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A cooperative nightmare horror game experience. Hunt intelligent monsters and develop your settlement through a self-running campaign.
A cooperative nightmare horror game experience. Hunt intelligent monsters and develop your settlement through a self-running campaign.
A cooperative nightmare horror game experience. Hunt intelligent monsters and develop your settlement through a self-running campaign.
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    1. Clark Collaborator on May 2, 2017

      That said, want interesting right now on KS? I backed a few projects I'm pretty excited about recently.

    2. VaultAge on May 2, 2017

      @ Berger : i made a similar move : canned deadzone for kdm. i had high hopes that dz would become my necromunda / infinity game for years but mantic just did as always : issue an half baked game and move along.
      ... seeing the history of kdm 1, this is not going to repeat here.

    3. Clark on May 2, 2017

      @B Please be respectful and considerate.

      We appreciate the community discussion, just not the name calling.

    4. DKDent77 on May 2, 2017

      Gah, the wait for the core game will feel like years.
      I am seriously tempted to buy stuff of scalpers to get something to paint (it's not like I have approximately a few hundred unpainted minitures from other games silently waiting for their paintjob already).
      I am considering buying multiple Lions to get some variety into the showdowns. I there a good Lion model available of the same size, or bigger that could be used/customized as a higher Level White Lion?

    5. Celestial Lucid Dream on May 2, 2017

      Decided not to back Gloomhaven for right now. Maybe later possibly.

    6. Celestial Lucid Dream on May 2, 2017

      Too bad I like endless and pointless comparisons that annoy losers. Cry more.

    7. Berger on May 2, 2017

      +1 to the Shiny Syndrome! I have spent a fortune on games over the last three years - and only two have really taken hold at our club - Dreadball (and it's variations) and Dropfleet Commander. The others I've had to accept are not going to make it at our club. To combat the shiny I've had to implement a one-in, one-out policy. To get KD:M, I've basically canned Deadzone. But I'm also looking at getting rid of Malifaux - it's a great game, but a) I'm rubbish at it (compared to the tournament regulars I game against) and b) it only get's played a couple of times a year at best.
      KD:M had several people on the fence, but none wanted to take the plunge and spend the money. Given the ease of solo play, I was willing to take the gamble. My only regret is that I probably won't have time in my life to play every expansion!

    8. Gorbag The Ancient on May 2, 2017

      Yep completely agree with Patrick. Being a new tabletop gamer I search a lot for advice here cause I feel we have some very knowledgeable people in the community. I backed out of GH and I honestly don't regret it. Having pledged for KD I don't think I will have the time for another big game. I'm currently tentative on ODD...and maybe for Zombicide Hordes.

    9. Missing avatar

      Daan on May 2, 2017

      @DigitalDogParty thank you for your answer. Let's check it out :D

    10. Missing avatar

      Patrick O'Rourke on May 2, 2017

      I agree with Steve. It's very tempting to fall into the trap of the shiny new game, at least for me anyway. Especially if there is an interesting concept or new design or mechanic not seen before and it's a 'back now or miss out'. But novelties do wear off. So I have to limit myself.

      I don't really see the discussion as pointless.
      People posting asking for updates is more so. However, I would love one.

      If anything, it's great to have an active community that have lively discussions.
      And seeing as though there's nothing new KD wise lately I don't see it as a problem.

    11. oeil dans la bouche on May 2, 2017

      OK, GH KS is over, maybe this endless and pointless comparison could also stop ?
      This is 2 different games, everybody got it now, thx a lot.

      What about tic tac toe vs KDM ? They both share square divisions of the board ...

    12. VaultAge on May 2, 2017

      for me what makes or break the game are :
      - ai design
      - immersive settings
      - game components quality
      - non linear campaign
      - coop / solo gaming design

      the ai / solo design is probably the most important one as there are already several games that can be used to play in coop and can be upgraded to interesting campaigns setups.

      so gh doesnt make it for me as it feels much like a reviewed version of whq, without minis. i playedwhq again recently and frakly it isboring (too much grindy).

