerely, 

Starr Long
aka Darkstarr
Executive Producer

Please Confirm Your Physical Rewards Shipping Address

23 likes

Greetings Avatars,

We are making preparations for shipping Shroud of the Avatar physical rewards. If you purchased a pledge at Explorer level or above, prior to physical rewards expirations on January 4, 2016, then we need you to verify your current shipping address.

To ensure that your physical goods are included in our initial shipments, please verify your shipping address by March 1, 2018. Addresses previously entered on your Account Profile must still be verified.

Please see your account Profile Settings page to update your mailing address.

  • Scroll down to Shipping Address
  • Input your Name and Address
  • Click “Update Profile”
  • If you are presented with alternate addresses, please confirm the correct one

For shipments outside the United States, you must have an International Shipping Voucher listed on your account. If you do not, you can purchase one here.

Please note that if you confirm your address after March 1, 2018, your shipment may be delayed.

We will keep you posted on the official Shroud of the Avatar website, forums, and Kickstarter page with any new information, such as a more specific shipment date when it becomes available.

If you have any issues along the way, please email support@portalarium.com.

Thank you for your patience! We could not have made Shroud of the Avatar without your generous support!

The Shroud of the Avatar Team
www.shroudoftheavatar.com