Poi - A 3D Adventure Platformer
Poi - A 3D Adventure Platformer
Poi is an indie 3D adventure platformer inspired by classics like Super Mario 64, Banjo-Kazooie, and Super Mario Sunshine.
Poi is an indie 3D adventure platformer inspired by classics like Super Mario 64, Banjo-Kazooie, and Super Mario Sunshine. Read more
About this project
- "Poi is a new platformer inspired by Super Mario 64 and Banjo-Kazooie" - Polygon
- "Cheerful Poi is Filled With Treacherous Platforming" - IndieGames.com
- "Poi offers hope for the 3D platformer" - Destructoid
- "Poi Is The 3D Platformer I Need" - Blondenerd.com
- February 2015 | Issue 46 - Indie Game Magazine
- 10 Upcoming 3D Platformers - Platformer Power by Pixel Prospector
- SF Kickstarter Launch Party Hosted by Showdown Entertainment
- "Cheerful Poi is filled with Treacherous Platforming" - IndieGames.com
- "PolyKid's Indie 3D Platformer Poi Is Coming To Wii U" - Nintendo Life
- Super Best Friendcast 106 - Superbestfriendsplay.com
Poi is an indie 3D adventure platformer inspired by classics like Super Mario 64, Banjo-Kazooie, and Super Mario Sunshine. It is in development for PC and Wii U and has been greenlit on Steam. If we meet our goal, Poi is targeted to release in 2016.
In Poi, you'll free-roam through big open world levels and smaller challenge levels in a search for explorer medallions. Getting those medallions won't be easy though as you'll need to pull off classic 3D platforming feats in order to grab them. Run, jump, flip, bounce, balance, climb, slide, swim and more to collect them all for every level. As you collect more explorer medallions, you'll meet new characters and discover more worlds for you to explore!
One day, a young and rambunctious runaway was napping under a tree when suddenly something heavy landed squarely on his forehead. Rudely awoken, he discovers the culprit to be a mysterious and worn book with the words "Explorer's Log" printed in large gold letters on the cover.
Flipping through the old pages, the boy discovers notes and sketches of wondrous far off lands. Curiously, he also finds a page titled "How to be a Master Explorer." Reading further, an overwhelming sense of adventure ignites and he decides right then and there to become a master explorer. Quickly grabbing his backpack, he turns around and is startled to see an old man standing in front of him. To the boy's surprise, the figure tells him the book belongs to him and that he is the Master Explorer.
"So you want to be a master explorer, eh? Travel the world and find explorer medallions! Maybe then you'll be worthy of that title." -The Master Explorer
Amused by the child's reckless enthusiasm, the Master Explorer decides to take the child aboard his airship and bring him along in his journey to uncover the many secrets scattered across the world of Poi.
High above the clouds, you'll pilot the Master Explorer's airship around the world in search of explorer medallions. Watch out for floating islands and new characters!
Here's a taste of the orchestral soundtrack being composed exclusively for Poi by Lyndon Holland. If you pledge $60 or more, you'll receive all the tracks in lossless quality on the digital soundtrack!
If Poi surpasses its goal, we'd love to add a bunch of cool new stuff to the game!
Bonus World - We'll have time to build another whole level to explore in addition to the ones we already have, and are planning to build.
New Game+ - An altered version of the game to play through after you've beaten Poi once.
Local Co-Op Play - Play Poi on the couch with a friend!
PS4 Version - A digital release on PS4.
We've come to Kickstarter because we need funds to finish the game, and because we want to connect with 3D platforming fans.
We've been working on Poi out of our own pockets for the last year as a passion project. Right now, we have the game engine, the hub world, and two levels at alpha complete--which means they are playable, but still in need of polishing and bug fixing.
In order to finish Poi so that we can release it as a high quality game, we still need to:
- Build more open-world levels packed with secrets and places to explore
- Add even more 3D platforming moves & features
- Pay for more art (3D characters, textures, UI, etc)
- Improve character animations
- Pay for custom music and SFX for the game
- Pay for software licenses
- Optimize Poi for Wii U
Paul Ewers and Ben Gable left their jobs in early 2014 to pursue their dream of starting an independent game studio. They formed PolyKid in San Francisco, California and started working on Poi. Ben and Paul both graduated from DigiPen Institute of Technology in Redmond, Washington and have worked on PC games such as Igneous (2010 IGF Student Showcase Winner), Kabloom, the mobile game Star Thief, and independent Wii games.
David has been helping out with Poi's character designs and other 2D & 3D assets. He started working as a freelance 2D illustrator in 2006 and then 3D art in 2012. Now he works across a wide range of independent games and is very active in the Unity indie scene.
Lyndon wrote and composed the music for the Poi trailer as well as the Sky theme. He will be composing the music for the rest of Poi's levels as well! As a graduate of one of the top film schools; The National Film and Television School, he has written music for such indie games as Aviary Attorney, Verde Station and is currently writing the music for Virginia.
Let your friends know about Poi! We need a lot of support to reach our Kickstarter goal and get the game into your hands!
Share the HD trailer!
Risks and challenges
Making video games is hard--especially 3D platformers. And while this is our studio's first commercial game, we've been lucky enough to build games as hobbies, academically and professionally over the last 10 years.
As such, we know many of the challenges that come with building a game, and that's why we've spent the last year making a game engine that's stable, runs fast and allows us to easily create fun experiences.
Shipping on consoles (compared to PC) can be a daunting task. Fortunately, we've spent the last few months working directly with Wii U development hardware, so we can confidently say Poi is possible on the Wii U. We also have outside connections that will support us, should any technical problems arise. Additionally, being part of the Unity community is a big help.
Regarding budget, we're a small team working out of a shared-home office, so we're able to spend money efficiently. This also helps us keep focused and stay on schedule, so we can release on time and don't waste unnecessary resources.Learn about accountability on Kickstarter
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