Share this project


Share this project

The creative talent behind Banjo-Kazooie and Donkey Kong Country reveal an all-new platforming adventure for consoles and PC!
The creative talent behind Banjo-Kazooie and Donkey Kong Country reveal an all-new platforming adventure for consoles and PC!
The creative talent behind Banjo-Kazooie and Donkey Kong Country reveal an all-new platforming adventure for consoles and PC!
73,206 backers pledged £2,090,104 to help bring this project to life.

Open the Toybox Today!


Sound the horn! Rattle the hen cages! The much-anticipated, long-inaugurated Toybox will be parading its way towards Yooka-Laylee Kickstarter backers today! 


From today, Thursday, July 28, backers who opted for tiers including the Toybox or Toybox+ will receive their codes via BackerKit, so please log in and make sure your e-mail address is current. Otherwise we'll feed your key to the greedy peacock who roams our grounds. 

As promised in our campaign, the Toybox isn’t a traditional ‘demo’, but a self-contained, spoiler-free sandbox designed to give Yooka-Laylee backers a taste of the platforming to come in the final game. There are moves to try, custom-built props to play with, secrets to discover and yes, shiny collectibles to hunt out and we’ve even included a never-before-seen NPC to chatter with, but it's only a small sample of the finished production - and visually it's incomparable. 

Our intention with the Toybox is to offer our loyal backers the chance to be the first people outside Playtonic to try out Yooka-Laylee’s core mechanics, and we’ll also be gathering your feedback on stuff like controls, cameras and movement. 

We know there are likely plenty of questions currently gestating in your collective craniums, so have a butcher’s at the bumper-sized FAQ we’ve supplied below. And enjoy! 


What is the Toybox? 
The Toybox is a self-contained, spoiler-free sandbox designed to give Yooka-Laylee backers a taste of the platforming mechanics set to appear in the final game. There are moves to try, custom-built props to play with, secrets to discover and yes, shiny collectibles to hunt out, but it's only a small sample of the finished production - and visually incomparable. 

Is the Toybox a demo? 
The Toybox has been created from scratch for our backers and is not a traditional ‘demo’. In particular, the environments you see in the final version of Yooka-Laylee will be far more vast and detailed than the intentionally-simple playground you’ll be able to jump around in this week. There are also far more moves, animations and general polish included in the main game. 

What platforms is the Toybox available for? 
The Toybox is available for PC, Linux and Mac via Steam. 

Which backer reward tiers are eligible for the Toybox? 
All tiers £20 and above are eligible for a Toybox digital code. All tiers £35 and above are eligible to receive a second Toybox+ add-on code. I backed an appropriate Kickstarter reward tier. 

How and when will I receive my code? 
Digital codes will be distributed via BackerKit beginning Thursday, July 28. Please log in and ensure that your e-mail address is current.

How do I redeem my Toybox code on Steam? 
  • Launch the Steam client software and log into your Steam account. 
  • Click the Games Menu. 
  • Choose Activate a Product on Steam... 
  • Follow the onscreen instructions to complete the process. 
What are the minimum required system specs? 
PC OS: Windows 7 (64bit) Processor: Intel Core2Duo E7300 @ 2.4 GHz Memory: 4GB Graphics: NVidia GeForce GTS 450 / AMD Radeon HD 6850 Direct X: 10.0 Storage: 1GB available space Sound Card: DirectX compatible sound card Additional Notes: Please be aware that the game does not support integrated video cards such as Intel. We recommend playing this game with a Xbox 360 controller. 

MAC OS: 10.9.5 Processor: Intel i5 @ 2.7GHz Memory: 8GB Graphics: GeForce 640M / ATI Radeon HD5750 Storage: 1GB available space Sound Card: DirectX compatible sound card Additional Notes: Please be aware that the game does not support integrated video cards such as Intel. We recommend playing this game with a PS4 controller. 

LINUX OS: Ubuntu 14.04 or later or SteamOS Processor: Intel i5-2500k @ 3.3GHz Memory: 4GB Graphics: NVidia GeForce GTS 450 / AMD Radeon HD 6850 Storage: 1GB available space Sound Card: DirectX compatible sound card 

Additional Notes: Please be aware that the game does not support integrated video cards such as Intel. Users with AMD graphics cards will need to run the application on the ‘good’ quality setting or below. We recommend playing this game with a Xbox One controller. 