    13. Steve on May 2, 2017

      @B, what is appealing about it to you? Is it just the massive hype and the fact everyone is saying how great value it is? At the end of the day do you see yourself sitting down and playing the game? I don't so I am not going to buy it. I broke the habit of jumping on things just because they are great value or really popular. Too many games and miniatures doing nothing but gathering dust, which ends up actually being poor value for yourself...

    14. Missing avatar

      John on May 2, 2017

      @B, looking at your comments, I ended up backing it... and it's not like I have a ton of cash to spare. There is a lot of good 'hype' about it. Hype is not a good thing to follow. So I looked into it (spoiler free still) and did find the mechanics really interesting. I do not have a good dungeon crawler nor too many 'RPG board games' (GH and KDM will be the first). The art is pleasing, but as has been said in a myriad of other locations.... KDM is a luxury game. I think that all of us crave the plastic and cards and dark abyss of a box... GH on the other hand is a very tactical game that is focused on mechanics. To that end, it has stellar mechanics from what I can tell. It is a steal because it is $100 including shipping (if you live within the U.S.) for a VERY large game. Think of it simply: if you get the average gameplay of at least 100 hours of good gameplay, that's $1 an hour... pretty good if you ask me. The thing is full of content, and has some very unique features not found in other games (currently). As for the legacy component... yes, you place stickers on the board. However, I've read two main things: 1) If it really bothers you, removable stickers that ship at the same time as the game are like 10 or 15 dollars. 2) you can get around it on your second playthrough if you really want to. But... after 100 hours in a game, many people are ready to switch games for awhile. And then when you return, it will be very different from your first time playing through the story.

      It is very different from KDM. Similarities being they are large kickstarters with significant time commitments.

      Well... I typed all of this, was gonna say something and send it, but got sidetracked. Now it was successfully backed 30 minutes ago. But there ya' go. You either have it or you don't at this point I guess. :P

    15. Missing avatar

      John on May 1, 2017

      Thoughts on Tabletop Sim Sale? Obviously it's only for a few more hours....

    16. Celestial Lucid Dream on May 1, 2017


      Yeah. The mechanics seem really cool. I just wonder if it's for me with the legacy/stickers thing. I dunno. The theme isn't exactly my taste either. I don't like run of the mill fantasy but I dunno. The theme of KD:M is far more rich, tbs.

    17. Celestial Lucid Dream on May 1, 2017

      @J Schu

      A steal? Why? It seems to be not discounted but full retail.

    18. David Alexander on May 1, 2017

      I'm was in the same boat @B, I decided against it. It sounds like a lot of the appeal is the 100+ hrs of gameplay...but I'm already getting that with KDM. There are so many amazing games out there, and the GH art/theme just really doesn't do anything for me. I'm sure it's fun, but...not willing to invest the time into something I'm not blown away by. I guess...just from reading about it I'm not totally clear what the hype is. It has some cool mechanics, but at the end of the day, I think a game should provoke interesting interactions with the players and/or have an extremely compelling theme. GH seems like you are mostly interacting with the mechanics rather than the other players, and the theme looks pretty minimal (mostly repainted generic fantasy tropes). Ironically, I def think the mechanics look waaaay better than KD, just doesn't have the soul.
      That said, if I had a group that was reeeal into dungeon crawlers I'd probably get it, but on the other hand...we'd probably just play an RPG instead.

    19. Missing avatar

      J Schu on May 1, 2017

      Meh if you can afford this game Gloom haven is a steal :)

    20. James Anonie on May 1, 2017

      I would go with gloomhaven as well for 100 dollars the content you get is absolutely phenomenal

    21. Celestial Lucid Dream on May 1, 2017

      To Gloomhaven or not to Gloomhaven that is the question. I'm already getting KD:M.

      The life of a 1st worlder. Hard life. Is anyone else in this predicament? What is your rationale?

