Ladies and gentleman. We want to introduce you Escape Doodland. Game which was supposed to be a simple and first project based on YouTube tutorial but it turned into full-fledged game with hand-drawn art style and fart-filled gameplay.
But first things first: Escape Doodland is fast paced 2D platformer set in a bizzare doodle world. You play as one of Doodlers - a peaceful inhabitant of happy Doodland who runs away from merciless monster that invaded it and loved the taste of poor doodle creatures. You have to run, jump, swim, fly and fight with other Doodlers to make your way through tons of crazy obstacles.
Creating challenging game was our goal from the start. And it is, from the very first level. In the single player mode you'll start the adventure from the city and will travel through strange world going deeper and deeper into Doodland. The further you'll get, the more demanding it will be. But don't worry, we won't make you to smash your keyboard.
Doodlers learned how to use their gastric problems against cruel monster that is chasing them. You have to just find a match, light your fart and feel the boost. And if this won't help, just release stinky gases in his face to stun him.
And this is where the fun begins. You will play with players around the world as well as your friends. A ruthless monster (called Omnomus) won't be your only opponent. You will join other Doodlers fleeing from Omnomus and fight with them for the survival. And the fight will be fierce.
In multiplayer mode your skills arsenal will be much bigger and you should use them as often as possible – making another players lifes harder will make yours better.
When we started making this game we had no idea how it would look like. Escape Doodland is our first game so we had to experiment to find out what art style we like. We tried a lot of things including vector and pixel art but we felt it wasn’t it. And one day we thought: doodles! Bull's-eye!
Creating the world, we wanted to combine absurdity with diversity. So don’t be surprised when you’ll dive into an underwater cave full of screaming fish, change into a ghost or get eaten by big Mrs. Snail with rotten teeth.
What kind of doodle monster you like the most? With two, three, four or no legs at all? Potato shaped or maybe something more sophisticated? Choose your favorite one out of 10 monsters.
There're 8 monsters for now and another 2 you can design with us! (check out Rewards section)
The game in single player mode is almost done. Some levels need a little bit polishing and balancing here and there. All we need to be fully happy and finish Escape Doodland is the multiplayer mode and music.
Do you have a list of things that you want to start doing someday (from tomorrow, next week, month, year…)? Each of us has it.
Peter has also such list. It was long and making games was there. Probably it would stay on that list if he didn’t meet Weronika. It was that moment when he thought "Now or never".
It was about 2 years ago and the beginning wasn’t easy. None of us had experience in making games. We had to learn a lot of basics like programing and making game graphics (or using Twitter…). We've got through all of this and now we're on the best way to finish Escape Doodland.
The rewards are very important for us. We'll do our best to make them as cool as possible! We are sure you will find something for yourself here.
Escape Doodland is confirmed for PC, Mac and iOS (about 6 months after computers). We will update this section if we add more platforms.
We have many ideas about what we could add to the game. Consoles and Android versions, professional sound design and more. We also thought that it would be cool if Doodlers could wear some clothes, but the most important thing is your opinion.
Let us know what you want the most and we will mix up this list a little bit.
The main reason for the Kickstarter campaign is the multiplayer mode. You need a lot of programming skills to create a solid online game. We learn everything by ourselves and probably would make it, but unfortunately the time is getting short (we want to release it by mid-year). We found a great company that will help us and most of the funds will go for their work.
We also have to pay the composer for creating music (Escape Doodland already has a great music that fits perfect but it’s from the free assets).
Additionally, Kickstarter gives an excellent opportunity to promote the game and get a lot of feedback.
Risks and challenges
Escape Doodland is quite ambitious project for the first game for a team of two and we take it very seriously (even though the game is about running around and farting). However, to end this in a way we wanted, we need your help.
If the campaign would fail, it would be harder for us to finish it but we have no doubt that the game will appear anyway but not as great as we would like.
We are determined and we have very little to finish.
Overall, we believe that with the combination of our passion, support from our fans and you, we will be able to finish Escape Doodland as we dreamed.
- (40 days)