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The creative talent behind Banjo-Kazooie and Donkey Kong Country reveal an all-new platforming adventure for consoles and PC!
The creative talent behind Banjo-Kazooie and Donkey Kong Country reveal an all-new platforming adventure for consoles and PC!
The creative talent behind Banjo-Kazooie and Donkey Kong Country reveal an all-new platforming adventure for consoles and PC!
73,206 backers pledged £2,090,104 to help bring this project to life.

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Collector’s Boxie Revealed & Backer Discount!

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Switch Progress Update!

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Hello! Because it's been a little while since we last refreshed you on our progress, today we have an update on our efforts to complete Yooka-Laylee for Nintendo Switch.

The Playtonic team has been working tirelessly to bring Yooka-Laylee to Nintendo Switch and we're very nearly there (we promise!) However, we've encountered some final technical hurdles and had been waiting for the arrival of Unity 5.6 in order to fix them. Although this has now been released, it has unfortunately introduced other issues which we are working with Unity to resolve before we can submit to Nintendo and lock in our release timeline.

We understand the frustration that it's taken so long to get the game in your hands but we hope that you understand that we're working as fast as we can and want the game to perform as well as it possibly can on Switch. Once these remaining issues are resolved we hope to finally be able to commit to and share a launch date. Thanks as ever for your patience and please bear with us - we are getting there!

In the meantime, see this page for a sneak peak of how the lizard and bat are looking!

Huge Console Update Out Now!

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Good news, everyone: Yooka-Laylee’s first major game update has now been deployed on PlayStation 4 and Xbox One!  

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As PC types will attest, this rather large update adds more polish than Madame Tussauds' supply cupboard, including the optional ability to skip dialogue faster, bypass cutscenes (which should please speedrunners), plus a brand new optional camera mode that gives players full control of where it’s pointed - now further improved on console, based on feedback provided by PC players! (These improvements will be coming to PC soon).

Our development data-miners spent the weeks post-release paying close attention to your feedback and hopefully the additions in this update will make Yooka-Laylee an even more enjoyable experience.

Thanks again for your splendid support! Here's a reminder of the changes and additions in this update...


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THE YOOKA-LAYLEE SPIT ‘N’ POLISH UPDATE (PS4/XBO)

Update Highlights:
  • New music added to the pause menu 
  •  New manual camera mode added with minimal assist (updated with further viewing distance) 
  •  Camera design improvements throughout game (less scripted cameras, door cams now appear behind player etc) 
  •  Pagies have added signposts to Hivory Towers to help guide players to new worlds 
  •  Design tweaks to all arcade games 
  •  Improved speed when scrolling through Totals Menu 
  •  New option for shorter ‘gibberish’ voice sound FX 
  •  New speech volume option 
  •  New ability to speed through dialogue by holding Y 
  • Cut-scenes can now be skipped with Y 
  •  New moves section added to pause menu, with image guide 
  •  Restart option added in the pause menu during arcade games and Kartos challenges ‘
  • Sonar-able’ objects now have clearer visual identity 
  •  Laser move no longer requires player to crouch 
  •  Minecart control and hitbox improvements, plus new visual effects 
  •  Transformation control improvements 
  •  Improved first-person aiming controls 
  •  New first-person aiming control options added 
  •  Improved flying controls 
  •  When transformed, collecting butterflies now restores energy 
  •  Hunter tonic now tracks the last 30 Quills and Casino Tokens, in addition to the Health and Power Extenders. It will also whistle at the location of the closest rare collectable. 
  •  Health UI is now always visible when low 
  •  Design tweaks in various areas (Black Hole in One, Gloomy Gem Grotto etc) 
  • Arcade games now support per player control settings, such as vibration, inverted aim and sensitivity 
  •  Improved Rampo boss fight 
  •  Performance improvements 
  •  Audio improvements 
For a full list of bug fixes visit our website.

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Joy-Construction Update 

 
The Playtonic team continues to work flat-out on the Nintendo Switch version of Yooka-Laylee. We’re aware of the huge demand for more news on this and appreciate your patience as we work out the final issues. 

As soon as we’re 100% confident with this version and everything is approved, we will make sure you’re first to know the release date! 

Huge Update Live on PC!