What if I didn’t back the Yooka-Laylee Kickstarter? Can I buy the Toybox? 
We currently have no plans to make the Toybox available to non-backers. What is the Toybox Plus? The Toybox Plus is an enhanced version of the Toybox which includes combat gameplay and a new area to explore. The Toybox Plus will be supplied as a second add-on code. 

Can I stream or capture video of the Toybox? 
Yes, go nuts. Bonus points if you do it in your pants. 

What input methods do you recommend? 
 Keyboard and mouse are supported, but we recommend the following input controls per platform: 

Windows: Xbox 360 and Xbox One controllers 
OSX: PlayStation 4 controller 
Linux: Xbox One controller 

Any other controller that doesn’t work with the default mapping will need a custom mapping in Unity's input dialog, which appears when launching the game. 

Who can I contact for support issues? 
Please email


Only backers can post comments. Log In
    1. Charles Meekins on August 9, 2016

      is there a way to change which e-mail address they send it to as i can't accesses the one i used on here to pay for the game

    2. Missing avatar

      euleah on August 7, 2016

      Meant to post this a week ago, but the Toybox was loads of fun. Can't wait for the game. Cheers!

    3. Missing avatar

      Kaymon on August 6, 2016

      Hey, I created a long list of suggestions for quality-of-life improvements for the game according to how I felt the Toybox Demo played. Everything in the demo felt really good, I just want to make sure my points are seen and understood, so I'm leaving a link here to it for Playtonic/others to see!… Thanks!

    4. Dan Gervais on August 4, 2016

      I recommend that anyone having control issues takes note of the config tool and how you can edit the controls extensively. The defaults can get wonky depending on what you have connected. Also the P key on the keyboard allows you to pause and get to an in game menu (different from the configuration tool)

    5. Missing avatar

      Christovski on August 3, 2016

      Can't delete my previous comment, but nevermind.

    6. Matthew William Keith Bellman on August 3, 2016

      Still waiting on mine. They do have a huge list of backers to send out codes to, so it might take awhile for everyone to get theirs.

    7. Missing avatar

      Tyler Schacht on August 3, 2016

      @Reaper 1. The swimming in Banjo-Kazooie was the same as the one you described for Banjo-Tooie. Personally, I much prefer the control of Yooka-Laylee's swimming. The swimming bits are extremely frustrating to me whenever I play BK or BT. BT fixes part of my issue with swimming by getting the A+B swimming ability but, swimming still felt hard to control. With YL's swimming you can control the depth and movement a lot easier.

      2. Laylee is running on top of Yooka rolled up into a ball. It would feel odd if you had that much control on a ball so obviously it wouldn't be precise as Talon Trot. I assume Playtonic Games made it this not so precise way to have some interesting platforming, like the ramps spiraling up to get to the pink ball. With Talon Trot precision that challenge would be much easier. Also with this small loss of control, the normal walking has a purpose. Almost every playthrough of BK or BT, I have my finger firmly gripping Z or RT depending on what console so I constantly have TT active.

      Regardless, I really enjoyed playing in / with the Toybox. From the iconic jumbled NPC voices to the oh so familiar moveset. I was filled with joy and I was reminded of the happy memories playing the original Banjo-Kazooie games. I am so excited to play the full game in Q1 2017!

    8. Missing avatar

      Christovski on August 2, 2016

      Backerkit has my correct email, but I've still not received a code

    9. Terrance Jensen on August 2, 2016

      Filled out the backerkit survey and have yet to receive a code for the Toybox. Anyone know how long that takes?

    10. Tony Stark on August 2, 2016

      Glad to see a KS game doing well.

    11. Tony Stark on August 2, 2016

      Great job. Can't wait

    12. Missing avatar

      Reaper on August 2, 2016

      Finally got my email with code, so I had a chance to try out the toybox. I overall enjoyed it and it gave me a small taste of what is to come. Overall everything seemed to control fairly well for the most part but I have two big grips and I hope one of them at least gets changed completely before release.

