As Nano+, a one-of-a-kind medical nanobot, journey through the human organism to discover the cause of a strange illness and heal it for good. Aid your fellow nanobots to maintain order and fix various health related issues.
Craft benevolent chemicals, improve yourself and your means of healing. With a unique grapnel, travel in a fast and agile way. Acquire medical knowledge, cut through tissues and discover secrets. And above all, fight morbifics ('morbs' for short) of all sizes and shapes - pathogens, mutated organisms, growths and deranged nanobots - with two adaptive and modifiable weapons.
This story driven shooter blends realism and actual medical facts with both metaphoric approach to healing and dynamic, combat-packed action. Ever wondered if one day microscopic robots will help us fight ailments? Do you think that illness that makes you hurt is an enemy that should be kicked in the butt? If answer to both questions is YES, then Project Remedium is a game for you.
- upgradeable weapons for damage dealing and accelerated healing
- versatile grapnel for climbing and quick getaways
- substance crafting for improving both treatment methods and feats of Nano+
- interactive environment with infected tissue and ailments
- a story to discover and friendly nanobots to provide aid
- various missions related with healing and helping fellow bots
- bloodstream and 6 organs to heal
We are already very satisfied with Project Remedium, but it's an indie game, with all its limitations, nonetheless. We faced constraints, some compromises had to be made. With your help, we can sate the hunger for improvements. We can make this game even better.
Our dedication to creating games is important part of our lives. Being able to improve our games is as important as constant improving of our craft.
Atomic Jelly is an indie game development studio based in Poznan, Poland, founded in 2016. Our team is a group of ambitious and hard working developers. We wanted to combine our passions and skills to fulfill the dream of bringing unique games to life. After gaining knowledge and experience in many ventures, from demoscene projects to Triple-A titles, we noticed how we compliment each other and decided to start a studio together. Our strong connection with the electronic entertainment reinforces our dedication to creating interesting and enjoyable games based on unconventional ideas.
Risks and challenges
We are a young team, but experience is not a thing we're lacking. The game will be released as a quality product, but your help can further improve that quality. Reaching the stretch goals may also help us to expand our team. To sum it all up - there is no big risk, unless you count the 1 to 1,600,000 chance of getting hit by a comet, asteroid or meteorite.Learn about accountability on Kickstarter
- (40 days)