Project image
)}
$2,207
pledged of 12.500 $pledged of 12.500 $ goal
59
backers
Funding Unsuccessful
The project's funding goal was not reached on Thu, October 9 2014 11:00 PM UTC +00:00
PM GamesBy PM Games
First created
PM GamesBy PM Games
First created
$2,207
pledged of 12.500 $pledged of 12.500 $ goal
59
backers
Funding Unsuccessful
The project's funding goal was not reached on Thu, October 9 2014 11:00 PM UTC +00:00

About

The Terran Emperor may well rule with an iron fist, but this does not mean he is without a need for entertainment. Like the rulers of Ancient Rome, he is of the belief that there is only one way to keep the people happy - Panem et Circenses, or Bread and Circuses. In other words, make sure they're kept fed and give them a show... and what a show he provides! Truly, this is the greatest show on Earth... it's time for Biomechanical Dino Battles!

No longer are they satisfied with mere gladiators suffering to satisfy the crowd's bloodlust. Instead, genetically engineered and biomechanically enhanced dinosaurs battle each other in the Great Battledomes of the Empire in a bid for ultimate, bloody, deadly domination.

What makes Biomechanical Dino Battles special?

Biomechanical Dino Battles (BDB) is a deck builder that uses an innovative 3 card economy system that forces the player to focus on deck balance instead of buying the most expensive thing on the table.  To win you will need to be constantly aware of what's in your deck, what's in play, and what your opponents are up to. It's not easy to perfect but where's the fun in a game that is only playable until someone figures out you just have to buy gold to win?  

So BDB is really hard to play?

Although it may sound imposing, BDB's strength is not in its difficulty in mastering, its in its ease of play.  The game play revolves around moving your Biomechanical Dinos in and out of position, building up your own attacks while blocking and evading your opponents.  This may require momentarily assisting one opponent against another in order to give your self a better position down the road or to take out a potentially serious threat.  Each hand has a fairly limited economy and deciding on where best to employ that economy will shift the balance of power as the game progresses.

Will I like this game?

If you like games that play with 4 players in a little over an hour, have tons of player interaction, require lots of thought but can be won by a first time player, you will probably like this game.  If you prefer multiplayer solitaire, probably not. But don't take our word for it, click the image below and take a look at the rules for yourself.

                               

                            Did you click those images to see the HUGE versions?

If BDB is lucky enough to attract enough backers to reach its funding goal, our partner, Game Salute, will be shipping Biomechanical Dino Battles from their distribution facilities in the USA, EU, and Canada, which helps reduce or eliminate costly additional charges for customs and brokerage fees.

You start your turn by checking to see if any of your opponents' active dinos look particularly weak and then assessing your own active dino's vulnerability. This will be somewhat dependent on the cards in your hand as combat cards and tech cards can be played mid-combat to alter any dino's fighting abilities. Since damaging your opponents' dinos is the way you score points this should likely be your first consideration on every turn. 

After evaluating the field, you may take the following three actions in any order: 

  • Play 1 Strategy card
  • Attach 1 card to a dino
  • Initiate 1 Combat

Strategy cards can be played from your hand or from a dino it was attached to.

Attaching a card to a dino means placing any card from your hand face-down under one of your dinos. This reserves the card for later use and allows surprise combos.

Initiating a combat pits your active dino against the active dino of one of your opponents. Combat in BDB is fairly unique in the fact that it is something everyone can participate to one degree or another. The attacking and defending dinos are involved, of course, but Tech and Combat cards can be played by anyone during the battle. Tech cards can interrupt combat, redirect damage, sway results in your favor or block the combat altogether. Every Combat card played also adds 2 points to the designated dino's appropriate Attack, Block, or Evade stat. Everyone can sway every fight if they wish.

Consider this example with Bill, Kim and Steve. Steve declares a combat between his Spinosaurus (attack 8) and Kim's already badly wounded Stegosaurus (Block 7), and reveals an attached Attack card to power the Spinosaurus' Megabite effect. Kim plays a Block card from her hand to boost the Stegosaurus' stat to 9. Steve counters by playing an Attack card from his hand to bring his Attack stat to 10. Bill sees that a successful attack will give Steve the kill and decides to play a Block card from his hand to increase Kim's Block stat to 11. Steve reveals an attached Steroids card from one of his reserve dinos and plays the required Evade card from his hand to boost all of his Spinosaurus' stats by 5 points until the end of the turn, giving his dino an Attack stat of 15. Kim and Bill are tapped out so Steve's attack is successful and Kim's Stegosaurus takes 20 points of damage and is killed.

Any damage you do to a dino is marked by placing tokens of your player color on the Dino card. When the dino is killed, each player who damaged that dino receives their tokens back as Victory Points. This means that killing a dino can award points to several players simultaneously. The first player to achieve 150 Victory Points is the winner.

After the three actions have been taken (or not, if you choose) you may use any remaining Combat cards in your hand to purchase as many cards as you wish from the available supplies of Dino, Strategy, Tech, and Combat cards. 

