This project will only be funded if it reaches its goal by .
A card game of deduction, deception, and cannibalism on the high seas, for 4 to 12 players.
A card game of deduction, deception, and cannibalism on the high seas, for 4 to 12 players. Read more
This project will only be funded if it reaches its goal by .
About this project
After being attacked by an angry kraken, the One Winged Osprey is lost at sea. Food is running low for you and your fellow pirates, and there won't be a rescue any time soon. To make matters worse, there seems to be a group of cannibals on board, making their way through the crew at night, one by one...
Osprey Adrift is a social deduction game for 4 to 12 players and takes approximately 10 minutes per player to play. The core gameplay was inspired by the popular party game, Mafia (Werewolf), but offers a bit more strategy and a strong element of hand management.
- 156 cards (more with stretch goals!)
- 1 rulebook
Osprey Adrift features:
- Unique gameplay that combines bluffing and hidden identities with hand management, bidding, and secret trades. Over 100 playtesters have already worked on Osprey Adrift, and we're wrapping up one final round of blind testing by the end of the campaign.
- Cards featuring gorgeous illustrations by the talented Fiona Marchbank in her signature graphic style
- Graphic design that evokes the world of the cursed One Winged Osprey during the golden age of piracy, done by the amazing Kaela Torres
Players are dealt a Role at the start of the game to determine which of the Osprey's crew they're playing as. Each Role has a unique ability that slightly changes how they play the game.
At the start of the game, each player is also given a secret Identity card that tells them which team they're on: the Sane or the Cannibals. Though outnumbered, the Cannibals know who is on their team. The Sane aren't as lucky, and must rely on their skills of deduction to determine who is working with them and who is working against them.
The Victim Card
The Cannibals use this card to secretly pick who they wish to kill (and eat) each round. This is one card you definitely don't want to see in front of you.
Actions are powerful cards that can be played during the Day each round. They allow players to do a number of things from looking at a fellow crewmate's Identity card, to gagging a player and preventing them from speaking, to bringing a dead crewmate back to life.
Most Action cards can only be played at a cost... This is where Resources come into play. You could hope to draw the right Resource cards from the Scavenge deck... or you could trade with another player. Trades in Osprey Adrift happen in a separate room, away from the rest of the players, so they're a useful way to hold pirates' parley and conspire with your fellow crewmates.
Coins are more than just victory points in Osprey Adrift. They're used each round at Dawn in a ship-wide bid to become Captain, and they can be bartered for other cards (like that bit of Gunpowder you might need to shoot Three Tongued Sal). Coins come in one of three different nationalities: British, Goan, and Spanish. At the end of the game, if you have a Coin of each nationality, you score three bonus Coins.
Osprey Adrift includes an element of crisis: the crew is starving to death. It's up to players to manage their hand of cards and ensure they find and keep enough Food so they can stay alive (even if it means begging the rest of the crew for a trade). The type of Food players can eat, however, is determined by their Identity. Only Cannibals can eat Human Flesh cards. The Sane have a much more... limited supply. Food becomes a serious concern in games with a larger number of players. More players means more rounds. And more rounds means more opportunities to starve.
Even though the One Winged Osprey is lost at sea, the pirates' code is still intact... barely. Each round, players use their Rings to cast votes for who they think should walk the plank. The Captain gets to decide the order in which players vote - a powerful psychological advantage - and they'll cast the tiebreaking vote should the need arise.
We love supporting friendly local game stores! If you own a brick and mortar retail store and you'd like to have copies of Osprey Adrift on your shelves at the same time Kickstarter backers receive their copies, pledge at the "Retailer Special" level. (Note: You must provide us with verifiable proof that you are a brick and mortar retailer.)
Shipping is being charged at the time of your pledge (as opposed to a campaign manager after the campaign), so you can rest assured there won't be any surprises.
We'll be working with fulfillment partners to streamline the shipping process and cut down on costs as much as possible. In addition to being shipped from within the US, Osprey Adrift will be shipped from within the EU to help ease the burden of customs fees associated with shipping to the region.
We're also subsidizing as much of the shipping costs as we can. We're doing this because we love this game and we want to share it with as many people as possible, around the world!
(One final note: If your pledge reward includes the metal pirate rings and custom jewelry bag, these will ship separately and from the US, so backers may be responsible for customs fees that apply to their region.)
Thank you for your support!
Risks and challenges
While we have planned for every possible event and outcome, there are some risks that are inherent to any Kickstarter project, namely in the areas of shipping and production delays.
To mitigate shipping risks, we’re partnering with experienced fulfillment companies around the world to ensure the game gets delivered correctly and timely.
Further, our US manufacturing partner has been in the business of making games for over 20 years, and has a streamlined production process and timeline to avoid delays on that end. Aside from anything we include from unlocking stretch goals and the "Cannibal or Nah?" backer portraits, Osprey Adrift's artwork is 100% complete.
Barring any unforseen delays, we should be able to wrap up the artwork mentioned above in July, get the files ready and sent to our manufacturer in August, proof the product in September, undergo production in October and November, freight from the manufacturer to our fulfullment centers in December, and ship to you in January.
While this is our first Kickstarter campaign, we’ve done our homework and are extremely passionate. Your support means the world to us, and we’ll do everything in our power to ensure timely delivery of the best game possible.Learn about accountability on Kickstarter
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