Cooperative board game set in a nightmare-horror world. Fight for your life, scavenge, craft, and band together to survive. Read more
This project was successfully funded on January 7, 2013.
Delay. Fulfillment TBA. International backers responsible for their taxes.
The hard plastic manufacturing process is taking much longer then I anticipated. In order for any individual miniature to reach my approval, the time and investment of raw work hours is staggering. It's needs to be done right, simple as that.
My full commitment remains with you backers. As promised, I have directed the extra time gained from the longer manufacturing process back into the project. As opposed to perhaps the wiser business move of starting something new with the team. You believed in Kingdom Death: Monster and me, and so I will in turn, believe in you, your patience and your understanding. Resources earned from our separate resin sales, are now being invested to expand the expansions and to play test them to a brilliant polish. That is my proof of commitment.
From now on, I will simply share the facts of where we are with hard plastic production along with what we have improved, upgraded or added to the expansions.
I continue to research and seek a solution / partner that will ease the burden for international backers. However, please do not be mistaken, I never promised to find or open an international warehouse. I did however, promise to look into solutions and I still continue to do so. Thus far, we have not found any options that are a fiscal possibility. This project is simply too large, has too many unique items and is too heavy. We are a small team making our dream project come true. Not a heavy-weight international logistics company. Shipwire, from all personal user cases we have examined, is not a solution I am currently confident using.
Here is our official statement:
Each individual backer is responsible for any and all customs, duties, taxes, Vat and additional fee's they may or may not incur. We must mark packages consistently with domestic and / or international law. Doing otherwise would jeopardize both the project and your rewards. Adam Poots Games, LLC will act in the accordance of the law.
Packages will be marked to reflect pledges, not the final retail cost of the rewards inside.
Core Game Upgrades
The core game is off to print. Contracts have been signed and we are running 10,000 copies. It is truly a "monster". With over 1,000 game cards and a 220+ page rulebook. The price to to produce each unit... is intense. Since the kickstarter campaign ended, we have added a staggering amount of content.
Looking at this, I realize that I must be truly insane. I added so much content to this game! Compared to what was promised and where we are now, its intense Ahhhh! Future project creators be warned, this is what happens when you give things your all.
Hard Plastic Production
Production is a multi stage process. After each miniature or bit is sculpted it is handed off for a time consuming optimization process to split the model for hard plastic production and remove all of the draft angles. Once this is approved the model goes into layout, where it is arranged on a sprue for optimal passage of plastic to ensure a minimal amount of shrinkage and mold lines. Once that is approved it moves onto a machine where the tool (the mold) is cut into a solid block of metal. Depending on the detail level and the number of parts, this can take a significant amount of time.
Armor Kit Update
We solved the issue and have reached the kit compatibility level the project requires. There was a very simple miscommunication that resulted in every single male armor kit having sockets that were not compatible and thus every male armor kit had to be re-adjusted! I have two kits ready to share with everyone today. I'll just say that i've really enjoyed working with these so far. We are going to label the multipart bits
Hard Plastic Approved for Production
The Stalker is tooled up in hard plastic and ready to hide in the light until you least suspect it! The cuts on it are the most clever yet and offer a pretty seamless build. I really adore this fishy / planty jerk!
The Lion Knight & Court is also stellar. The hard plastic claws are so durable and are armor kit compatible. There is also a smaller set of claws on the set, along with heads with holy land masks to add to your survivors.
Aya & Paul Two of our oldest miniatures and still my favorite. I am happy to report their extra bits are armor kit compatible! Adam & Anna come with extra armor kit compatible bits! Candy was created so her cloth skirt was optional and the Twilight Knight includes the original sword, before the twilight sword was realized and offically sculpted.as an extra option. (This was initially only included with the first batch of resin collectors editions. i'll photograph it later my brain is melting from preparing so much content! sorry! )
Armor Kit System
When I started the project, long before there was even a kickstarter. The far off dream was always to have a really cool system of compatible bits on a hard plastic frame. I could imagine myself holding it up and sort of window shopping, before i snipped off bits to create a character for myself. Having two of the kits on my desk, along with the little compatible parts we've snuck into many of the expansions and promos makes it all feel so "real." I admit, it. I totally had a moment.
