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The creative talent behind Banjo-Kazooie and Donkey Kong Country reveal an all-new platforming adventure for consoles and PC!
The creative talent behind Banjo-Kazooie and Donkey Kong Country reveal an all-new platforming adventure for consoles and PC!
The creative talent behind Banjo-Kazooie and Donkey Kong Country reveal an all-new platforming adventure for consoles and PC!
73,206 backers pledged £2,090,104 to help bring this project to life.

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Huge Update Live on PC!

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We have a brief, but beautiful post for you today to confirm that Yooka-Laylee’s first major game update has now been deployed for PC (Steam), Mac and Linux players. Huzzah!  
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Yes we cam
Yes we cam
This rather plump update adds more features and polish to shake a badger at, – and believe us, we’ve thought hard about that analogy - including the optional ability to skip dialogue faster, bypass cutscenes or reduce those pesky gibberish voices (which should please speedrunners), plus a brand new optional camera mode that gives players full control of where it’s pointed.  

We’ve paid close attention to your feedback and hopefully the additions we’ve cooked up will make Yooka-Laylee an even more enjoyable experience, whether you’re playing for the first time or Reptile Rolling in for a second playthrough. 

We’re now working hard to bring the update to console players in the coming weeks, and of course all these important additions will be included on day one on the Nintendo Switch version when it releases. Thanks again for your splendid support – and enjoy! 


THE YOOKA-LAYLEE SPIT ‘N’ POLISH UPDATE 

UPDATE HIGHLIGHTS 

  • New music added to the pause menu 
  • New optional camera mode added with minimal assist 
  • Pagies have added signposts to Hivory Towers to help guide players to new worlds 
  • Design tweaks to all arcade games Improved speed when scrolling through Totals Menu 
  • New option for shorter ‘gibberish’ voice sound FX 
  • New speech volume option 
  • New ability to speed through dialogue by holding Y 
  • Cut-scenes can now be skipped with Y 
  • New moves section added to pause menu, with image guide 
  • Camera design improvements throughout game (less scripted cameras, door cams now appear behind player etc) 
  • Restart option added in the pause menu during arcade games and Kartos challenges 
  • ‘Sonar-able’ objects now have clearer visual identity 
  • Laser move no longer requires player to crouch 
  • Minecart control improvements and new visual effects 
  • Transformation control improvements 
  • Improved first-person aiming controls 
  • New first-person aiming control options added 
  • Improved flying controls 
  • When transformed, collecting butterflies now restores energy 
  • Hunter tonic now tracks the last 30 Quills and Casino Tokens, in addition to the Health and Power Extenders. It will also whistle at the location of the closest rare collectable. 
  • Health UI is now always visible when low 
  • Design tweaks in various areas (Black Hole in One, Gloomy Gem Grotto etc) 
  • New icons added for keyboard/mouse controls 
  • Arcade games now support per player control settings, such as vibration, inverted aim and sensitivity 
  • Improved Rampo boss fight 
  • Added PC Display Settings to the in-game pause menu 
  • Performance improvements 
  • Audio improvements 