    22. Missing avatar

      Jim Bailey
      on May 1, 2017

      @hugo it's a dungeon crawler with dice that determine your fate, that said there are a lot of ways to sift the balance closer to your favor. For example after each encounter you get a added skill, stats boost, or XP (for leveling up). There is a lot going on for such a small game. It's enjoyable for a 20-30 minute diversion and takes less then 5 minutes to set up.

      As for being explainable, it's not that bad at all. At worst watch about ten minutes of one of Chris's videos and you are set.

      It should be a snap for anyone contemplating KD:M

      BTW is KD:M here yet :-)

    23. Missing avatar

      KShinto on May 1, 2017

      Thanks to whoever it was that gave me advice on where to put the unknown piece on the necromancer variant. Unfortunately I still could not find the appropriately place for it. Could anyone give me further instructions or, if possible, a pic with the unknown piece in place? Here is the piece I am referring to:

    24. Berger on May 1, 2017

      Whoa! Sorry, just asking! As I said, I wouldn't spend money on something I didn't like and was just curious. Sheesh.

    25. Lawrence Long on May 1, 2017

      @Berger I got the 1.5 upgrade for my core game to see how the changes are. Why do you care?

    26. Berger on May 1, 2017

      @ Lawrence Long - So, you didn't like KD:M, sold the expansions, but you backed the second kickstarter? Why? If you didn't like the game?
      Call me old fashioned, but if I didn't like a game, I wouldn't spend more money on it....

    27. DigitalDogParty
      on May 1, 2017


      I think they are referring to One Deck Dungeon.

    28. Lawrence Long on May 1, 2017

      Its funny to read all these GH comments about there fan base. I remember KD:M's last comments section and its was full of white knights as well. Each game is different in its own right and each has their overly passionate fan base. I personally just sold all my KD:M expansions because I didnt really enjoy the game much.. I didnt back GH because I dont have a group for it, but its on my list should my friend move back to Oregon.

    29. Missing avatar

      Daan on May 1, 2017

      Hey guys, what's the full name of that ODD kick starter you're talking about. Thanks in advance

    30. IASeldon, My Fox ate your House on May 1, 2017

      @Justin F. It's internship positions. They hire interns in the summer periods between the school years to help with shipping. It is a good sign, though, for a late summer delivery of 1.5.

    31. Justin F. on May 1, 2017

      @Roar: Staffing up?! Where do I apply? :3 Hell, I'd love to apply/insist for a position (Miniature Bible Manager?) that officially tracks all miniatures ever produced in an easy to personalize checklist. Fddlstyx and Vibrant Lantern are just not scratching that itch for me. Drives me nuts that the site just takes them down instead of archiving them all in the sold out section.

    32. Gorbag The Ancient on May 1, 2017

      @Jim is it like an RPG sort of card dungeon crawler or something? Would you say it's pretty simply to explain to someone who never played any games like this? I was think plastic, but it's too expensive.could buy GH for that price.

    33. Missing avatar

      Jim Bailey
      on May 1, 2017

      @hugo, I am backing ODD as you indicated it a good travel game while in a hotel on business. I would also recommend the plastic cards as they are easy to shuffle have a good feel and will most likely survive any moisture caused by ramp crew. It's a fun diversion (no KDM, but I don't have to buy it an extra seat on the plane :-) )

    34. Roar - The king did not return on May 1, 2017

      He could be in China checking up on the production for all we know. In one of the last updates or comments he talk about staffing up, so hopefully there is a whole team doing their utmost to deliver the game in August. But I'm probably just dreaming...

    35. Brian Torrens on May 1, 2017

      Yep. Would love an update, particularly to hear how production of the core game is coming along. I'm anxious to play but July-September is going to be a heavy month of games arriving anyhow, so I won't have a shortage of other games to play while I wait.

    36. Lachlan Robson on May 1, 2017

      I'm sure we will hear something soon.

    37. AnEnemy on May 1, 2017

      Poots' last login was almost a month ago. We have fallen out of favor. :(

    38. Gorbag The Ancient on May 1, 2017

      Anyone here backing ODD? Is it a light travel game? Any reviews from any of you guys or girls? Looking for something light to get my Mrs into RPG..let's say..a little introduction to a game where u develop characters..