I can also state that matching a miniature to in game gear is satisfying with a strange twinge of addiction.
The Lion Knight is awesome and all, but due to a happy accident at the factory, the extra heads on the sprue actually fit his body as do the all of the armor kit compatible weapons. Here is a pretty creepy looking survivor rocking a pair of flower swords!
So yeah, now everyone here is pushing me to start a skirmish game of some sort so we can play with hoards of survivors that have started to take over all clean surfaces areas in the studio.
The Initial Pass on all expansions was complete in march. After realizing that due to the extended hard plastic production process there was more time, we reopened them all to improve their gameplay value and longevity. More art, more gear, more content, more testing.
A great example of this, is the Slenderman. Originally the intent was to create a very simple expansion that added a more challenging nemesis monster late in the campaign. There was only one reward and overall the content interacted with the game in a very limited way.
We decided to go in and add a lot more, including a light forging story event that lets you craft a variety of gear from the light sensitive dark water thats earned from defeating a slender man. AND the Gloom Man secret fighting art which you can work towards earning by adding the expansion to your campaign.
*Please note, the follow image DOES NOT show everything from the expansion. That would be way too "spoilery" for me.
Even after its upgrade, the Slender Man is still the smallest of all the monster expansions.
The Dung Beetle Knight (my personal favorite) is another expansion that has received the royal upgrade treatment. Since putting this update together has taken me… waaay too long, I will have to show that off next time!
Kings of Death
The Kings of Death resin collectors trunks have been packed. We decided to hold of on sending them just yet, as we hope a few more of the lagging resin items will arrive by the end of july.
Resin beta has also been delayed a bit. We hired another freelance full time playtester (bringing us up to 4) for our march up to hitting the print deadline. His perspective excels in the "learning / teaching" department and we decided to hold off on this briefly.
Now the plan is to provide something more focused that will give us advanced insight so we can create videos and other post launch learning aids for new players. Don't be mistaken The game is very playable, every playtest group has managed to be up and actually playing within 45 mins without any outside aid. But, I now that personally it helps me to watch vidoes while also have the ruleboook, so we are planning to support those gamers too.
Retail Price Adjustment
The core game, now that we have the final specs. Is simply too costly for us to retail it at the originally intended price of $100. It saddens me, but we have to raise the price of the Core Game to $250. It will still include all of the paper goods listed above, along with the all the miniatures (all 17 sprue's worth!) Packages will be marked to reflect pledges, not the final retail cost of the rewards inside.
The pledge manager will be opened tomorrow. If you have any issues please submit a ticket so we can track it and make sure it gets resolved. We get a lot of emails on a lot of different channels. By moving everything to one place it will ensure you are responded to. Be as descriptive and polite as possible, thank you.
Perhaps most importantly, we have started our first male pinup project! It is very unfamiliar ground for me and it might take a while to see a final miniature, but I do have some art to share now!
We also grabbed a makerbot for studio learning and use. It certainly can't print miniatures, but it can very roughly print some other larger things!
A Pinup Twilight Knight stands next to a very large print of the Halloween Pinup Twilight Knight that is planned for release on um... Halloween! Well a miniature version is, this big one is just for fun.
I also created a quick storage box for all of the core games gear cards. The cards and our temporary organizers have been pretty well beaten from play testing, but maybe once the game is out, I'll make the files for this available for other people to print and modify for their own storage.
From the Heart
I can't thank you all enough for this opportunity. I am still incredibly humbled by all of this, it still seems pretty insane! I know sometimes I come across as firm and from a personal level, I do apologize. I've learned that I must be a responsible project creator and boss which can lead to some very difficult challenges.
However, I must confess, the joy of overcoming these challenges and being able to share the fruits of that labor with all of you has been like nothing else. And I must again, thank you for it.
If you have any questions or concerns, please feel free to contact me directly at adam.poots at kingdomdeath.com. I will respond as quickly as I can, but please understand that not only do I get a lot of messages, I am also managing the project so it can get a little busy!
Kingdom Death: Monster is my dream game. And the only true way I can thank you for sharing that dream, is to ensure that everything is the best it can be. We will finish. You will get your rewards.
I will continue to personally available, ready to face any challenges or concerns head on.
Thank you for allowing us to do our best.