      @PLAYTONICS... The swimming in the toybox is bad, its just down right terrible. It needs to be updated and brought into the current age. I instantly recognized it from BK1 and i guess I didn't remember how bad it was.... it feels even worse today. But I recall in BK2 it was fixed so it was mapped to say A to swim, joystick to move up/down. The idea that swimming up is mapped to A and down is X is not a good idea at all. Please fix! :-D

      Second note, I found it frustrating that Yooka during his sprint is very hard to control on turns, as if hes running on pure ice all the time. As a comparison, the talon trot has precise controls that were tight and the player could control BK 100% with precision. It feels like it was designed to be frustrating and not practical.

      Disclaimer: I'm aware that this is a toybox and it was thrown together for backers and may not represent a final product. I am only stating my opinions so it can be heard by the developer as feedback to improve upon any aspect of the game they can from fan feedback. Cheers!

    13. Missing avatar

      Rob Khonsu on July 31, 2016

      I really despise services like backerkit. Some times it works; a lot of times it doesn't. Is it really so hard to distribute something on Kickstarter through... Kickstarter? qq

    14. Dennis Danelia on July 31, 2016

      Got it today!
      Played it. Loved it!
      Really looking forward to the final game, might even make a commentary video (my first) about my endearing memories, small issues I found with the gameplay (camera still needs tuning), and overall joys and expectations!

      Quick question though, whats the difference between the Toybox and the Toybox+ ?

    15. Nathan del Rosario on July 31, 2016 this is what my screen looks like, I have the toybox but mine does not look like yours @Malintendo

    16. Dennis Danelia on July 31, 2016

      Good man @Malintendo!!!

    17. Dennis Sorensen on July 31, 2016

      Thank you so much! The Toybox+ was all I hoped for, and more. So beautiful and so, so fun, and I cannot wait for the full game. Thanks for making me smile from ear to ear today, guys.

    18. Malintendo on July 30, 2016

      Here is an image pointing out where the Digital Download thing appears for me at the very least.

    19. Missing avatar

      Terence Tan on July 30, 2016

      @Nathan del Rosario if you can access your Backerkit account you should see the a big button there that says get digital downloads. Unless of course your backer level doesn't have the toybox included.

    20. Nathan del Rosario on July 30, 2016

      Where is the Digital Downloads Section of Backer Kit? I can't find it for the life of me :'(

    21. Missing avatar

      Michelle Bailey on July 30, 2016

      I haven't received a code yet.

    22. Nathan del Rosario on July 30, 2016

      Im having a problem getting my code still. I have my backer kit account activated but haven't received my Toy Boy Code.

    23. Missing avatar

      Reaper on July 29, 2016

      I haven't received anything yet regarding this, I tried to verify my email address, even though I know it's already correct, but the link is busted and I get a 404 error. Luckily I see they botched the URL they included. Guess I'll just be patient and wait it out. :-(

    24. Malintendo on July 29, 2016

      Played it from beginning to end in about an hour and a half and I had a blast! I wrote down the lead for the surprise on a piece of paper "the old fashioned way", let's just hope I don't lose that pagie!

      I don't have anything glaring to complain about, I experienced no noticable slowdown even on my mid-tier laptop. The only thing that comes to mind is that it was a little awkard to have to reach a full stop to go into rolling mode with mouse and keyboard, and I wish there was a sort of animation to go along with pushing objects around.

    25. Fruits on July 29, 2016

      For everyone his/er controller is not working properly, this might help. Plug-in your controller BEFORE you start the game ;)

    26. Christopher Rose on July 29, 2016

      Just a heads up to everyone getting a 404 trying to get on Backerkit from the Email link, they fudged the link in the email. They accidentally added a space after the last backslash (This guy ->/)

      You can either follow the link here on the pledge page, or simply hit backspace once in the URL field of your web browser when following the email link to get to the correct destination.

    27. Fruits on July 29, 2016

      Love it :)
      Ok, so here's what I think should be added:
      - Edge grab.
      - I wish the tail jump could be performed faster.
      - A relook at Yooka's tail animation when he jumps (specifically where it's attached) it looks a bit awkward.
      - Camera sensitivity.
      - I'm ok with how it works in the Toy Box, so I'm not very sure about this but, do you think the wheel move should have a tighter turn curve?