    39. Eyne Nacht on May 1, 2017

      � Poots and his team still partying too hard on that 12 Mill to post a cool design update??? � j/k

    40. Missing avatar

      Jacob Reed on May 1, 2017

      @sharnofshaed I've heard a lot about the GH designer thumbing BGG posts, but have never seen them. Links?

    41. Gorbag The Ancient on May 1, 2017

      I just think GH takes too much time...was watching some playthroughs and I was bored to death..maybe playing it is fun, but the people playing it made it seem so boring..all those cards and the space u need for it... Plus I'm poor after if I wasn't poor I would probably go for it to add it to my collection.

    42. Rawrkanos on May 1, 2017

      Gloomhaven isn't designed to be played through once. No cards are meant for destruction. The board is not actually a necessary component, at all, so covering it in stickers doesn't matter. The only things that can't be reset are enhancements on cards, and given there are cards that go from level 1 to level 9, I don't think that's a big problem.

    43. Berger on May 1, 2017

      I think this is a pretty good overview of GH as it's by someone who's played it - probably more useful than idle speculation or guesswork :-

    44. Berger on May 1, 2017

      @ Scott - I my experience was more to do with poor GMing as much as anything. The group play once a month and are all pretty experienced in Pathfinder.

      @2wotrick - I think one other thing to add is GH is designed to only be played through once, while KDM can be replayed - and will probably need to be just to get anywhere near the end!

    45. Chuubi
      on April 30, 2017

      @Scott: I use my KDM minis for D&D all the time too. It was the reason I backed KDM in the first place. I was looking for a really cool and unique mini for my barbarian, and I stumbled on Poot's site. They had just released the Pinups of Death collection and the Forsaker pinup was just what I was looking for. When I received them and put them together (rather poorly I might add) I got hooked. I discovered the Kickstarter and remained patient until he opened up to late pledges and never looked back. Now I am in at $1097 on this thing. I may have a problem, lol.

    46. Scott on April 30, 2017

      @Phillip, well, no because that's what got me into KD:M in the first place. I did read about the lore but I decided to pick it up without reading the rules or watching any playthroughs because the minis were amazing. Honestly, I almost use games as just an excuse to show off the minis I put together. So, yes, I would not feel bad at all for backing Village Attacks even if it turned out to be horrible because I know for a fact that I would use those minis in Pathfinder or D&D or something even if I never actually played the game.

    47. Missing avatar

      2wotrick on April 30, 2017

      I keep noticing everyone just say KDM is better than GH without actually explain what makes one better than the other so as someone who has backed both here is how i think the compare

      KDM focuses more on building a society while GH focuses on personal growth. This means there is a much more team focus in KDM vs GH

      KDM is waay less forgiving than GH. This means while victories in KDM are more rewarding, the game can also be seen as frustrating.

      GH's mechanics force fast pace action which can make you truly feel powerful without the cost of being too easy. KDM's mechanics force defensive and group strategy making you feel overwhelmed without the cost of losing all hope.

      I truly think both games are great and I plan on playing KDM with my more hardcore boardgame friends while I will play GH with my much more casual ones.

    48. Missing avatar

      Philip on April 30, 2017

      @Scott, so you're limited on funds and you're willing to get a game that might be shit just because the minis are good? Wouldn't you be better off investing in games that are both good minus and good game? I mean no offense, just think you're better off cutting loose those things that aren't both good game, good minis.

    49. Scott on April 30, 2017

      @Berger, oh, yes, that's understandable. Pathfinder, like it's ancestor D&D, is a dice based game. Want to cast a spell? Roll a die. Haggle with a merchant? Roll a die. Make an attack, walk a tight rope, remember something from history class? Roll a die. That's why you'll see all the RPGers with bags just full of random dice they've collected over the years. I'm pretty sure I have at least 6 complete sets and that's pretty light for the people I know.
      As far as progress being slow, that happens anytime you're learning a new system. Once you start to remember more of the rules and you don't have to spend the whole time with the books open, it gets a lot faster.

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