60% funded! Stretch goals reveal
Thank you for an amazing response to our previous update and for providing detailed feedback to the three proposed stretch goals.
It helped us to realize not only the importance of each stretch goal, but also the specifics of what will make Sacred Fire better. There were two strong preferences asking for more voiceover and more character customization. We thought things through and hopefully found a way how to make both sides happy.
So based on what you expressed here on Kickstarter, on various gaming and RPG forums and on Twitter, let me present you the three stretch goals for Sacred Fire:
One of Sacred Fire’s strengths is its unique visual style and focus on character creation. It’s the deepest and most thought out design aspect of Sacred Fire, as it allows you to develop your own playstyle and create your own hero. So our first stretch goal expands this fundamental part of the game and gives you even more self-expression options with focus on variety of:
- colors, outfits and hairstyles,
- faces, scars and paint patterns,
- jewelry and more awesome beards.
The design of Sacred Fire is oriented inwards, exploring the motives, emotions and conflicts of the protagonist. In key story choices, you lead an inner monologue detailing your thoughts and motives, why you made a choice and how you process the consequences.
To support this design, this stretch goals adds narration of inner dilemmas to immerse you deeper into your role. What’s interesting, we have some of the most distinct voices in gaming showing early interest in joining the Sacred Fire team (on our indie budget!), as the male and female voice of your character.
Based on your suggestions, we realized things don’t have to be black and white. While we can’t promise full voice-over for our varied cast, we can use it in character defining moments to make your favorite Sacred Fire characters come alive and immerse you deeper into the story. This stretch goal ads partial voice-over for the 10 main story characters: the 8 potential allies and the 2 powerful villains.
We hope we will be able to add localization stretch goals later in the campaign to bring Sacred Fire to more players in their native language. We will factor in the count of backers from different countries into our selection of languages. We are also exploring the fan based localization option as a few translators have reached out to us.
Help us spread the fire on Reddit
We are working hard to attract more and more backers to reach these great stretch goals, and you can help too. One of the best ways is to spread the fire on Reddit at /r/gaming/ or your favorite gaming reddit. Reddit has rules against self-promotion, so we’re turning to you, our backers to help us go where we cannot.
We have prepared gameplay gifs for you to post on Reddit. People want to have fun, so let's not sell them Sacred Fire, but entertain them with the idea that smashing an axe in political debates is fun.
Of course, we invite you to pick one of the gifs and make it your own, with your own commentary.
- Gameplay gifs you can use: https://imgur.com/a/qoylG
- Short videos (the scenes are the same as the gifs): https://gfycat.com/@poetic/sacred_fire_short_videos
Check out Pine on Kickstarter
We’ve noticed Pine a few months ago on Square Enix Collective and were intrigued as Pine is one of the few games that does something new.
While Pine is not an RPG in the strict sense of the word, their innovative design where characters and whole ecosystems react to your actions, enables you to play a role and make choices that have some very far reaching consequences.
It’s an action adventure game in which a game ecology adapts to whatever you do. It means that the way you explore the island and interact with its inhabitants, defines how the world will change, evolve and adapt. Go ahead and check out Pine’s Kickstarter page and help them to finish the game.
Thank you for your support,