    28. Missing avatar

      Fredrik Sandqvist on July 29, 2016

      I know a gamepad was recommended, but here's my thoughts on kb+m camera movement. I think responsive camera controls is very important for kb+m, it's not only for looking around, it's an integral part of how you move about.

      The camera should NOT move when turning the character. Let the player do this on their own with the mouse, otherwise it feels like the game fights your mouse movement.

      Looking up and down feels very restricted and slow. Maybe you're not intended to be able to look in every direction? It feels off with mouse camera movement in any case.

      When ramming the camera into a wall, it gets glued to the wall. From here, you have to stop moving the camera for it to move about again.

      Otherwise a very fun toybox! I look forward to the full game!

    29. Carlos A Diaz Jr. on July 29, 2016

      I bought a 360 controller today but am still not able to do a ground smash. Anyone else having this problem? I can't continue the game because of it.

    30. Brett Wilson on July 29, 2016

      I'm getting a 404 Error that won't let me into Backerkit as well to get the Toybox code. Perhaps server overload issues?

    31. Chris 'theaggieceo' Denning on July 29, 2016

      The link to verify email address isn't working. It's giving an error

    32. Missing avatar

      Nathan on July 29, 2016

      That Team17 is handling support for the Toybox is curious. Does Playtonic have a business relationship with Team17? Are you leveraging their infrastructure to support the distribution/operation of the Toybox?

    33. Felix Dewaleyne on July 29, 2016

      Thank you. Thank you so much!

    34. Radon on July 29, 2016

      Will there be a GOG-Version of the Toybox as well?

    35. TarzanEng on July 29, 2016

      Okay thanks. I got it, just click the link from the webpage not e-mail and you are good to go

    36. TarzanEng on July 29, 2016

      I keep on getting Error 404. Is it maybe becasue I did not register for the backerkit?

    37. Josh Filhol on July 29, 2016

      Thanks for the help @Oona and everyone.

    38. Missing avatar

      Hallie on July 29, 2016

      Incredibly disappointed and frustrated. It seems to be more than an input issue, the game is just broken on my computer for no particular reason. I even uninstalled (deleted local files) and reinstalled. All I get is the opening screen with the characters sitting around. The little machine guy doesn't pop in and talk or anything.

    39. Missing avatar

      Hallie on July 29, 2016

      After an already frustrating snafu with the Backerkit email not coming in (I had to go and create a Backerkit account to get my codes, even though receiving stuff from BackerKit hasn't been an issue before) I am seriously annoyed to find that for whatever reason I cannot get the game to play with either a keyboard much less my PS4 controller. I don't even know what the problem is or where to start with this.

    40. Stephan Vandenborn on July 29, 2016

      nevermind got it in BK itself :)

    41. Stephan Vandenborn on July 29, 2016

      Is it normal that I didn't receive it yet ? I checked my backer kit email and I'm getting emails from them (forced a reset paswword to see if their mails arrive)

    42. Felix Springl
      on July 29, 2016

      This game is already so much fun! I enjoyed my time with the toybox! Thank you, guys! I can't wait for the actual release of the game. (and don't you dare disappointing me like Schafer or Inafune! ;-P )

    43. Missing avatar

      Oona Ahonen on July 29, 2016

      Update: Like Donny below, I went to Backerkit's site (, searched for Y-L, re-requested my backer survey and got the link in my email. Found the Toybox Steam code from "Digital Downloads". A tad confusing, but I hope this might help others with the same problem!

    44. Missing avatar

      Oona Ahonen on July 29, 2016

      I backed for £30 and I haven't gotten an email from Backerkit yet. Does someone know if Backerkit uses the same email as Kickstarter or was there some point when you had to put your email in it (when it asked, which console you would like to have the game on and what is your name in the credits etc..)

      If that is the case, I have no idea if I put my email on Backerkit... Yikes. D:

    45. Dan Holtham on July 29, 2016

      Where is this code on I've done my survey and I can't seem to figure out where on the site this code is located..

    46. Danielle on July 29, 2016

      I cant find my digital codes anywhere on this dam site... where do you click to find digital downloads?

    47. Dan Gervais on July 29, 2016

      Ok! I had to visit the site and then my code was there. Installed, setup a ps3 controller on my Mac and I was off adventuring. Found the final secret after about an hour. FANTASTIC! Great work so far.