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BUG FIX HIGHLIGHTS 

  • Fixed an issue where Pagies would not be saved if the player exchanged Casino Tokens and then closed the game. 
  • Fixed an issue where the main environment in Capital Cashino would sometimes disappear when retrying the Knights of Hamalot challenge. 
  • Fixed an issue where the game would sometimes crash when closing in exclusive mode. 
  • Fixed an issue where players would sometimes not reset if they flew off screen in the Up 'n' Nova arcade game. 
  • Fixed an issue where players would sometimes not be able to move forward in Up 'n' Nova after colliding with a Corplet Drone. 
  • The 'delete' option for save games is now localised when running the game in Russian. 
  • Fixed an issue where a floating bridge would occasionally appear in Shipwreck Creek. 
  • Fixed an issue where Yooka's tongue would sometimes disappear when attached to Space Plumbing pipes. 
  • Fixed an issue where it was possible to avoid the death trigger when squashed in Moodymaze Marsh's maze challenge. 
  • Fixed a geometry gap in Capital Cashino which the player could fall through. 
  • Fixed an issue where electricity SFX in Power Grid could be heard in incorrect places. 
  • Fixed an issue where unlocking a Tonic during the Capital Cashino Knights of Hamalot challenge would sometimes lead to a fail. 
  • Fixed an issue where keyboard controls would not work for secondary players in multiplayer Arcade games. 
  • Fixed an issue where the player was sometimes unable to use the first switch in Murky Passage on Mac. 
  • Fixed an issue where the Up N' Nova Arcade game's controls would sometimes change slightly when playing for the second time. 
  • Fixed an issue where it was possible to become stuck in the Sonar Course in Captial Cashino if the player didn't have Lizard Leap. 
  • Arcade game menus now list all inputs used for movement when playing with keyboard/mouse. 
  • Fixed an issue where the player would receive damage when attempting to go into the first laser in the Capital Cashino vault whilst invisible. 
  • Fixed an issue where the player would permanently slide if stood in a small gap between two rocks at the base of the lighthouse in Galleon Galaxy. 
  • Fixed an issue where failing any Knights of Hamalot challenge and declining to retry would leave the target circle visible in the world. 
  • Fixed an issue where Snowmen would speak as if they were missing their hats despite completing the challenge after re-entering Glitterglaze Glacier. 
  • Fixed an issue where the player would remain in the death state after respawning from failing the moving maze challenge in Moodymaze Marsh. 
  • Fixed an issue where it was possible to press the first switch in Murky Passage without actually being on it. 
  • The save icon is now correctly displayed after selecting either Return To Hub or Save And Quit. 
  • Fixed an issue where the player would enter their fall animation when standing in a specific area of Capital Cashino's vault room. 
  • Fixed an issue where dying as you hit the last target in Duke's target challenge would sometimes softlock the game. 
  • Fixed an issue where dying in the first room of the Icymetric Palace maze would cause the player to spawn behind the entrance. 
  • Fixed an incorrect German translation during Rampo's challenge. 
  • Fixed an issue where Steam controllers would not function properly on OSX. 
  • Fixed an issue where some of the flashing crystals in Crystalline Cave lost their colliders when the challenge was completed. 
  • Fixed an issue where dying during the Moodymaze Marsh maze challenge would sometimes prevent the player from being able to use the Grand Tome to exit the world. 
  • Fixed an issue where the player would be unable to use the Steam controller again after disconnecting or reconnecting during gameplay. 
  • Fixed an issue with Xbox One controllers when playing on a computer with Ubuntu. 
  • Fixed an issue where the game would softlock when dying as the timer hit zero in the Adam Ferguson room challenge in Icymetric Palace. 
  • Fixed an issue where the player sometimes wouldn't unlock the Super Sized achievement despite expanding all tomes and completing the game. 
  • Fixed an issue where the Steam controller would sometimes lose functionality when disconnected. 
  • Fixed an issue where the player was able to go beneath the ice in Tribalstack Tropics. 
  • Fixed an issue where the player was unable to select "No" on a question when using mouse/keyboard controls. 
  • Fixed an issue where creating a second save would sometimes cause issues in the GoG version of the game. 
  • Fixed an issue where multiple players could join an Arcade game when using the spacebar after selecting the Arcade with a controller. 
  • Fixed an issue where in multiplayer Hurdle Hijinx, the pause menu would not display which player paused the game when playing on Windows. 
  • Fixed Infrequent stuttering on GoG version of the game. 
  • Fixed an issue in OSX/Ubuntu where the Arcade 'continue' option would remain untranslated in French. 
  • Fixed an issue where Swamp transformation challenge pressure switches weren't in the correct positions on challenge reset. 
  • Fixed an issue where Capital B could sometimes damage the player during the final boss fight whilst the player could not move. 
  • Fixed an issue where parts of the trees in Shipwreck Creek would be culled when viewed from underwater. 
  • Fixed an issue where Capital Cashino target course doors could be triggered multiple times. 
  • Fixed an issue where Tongue slot machines in Capital Cashino would sometimes be semi-interactive when they should be deactivated. 
  • Fixed an issue where the Capital Cashino Sonar Shot challenge final door would sometimes temporarily lock the player in. 
  • Fixed an issue where the oxygen meter would remain on screen and continue to deplete if the player received damage as the gravity room timer hit zero. 
  • The VSYNC option is now localised. 
  • Fixed an issue where jump height while using Reptile Roll on slopes would be limited. 
  • Fixed a hole in the base geometry of the crossed bones island in Galleon Galaxy. 
  • Fixed an issue where the player would sometimes be unable to move after being killed and knocked into a doorway. 
  • Fixed an issue where changing resolution and graphical quality would sometimes crash the game when launching in Exclusive Mode. 
  • Fixed an issue where the Arcade Camera would occasionally become jerky.

Big Patch Details & Nintendo Switch Image!

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Hello and welcome to the latest Yooka-Laylee Kickstarter update!  

Ahead of the base-spewing trailer brawl of the Electronic Entertainment Expo - which we’ll be gracefully skipping this year – there are a few news-bits of our own to share. Which feels extra apt, almost a year to the day since we first showed our hand with Yooka-Laylee’s big reveal.  

With Yooka-Laylee’s Xbox One, PS4 and PC launch in the rear view mirror, the Playtonic team’s focus has turned to our first big game update and beyond. And there’s plenty on the horizon to keep you happy.  