When all players have taken a similar turn, the round ends, the Dino card at the end of the availability queue is trashed, the other Dino cards slide down, and a new Dino card is revealed to begin the next round.

The interactive and inclusive combat system makes every battle an adventure, and it takes both advance planning and seized opportunities to come out on top. This is just one of the reasons Biomechanical Dino Battles is so much fun.

The demo video below uses the early prototype cards so some of the explanation doesn't reflect all of the current rules, but it may help you to understand some of the BDB concepts.

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The dino-tastic illustrator for Biomechanical Dino Battle is Enggar Adirasa, a young artist from Indonesia working for Sensevessel, a 2d illustration studio focusing in illustrations, game assets, and concept art. Enggar has illustrated several other game: Chaos & Alchemy, Draconian Wars, Elemental Clash and now, Biomechanical Dino Battles. Check out Enggar's portfolio here.

Designers: Nate Moore and Andreas Propst

Artists: Enggar Adirasa

Executive Producer: Dan Yarrington

Kickstarter Campaign Manager: David MacKenzie

Developer: P.M. Games

Publisher: Game Salute

And a special thanks to all of our playtesters!

Risks and challenges

Our partner, Game Salute, is well versed in creating successful games and getting those games manufactured and distributed to the backers. They've created or assisted over a hundred successful Kickstarter projects and we hope BDB will be next.

Here is some of Game Salute’s Kickstarter wisdom…

“Not every campaign runs like clockwork; there are always potential bumps in the road that can slow down the project and cause issues. We work with third-parties from all around the globe, independent game designers and developers, artists and graphic designers, printers and manufacturers, postal services and shipping companies, freight forwarders and customs agents, and in each of those individual operations there exists the potential for delays. We inform our backers about every milestone that we achieve during this process. You can expect updated every couple of days while the project is live and then regular updates about every two weeks, even if it's just us letting you know that we're still alive and working on this project.

We love your comments and feedback. Know that we read all the comments and suggestions, though we can't reply to all of them individually. We'll provide any changes inspired by your feedback in our updates. If you've got a question or comment, whether it's in person, by phone, via email, or on this project page, we appreciate it.

Your pledge in this campaign is going towards funding the game. Even with multiple edits and continual proofing, there may be minor typos, grammatical errors, or other elements that don't impact game play. If you’re the kind of person whose enjoyment of the game will be negatively impacted by these sorts of imperfections, please do not pledge toward this campaign. We’ll work consistently hard to ensure that everything in the final package is as good as promised, but we’re human, just like you. We treat everyone we come into contact with as respectfully as possible and don't think it's too much to ask for that to be a two way street. Errors can happen. For those of us who can handle that concept without pulling a Veruca Salt, we'll have a grand time making something awesome!

Sometimes we need to make changes to a game after the campaign is done. These may be artistic alterations, rules rewrites, perhaps even converting components, and while we will always endeavor to let you know about any changes that we need to do to a project, please remember that the final call is down to us. Yes, we love to listen to our backers – you’re vital, as without you the project won’t get made, and suggestions from backers often find themselves ending up in a game – but if we’re making a call on something that needs to be switched up, we’re doing it with good reason. We’ve learnt a lot over these past years and work with some highly talented people who really do know what they’re doing. If you’re alright with putting your trust in them and are willing to let them make an awesome game for you, we’re looking forward to having you along for the journey towards making a game that you'll enjoy for years to come.

Obviously, if you’ve got down this far into the Risks and Challenges section, you’re OK with reading things. It's great that you make sure that you read EVERYTHING that’s written on a page. The more you know about a game, the better you can determine if you want to pledge. We don't want you to get a game you won't enjoy; that's why we have the Game Salute Guarantee. We want to make sure that you go into this project with your eyes wide open and a brain full of detailed information about what you’re pledging towards. When everyone’s on the same page, that’s a wonderful thing and it helps us all greatly.

Now, sometimes life happens and a few people will want to cancel their pledge after the campaign has ended, and that’s fine too. We can handle this for you – all we need is for you to email Service@GameSalute.com with your username, real name, and the Amazon Payments Transaction ID that’s in the email you’ll receive after your money is collected when the campaign closes. Now take note: when we receive your funds, we only receive around 85% of what you paid thanks to various fees and charges, so whatever your pledge was you’ll get it back less 15% to cover those charges. Remember that you’re also able to cancel your pledge at any time during the campaign, so if you're not sure that you really want this or can't afford it at present, then this campaign may not be for you. It would be best to get a copy later through your favorite game store.

If this campaign doesn't fund, we’ll be disappointed; you’ll be disappointed… it’ll be a sea of frowns as far as the internet can see. Unfortunately, not every campaign hits the necessary goal, and if this project does not reach it's target, then it will not get made. Game Salute has an excellent track record in getting our projects funded, created, and delivered, so while we are always confident in what we do, we are reliant on you fine backers to help make this project a reality!”

…so there it is. We’re looking forward to a great campaign with great backers to make our great game a reality.

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Funding period

- (27 days)