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We have a brief, but beautiful post for you today to confirm that Yooka-Laylee’s first major game update has now been deployed for PC (Steam), Mac and Linux players. Huzzah!  
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Yes we cam
Yes we cam
This rather plump update adds more features and polish to shake a badger at, – and believe us, we’ve thought hard about that analogy - including the optional ability to skip dialogue faster, bypass cutscenes or reduce those pesky gibberish voices (which should please speedrunners), plus a brand new optional camera mode that gives players full control of where it’s pointed.  

We’ve paid close attention to your feedback and hopefully the additions we’ve cooked up will make Yooka-Laylee an even more enjoyable experience, whether you’re playing for the first time or Reptile Rolling in for a second playthrough. 

We’re now working hard to bring the update to console players in the coming weeks, and of course all these important additions will be included on day one on the Nintendo Switch version when it releases. Thanks again for your splendid support – and enjoy! 


THE YOOKA-LAYLEE SPIT ‘N’ POLISH UPDATE 

UPDATE HIGHLIGHTS 

  • New music added to the pause menu 
  • New optional camera mode added with minimal assist 
  • Pagies have added signposts to Hivory Towers to help guide players to new worlds 
  • Design tweaks to all arcade games Improved speed when scrolling through Totals Menu 
  • New option for shorter ‘gibberish’ voice sound FX 
  • New speech volume option 
  • New ability to speed through dialogue by holding Y 
  • Cut-scenes can now be skipped with Y 
  • New moves section added to pause menu, with image guide 
  • Camera design improvements throughout game (less scripted cameras, door cams now appear behind player etc) 
  • Restart option added in the pause menu during arcade games and Kartos challenges 
  • ‘Sonar-able’ objects now have clearer visual identity 
  • Laser move no longer requires player to crouch 
  • Minecart control improvements and new visual effects 
  • Transformation control improvements 
  • Improved first-person aiming controls 
  • New first-person aiming control options added 
  • Improved flying controls 
  • When transformed, collecting butterflies now restores energy 
  • Hunter tonic now tracks the last 30 Quills and Casino Tokens, in addition to the Health and Power Extenders. It will also whistle at the location of the closest rare collectable. 
  • Health UI is now always visible when low 
  • Design tweaks in various areas (Black Hole in One, Gloomy Gem Grotto etc) 
  • New icons added for keyboard/mouse controls 
  • Arcade games now support per player control settings, such as vibration, inverted aim and sensitivity 
  • Improved Rampo boss fight 
  • Added PC Display Settings to the in-game pause menu 
  • Performance improvements 
  • Audio improvements 

