Cooperative board game set in a nightmare-horror world. Fight for your life, scavenge, craft, and band together to survive. Read more
This project was successfully funded on January 7, 2013.
DOUBLE BOSS UPDATE
Hello backers! I hope everyone had a good holiday!! Our holidays are a fond distant memory and despite the cold here in Brooklyn, NY the team has been burning up working like crazy!
Estimated Fulfillment Start - Q2 2014
We are still looking at Q2 to begin packing and shipping rewards. To be honest, a great deal of the timing depends on production and shipping tables. I'll keep everyone informed as we zero in on everything!
We have done our research, spoken to many fulfillment companies and people who have used them. We discovered that no one on earth is going to care as much about our project as we are. As a result I decided that WE MUST be the ones that pack your rewards. I can't even imagine what an outside group would do to resins??? Until we know exact box dimensions and weights, which are all estimates, I cannot isolate our final strategy for it but we will continue to look for some sort of European handler where we might send already packed boxes that could ship from one point in Europe.
The next 2 months are our most crucial months of this entire project. Because of this, we absolutely cannot be distracted and will not be accepting any additional pledges, reopening pledges, etc during this time. Once we are past this, as promised we will re-open pledges for kickstarter backers to increase their pledge and select more plastic rewards. (Sorry, resin cannot be swapped out or added, resin production is locked. ) Late backers from the recent black friday special (nov 29th 2013), will not be able to increase or adjust their pledges in any way. It is, sadly a restriction in order to keep everything manageable.
Super Late Backers
At this time, we are not taking on any more backers. It touches me on such a profound level that people still reach out and ask to be part of the project and while I really do want to include everyone… right now we simply cannot handle anymore backers in good conscience. The next chance to jump in will be when we start taking pre-orders. The pre-order prices will need to reflect the actual retail cost of the project. I am very sorry, but this is all part of small business growing pains and making sure we don't overextend.
Messengers & The Watcher
Here they are in all their plastic glory! I've been advised that these are test shots, and the faces should be a little more crisp on the final production run.
I was super worried about how this aerial monster would translate into plastic and how frail it might be. I decided to bump up his size from the original resin a little bit and I gotta say… I am very pleased! The sense of motion was well preserved and it’s quite sturdy! (I know because I dropped it, of course ).
As I mentioned before, I was not fully satisfied with the current digital Dragon King sculpt. I think I could have swallowed that feeling and moved on… but… but… Kingdom Death has never really been about hitting the "good enough" point and moving on. And if it wasn't blowing my mind well, I think as the project director I was doing it wrong! I guess this could be seen as one of the true boons of the projects overfunding / delay. We had the funds and just barely the time, to start him from scratch... so we can all thank Thomas David for creating the all new version of the Dragon King, sculpted with his very own masterful hands. Here he is at about 90% and oh how it BLOWS MY FRAGILE MIND!
What this Poots? Still sneaking more artwork into the core book? Here is the full page that will go alongside the nemesis encounter rules. hehehehe!
And then a page from the Sunstalker Campaign. It gets its very own intimacy table, instead of using the one from the core book. It's possible that some of their young may develop some interesting color shifting abilities!
Did I ever show off the Lantern Sword that is craft able at the core game blacksmith? Its an early Iron weapon so it has some flaws. I am totally in love with its style!
Oh yeah! I keep forgetting to mention this, but we have a full time Game Master! His full time responsibility has been to constantly play the game and to organize play testing groups. The number of hours and people whom have given us feedback and helped polish the experience is getting pretty staggering. I am so so so excited to keep moving this project along and get everything into your hands!
Thanks again for your continuing support!!