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You are a SHADOW AGENT. Your job: infiltrate the secret lair, evade capture, find the control room, and stop the doomsday device! You are a MASTER VILLAIN. Your job: capture the meddling agent, rule the world!
You are a SHADOW AGENT. Your job: infiltrate the secret lair, evade capture, find the control room, and stop the doomsday device! You are a MASTER VILLAIN. Your job: capture the meddling agent, rule the world!
1,262 backers pledged $7,938 to help bring this project to life.

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    1. Missing avatar

      Ray on

      Ahhh. Very cool.

    2. Christopher Ferguson 11-time creator on

      Rey - The pirate has the most flexible upgrade track, in that when he reaches the third space, he could use the top one or the bottom one. Then as his fourth upgrade he could choose to use the other, or he could use the last one, and then loop back and use the one he skipped. As long as you can trace one continuous line through your upgrades, such that you haven't skipped any to go to the next, then you're good to go. So he's got options.

    3. Jason Webster
      Superbacker
      on

      I think just posting the cultist rules after the kick starter campaign would be cool. We could use Number 23 to represent the cultist.

    4. modness on

      Cultist 4TW! Iaa Iaa Cthulhu fffthangn!

    5. Missing avatar

      Ray on

      So the Space Pirate has a different G/E/T track than the others. Does he buy/play both gear to get to the last experience space?

    6. Missing avatar

      Ray on

      Love the new layout. Maybe put all the agents G/E/T on one side?

      Perfect time to use the Henchman and half-pony half-monkey from the song. Never mind, they are both probably registered, trademarked or something else. :)

    7. Zymm315 on

      I hope we can find a way to keep the cultist! That'd be an awesome surprise to happen to a shadow agent. Perhaps we can find a way to proxy things some how and keep the rules? Maybe a stretch goal! All in all I am very excited about this game! :)