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BUG FIX HIGHLIGHTS 

  • Fixed an issue where Pagies would not be saved if the player exchanged Casino Tokens and then closed the game. 
  • Fixed an issue where the main environment in Capital Cashino would sometimes disappear when retrying the Knights of Hamalot challenge. 
  • Fixed an issue where the game would sometimes crash when closing in exclusive mode. 
  • Fixed an issue where players would sometimes not reset if they flew off screen in the Up 'n' Nova arcade game. 
  • Fixed an issue where players would sometimes not be able to move forward in Up 'n' Nova after colliding with a Corplet Drone. 
  • The 'delete' option for save games is now localised when running the game in Russian. 
  • Fixed an issue where a floating bridge would occasionally appear in Shipwreck Creek. 
  • Fixed an issue where Yooka's tongue would sometimes disappear when attached to Space Plumbing pipes. 
  • Fixed an issue where it was possible to avoid the death trigger when squashed in Moodymaze Marsh's maze challenge. 
  • Fixed a geometry gap in Capital Cashino which the player could fall through. 
  • Fixed an issue where electricity SFX in Power Grid could be heard in incorrect places. 
  • Fixed an issue where unlocking a Tonic during the Capital Cashino Knights of Hamalot challenge would sometimes lead to a fail. 
  • Fixed an issue where keyboard controls would not work for secondary players in multiplayer Arcade games. 
  • Fixed an issue where the player was sometimes unable to use the first switch in Murky Passage on Mac. 
  • Fixed an issue where the Up N' Nova Arcade game's controls would sometimes change slightly when playing for the second time. 
  • Fixed an issue where it was possible to become stuck in the Sonar Course in Captial Cashino if the player didn't have Lizard Leap. 
  • Arcade game menus now list all inputs used for movement when playing with keyboard/mouse. 
  • Fixed an issue where the player would receive damage when attempting to go into the first laser in the Capital Cashino vault whilst invisible. 
  • Fixed an issue where the player would permanently slide if stood in a small gap between two rocks at the base of the lighthouse in Galleon Galaxy. 
  • Fixed an issue where failing any Knights of Hamalot challenge and declining to retry would leave the target circle visible in the world. 
  • Fixed an issue where Snowmen would speak as if they were missing their hats despite completing the challenge after re-entering Glitterglaze Glacier. 
  • Fixed an issue where the player would remain in the death state after respawning from failing the moving maze challenge in Moodymaze Marsh. 
  • Fixed an issue where it was possible to press the first switch in Murky Passage without actually being on it. 
  • The save icon is now correctly displayed after selecting either Return To Hub or Save And Quit. 
  • Fixed an issue where the player would enter their fall animation when standing in a specific area of Capital Cashino's vault room. 
  • Fixed an issue where dying as you hit the last target in Duke's target challenge would sometimes softlock the game. 
  • Fixed an issue where dying in the first room of the Icymetric Palace maze would cause the player to spawn behind the entrance. 
  • Fixed an incorrect German translation during Rampo's challenge. 
  • Fixed an issue where Steam controllers would not function properly on OSX. 
  • Fixed an issue where some of the flashing crystals in Crystalline Cave lost their colliders when the challenge was completed. 
  • Fixed an issue where dying during the Moodymaze Marsh maze challenge would sometimes prevent the player from being able to use the Grand Tome to exit the world. 
  • Fixed an issue where the player would be unable to use the Steam controller again after disconnecting or reconnecting during gameplay. 
  • Fixed an issue with Xbox One controllers when playing on a computer with Ubuntu. 
  • Fixed an issue where the game would softlock when dying as the timer hit zero in the Adam Ferguson room challenge in Icymetric Palace. 
  • Fixed an issue where the player sometimes wouldn't unlock the Super Sized achievement despite expanding all tomes and completing the game. 
  • Fixed an issue where the Steam controller would sometimes lose functionality when disconnected. 
  • Fixed an issue where the player was able to go beneath the ice in Tribalstack Tropics. 
  • Fixed an issue where the player was unable to select "No" on a question when using mouse/keyboard controls. 
  • Fixed an issue where creating a second save would sometimes cause issues in the GoG version of the game. 
  • Fixed an issue where multiple players could join an Arcade game when using the spacebar after selecting the Arcade with a controller. 
  • Fixed an issue where in multiplayer Hurdle Hijinx, the pause menu would not display which player paused the game when playing on Windows. 
  • Fixed Infrequent stuttering on GoG version of the game. 
  • Fixed an issue in OSX/Ubuntu where the Arcade 'continue' option would remain untranslated in French. 
  • Fixed an issue where Swamp transformation challenge pressure switches weren't in the correct positions on challenge reset. 
  • Fixed an issue where Capital B could sometimes damage the player during the final boss fight whilst the player could not move. 
  • Fixed an issue where parts of the trees in Shipwreck Creek would be culled when viewed from underwater. 
  • Fixed an issue where Capital Cashino target course doors could be triggered multiple times. 
  • Fixed an issue where Tongue slot machines in Capital Cashino would sometimes be semi-interactive when they should be deactivated. 
  • Fixed an issue where the Capital Cashino Sonar Shot challenge final door would sometimes temporarily lock the player in. 
  • Fixed an issue where the oxygen meter would remain on screen and continue to deplete if the player received damage as the gravity room timer hit zero. 
  • The VSYNC option is now localised. 
  • Fixed an issue where jump height while using Reptile Roll on slopes would be limited. 
  • Fixed a hole in the base geometry of the crossed bones island in Galleon Galaxy. 
  • Fixed an issue where the player would sometimes be unable to move after being killed and knocked into a doorway. 
  • Fixed an issue where changing resolution and graphical quality would sometimes crash the game when launching in Exclusive Mode. 
  • Fixed an issue where the Arcade Camera would occasionally become jerky.

Big Patch Details & Nintendo Switch Image!

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Hello and welcome to the latest Yooka-Laylee Kickstarter update!  

Ahead of the base-spewing trailer brawl of the Electronic Entertainment Expo - which we’ll be gracefully skipping this year – there are a few news-bits of our own to share. Which feels extra apt, almost a year to the day since we first showed our hand with Yooka-Laylee’s big reveal.  

