Konja is a 2-player, press-your-luck, tabletop game, in which you and your opponent assume the role of a shaman wizard, conjuring clouds. The winner is the first wizard to summon a great storm and bring rain to the dry land.
What's in the Box?
All pledge levels that include a copy of Konja, will include the following limited edition content, with each copy:
By backer demand, the following upgraded content is now included in all copies of Konja:
Konja Kickstarter Pledge Levels
Pleasant Company games are available direct from the publisher, during this Kickstarter campaign.
Add-ons are only available to backers at the Wizard pledge level, or higher.
To include an add-on in your pledge, add the amount shown, to your pledge level.
All add-ons include shipping worldwide. No additional shipping is calculated.
Add-ons are limited to 6 of the same product per backer. For larger retailer orders, contact firstname.lastname@example.org, or message the creators via Kickstarter.
All add-ons are finalised after the Kickstarter campaign, via a third-party pledge manager.
We are proud to be working once again with our friends from Spieleschmiede to help realize the German for Konja. Their strict language standards will ensure a clear and easy to understand German rulebook, in each copy of Konja.
Watch our updates and visit their website, for news of upcoming support between Pleasant Company Games and Spieleschmiede.
Gameplay OverviewEach turn in Konja consists of three phases. A wizard completes all three phases before play proceeds to the opponent. The first wizard to build Clouds of 21 points, unleashes the Great Storm, and wins the game.
The three phases of the turn are:
During the Ancestors phase, the active wizard places an Idol marker on an available Ancestor card, receiving a special Favour for the turn.
Both wizards then receive the Blessing of that Ancestor.
Favours and Blessings consist of bonus actions, such as gaining resource tokens, un-tapping "exhausted" Relic cards, refreshing Spell cards in hand and sacrificing Gold to summon Clouds.
During the Bones phase, the active wizard rolls five Green dice and two white Action dice, and using Relic and Spell cards, creates dice combinations – single high numbers, pairs, three or more of-a-kind and sequential numbers.
These dice combinations are spent in the Collection phase, to acquire resource tokens and summon Clouds.
During the Collection phase, the active wizard exchanges dice combinations for resources tokens and Clouds, using the Pyramid of Summoning.
A single high number dice may be exchanged for a Power token.
A pair may be exchanged for two Magick tokens.
Three or more dice showing sequential numbers may be exchanged for three or more Gold tokens.
Three dice of the same number may be exchanged for a three-point Cloud.
Four dice of the same number may be exchanged for a five-point Cloud.
Five dice of the same number may be exchanged for a seven-point Cloud.
There are three resources in Konja: Gold tokens are spent to acquire Relic cards and sacrificed to summon Clouds; Magick tokens are used to play Spell card from hand; Power tokens are used to increase the effect of Relic cards.
"Konja exudes a sense of uniqueness. [...] There’s a lot going on in Konja. We appreciated the light dusting of Yahtzee the design incorporates without making it the focus of the game." Cardboard Quest
Konja is a new game from Pleasant Company Games, featuring core elements of the DiceQuest game system, first introduced in the pulp horror board game, Ancient Terrible Things.
Here is what the press and players have to say about Ancient Terrible Things, our previous DiceQuest game.
"Pleasant Company Games is carving out a niche as the go-to company for press-your-luck dice games", Vetrack, BGG
"...retains the fun factor of a good dice game while being as tactical/strategic as...King of Tokyo without being quite so in-your-face." Chris Marling, Go Play Listen.
"A super empowered Yatzee with cool dice moves... Great game!" kidcham, BGG
"The quality of the game is superb and it has bags of atmosphere over any other dice game I have played so far." Games Quest
Pleasant Company Games is an independent game studio based in Cape Town, South Africa. We produce personal, high quality, tabletop games.
We rely on our backers on Kickstarter to help realise these game creations. By backing this project before release, you will receive the following Kickstarter rewards:
- 25% or more discount on the final retail price of the game. (MSRP $32 to $35, based on final additional content added via this campaign's stretch goals.)
- Exclusive and limited edition content only available to backers on this Kickstarter.
- Be in on the "ground floor" of the product's creation, and be the first to receive news and behind the scenes updates.
- Receive the game one month before availability in retail channels.
Social Media Badges
Rob van Zyl is the artist, writer and producer of Konja. He is the owner of Pleasant Company Studios, a game development and animation studio in Cape Town, South Africa. When not feverishly sketching images of old relics, he can be found surfing in the icy Atlantic.
Simon McGregor is the game designer of Konja. He uses his academic background in complexity science and cognition to inform his game designs. When not designing game systems, he can be found petting dogs and trying to think thoughts that are about those thoughts themselves. Dr McGregor is an Honorary Research Fellow at the University of Sussex.
Inspiration and Links
Konja is inspired by rituals from Africa, Aztec and Mayan cultures, as well mythologies of religious magick, such as vudu and hoodoo. If you would like to see more of the inspiration behind the game, here are a few links that you may find of interest:
Risks and challenges
Pleasant Company Games has a good track record of delivering high quality games on deadline. This is our fourth Kickstarter campaign and we are confident in producing another wonderful product and getting it into the hands of backers by November 2017.
The game and artwork is 90% complete, with final artwork production being finalised during campaign, as a living production for backers to be part of the process.
Our manufacturers are lined up to the receive final pre-press files by 1st June 2017.
- (30 days)