10 Years in 10 days. Day 8: 2016 - 2017
The monsoon rains will soon come - your path through the canopies soon a treacherous bog filled with crawling things, aliven'd by the seasons and the unnatural forces that hug this steep valley. Children's tales speak of a rain wizards in distant dry lands who conjure rain through the favour of their Ancestors.
After the publication of Snowblind as the second game from Pleasant Company Games ( which will not be covered during this Kickstarter ), I intended to return to Grim Heroes as the 2nd game to feature the Dicequest (DQ) system. After taking the original fantasy idea in a few new directions away from the grim siege vibe, the designer wasn't convinced that the siege game would fit with the neater version of DQ he was creating. I proceeded to think of a way to make actual game-play simulate the thematic action, and the natural place is some kind of spell-making ritual,, which naturally led to sangoma's in my own country South Africa who throw bones for magic and fortune telling. This played nicely into the dice-rolling mechanic, and combined with my love of ancient Egypt and deserts, Aztec and African mythology and language, the second game become Konja, featuring wizards, spells and rain-making, with a few shrunken headed Ancestors along for the ride. Fundamentally, the game removed the Encounter choice from ATT, and presented a stream-lined fast playing game where all scoring is always from "x-of-a-kind"dice, plus a very clever red attack dice, that brings a calculated take-that element to the game.
I also chose to make the 2nd DQ game, a pure 2-player, as I felt that is where the game system shines, (though 3-player can be good too).
Konja was released at Essen 2017. It is my current favourite two-player dice game.
Addendum: In the very last week of the Konja KS campaign, I realised that it would be feasible to make a simple 8 card expansion for ATT that could introduce the dice system from Konja. This was advertised as under the sexy title, Dicequest 2.0 upgrade kit. Kickstarter being what it is, "locks" a completed campaign after funding, so creators cannot alter the project page after funding. This meant that "DQ 2.0 upgrade kit" remained etched into permanence on that campaign page. By the time of its actual completion the upgrade kit was themed and named Madness of McGuffin, and will be discussed in the next and second to last update, of the 10 year journey.