With Yooka-Laylee’s Xbox One, PS4 and PC launch in the rear view mirror, the Playtonic team’s focus has turned to our first big game update and beyond. And there’s plenty on the horizon to keep you happy.  

Want to hear about some of it? Come along then. Let’s scroll down to the good stuff together…  

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CH-CH-CH-CHANGES  

Moves! Keys!
Moves! Keys!

In the months since launch we’ve been hard at work on Yooka-Laylee’s first big game update, and we’re pleased to confirm that once our test team is done trying to break it, it will be deploying later this month on PC, followed shortly after on consoles.  

This rather plump update will add all manner of exciting gubbins, including the optional ability to skip dialogue faster, bypass cutscenes or reduce those pesky gibberish voices (which should please speedrunners), plus a brand new optional camera mode that gives players full control of where it’s pointed.  

We’ve paid close attention to your feedback and hopefully the additions we’ve cooked up will make Yooka-Laylee an even more enjoyable experience, whether you’re playing for the first time or reptile rolling in for a second playthrough.  

As promised, you can find a detailed breakdown of the updates we’ll be adding in the list below. In addition to these changes, we’ll also have an extensive list of bug fixes – which should resolve most common issues - when the game update is deployed in the coming weeks.  

THE YOOKA-LAYLEE SPIT ‘N’ POLISH UPDATE  

  • Brand new pause menu music  
  • New optional camera mode with minimal assist  
  • Pagies have added signposts to Hivory Towers to help guide players to new worlds  
  • Design tweaks to all arcade games  
  • Speed improvement to scrolling through Totals Menu  
  • New option for shorter ‘gibberish’ voice sound FX  
  • New speech volume option  
  • New ability to speed through dialogue by holding Y  
  • Cut-scenes can now be skipped with Y  
  • New moves section added to pause menu, with image guide  
  • Camera design improvements throughout game (less scripted cameras, door cams now appear behind player etc)  
  • Restart option added in the pause menu during arcade games and Kartos challenges  
  • ‘Sonar-able’ objects now have more clear visual identity  
  • Laser move no longer requires player to crouch  
  • Minecart control improvements and new visual effects  
  • Transformation control improvements  
  • Improved first-person aiming controls  
  • New first-person aiming control options added  
  • Improved flying controls  
  • When transformed, collecting butterflies now restores energy  
  • Hunter tonic now tracks the last 30 Quills and Casino Tokens, in addition to the Health and Power Extenders. It will also whistle at the location of the closest rare collectable.  
  • Health UI is now always visible when low  
  • Design tweaks in various areas (Black Hole in One, Gloomy Gem Grotto etc)  
  • New icons added for keyboard/mouse controls  
  • Improved Rampo boss fight  
  • Added PC Display Settings to the in-game pause menu  
  • Performance improvements  
  • Audio improvements  

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JOY-CONSTRUCTION  

We know a lot of Nintendo fans have been waiting patiently for news on the Nintendo Switch version of Yooka-Laylee. To thank you for your support, here’s a glimpse at what a Lizard and Bat look like between a pair of Joy-Cons:  

Making the Switch
Making the Switch

As our first significant game update nears completion, we will soon be entering the Nintendo Switch-specific testing phase. And hopefully, if our test team doesn’t break it too badly, we’ll be in a position to deliver you a final release date shortly after.  

We’re also pleased to confirm that all of the important additions and changes contained in our upcoming game update will be included on day one in the Nintendo Switch version of Yooka-Laylee, in addition to the ability to play on the go!  

Thanks again for your patience. We're looking forward to putting Yooka-Laylee for Nintendo Switch in your hands!  

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COMMUNITY HIGHLIGHTS: HISTORY OF EVERYTHING  

This month has seen some truly epic video content from the Yooka-Laylee fan community, not least the exhaustive retelling of the game’s development from Beta 64, which you can see below. Elsewhere there’s a revealing episode of Boundary Break and another incredible music cover from Gabriel Plourde. Stick your eyes on ‘em!  

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ALL KICKSTARTER REWARDS SHIPPED!  

We’re delighted to confirm that all Kickstarter rewards, including backer t-shirts and signed posters, have now been shipped! Backers of appropriate tiers should expect their goods to arrive any day now.  

If you’re a Yooka-Laylee Kickstarter backer and need to discuss a problem with your rewards, please contact us via the Kickstarter messaging system. Thanks for your patience and support.