Want to hear about some of it? Come along then. Let’s scroll down to the good stuff together…  

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CH-CH-CH-CHANGES  

Moves! Keys!
Moves! Keys!

In the months since launch we’ve been hard at work on Yooka-Laylee’s first big game update, and we’re pleased to confirm that once our test team is done trying to break it, it will be deploying later this month on PC, followed shortly after on consoles.  

This rather plump update will add all manner of exciting gubbins, including the optional ability to skip dialogue faster, bypass cutscenes or reduce those pesky gibberish voices (which should please speedrunners), plus a brand new optional camera mode that gives players full control of where it’s pointed.  

We’ve paid close attention to your feedback and hopefully the additions we’ve cooked up will make Yooka-Laylee an even more enjoyable experience, whether you’re playing for the first time or reptile rolling in for a second playthrough.  

As promised, you can find a detailed breakdown of the updates we’ll be adding in the list below. In addition to these changes, we’ll also have an extensive list of bug fixes – which should resolve most common issues - when the game update is deployed in the coming weeks.  

THE YOOKA-LAYLEE SPIT ‘N’ POLISH UPDATE  

  • Brand new pause menu music  
  • New optional camera mode with minimal assist  
  • Pagies have added signposts to Hivory Towers to help guide players to new worlds  
  • Design tweaks to all arcade games  
  • Speed improvement to scrolling through Totals Menu  
  • New option for shorter ‘gibberish’ voice sound FX  
  • New speech volume option  
  • New ability to speed through dialogue by holding Y  
  • Cut-scenes can now be skipped with Y  
  • New moves section added to pause menu, with image guide  
  • Camera design improvements throughout game (less scripted cameras, door cams now appear behind player etc)  
  • Restart option added in the pause menu during arcade games and Kartos challenges  
  • ‘Sonar-able’ objects now have more clear visual identity  
  • Laser move no longer requires player to crouch  
  • Minecart control improvements and new visual effects  
  • Transformation control improvements  
  • Improved first-person aiming controls  
  • New first-person aiming control options added  
  • Improved flying controls  
  • When transformed, collecting butterflies now restores energy  
  • Hunter tonic now tracks the last 30 Quills and Casino Tokens, in addition to the Health and Power Extenders. It will also whistle at the location of the closest rare collectable.  
  • Health UI is now always visible when low  
  • Design tweaks in various areas (Black Hole in One, Gloomy Gem Grotto etc)  
  • New icons added for keyboard/mouse controls  
  • Improved Rampo boss fight  
  • Added PC Display Settings to the in-game pause menu  
  • Performance improvements  
  • Audio improvements  

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JOY-CONSTRUCTION  

We know a lot of Nintendo fans have been waiting patiently for news on the Nintendo Switch version of Yooka-Laylee. To thank you for your support, here’s a glimpse at what a Lizard and Bat look like between a pair of Joy-Cons:  

Making the Switch
Making the Switch

As our first significant game update nears completion, we will soon be entering the Nintendo Switch-specific testing phase. And hopefully, if our test team doesn’t break it too badly, we’ll be in a position to deliver you a final release date shortly after.  

We’re also pleased to confirm that all of the important additions and changes contained in our upcoming game update will be included on day one in the Nintendo Switch version of Yooka-Laylee, in addition to the ability to play on the go!  

Thanks again for your patience. We're looking forward to putting Yooka-Laylee for Nintendo Switch in your hands!  

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COMMUNITY HIGHLIGHTS: HISTORY OF EVERYTHING  

This month has seen some truly epic video content from the Yooka-Laylee fan community, not least the exhaustive retelling of the game’s development from Beta 64, which you can see below. Elsewhere there’s a revealing episode of Boundary Break and another incredible music cover from Gabriel Plourde. Stick your eyes on ‘em!  

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ALL KICKSTARTER REWARDS SHIPPED!  

We’re delighted to confirm that all Kickstarter rewards, including backer t-shirts and signed posters, have now been shipped! Backers of appropriate tiers should expect their goods to arrive any day now.  

If you’re a Yooka-Laylee Kickstarter backer and need to discuss a problem with your rewards, please contact us via the Kickstarter messaging system. Thanks for your patience and support.

First Game Update Details!

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Hello and welcome to the first ever post-game-release Playtonic community update! 
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Camera, Action
Camera, Action

Yooka-Laylee has been in the wild for two whole weeks and we’ve been positively overchuffed by the response from fans and backers around the world! We've very much enjoyed reading your feedback, lurking on your livestreams and absorbing your lovely comments, so thanks again for the support! It's been emotional. 

Thanks to you, some 20 developers remain off the streets, mostly fed and in a stronger position than ever to continue creating colourful, personality-plump adventures! But first… we’ve got some spit ‘n’ polish to deploy. 

In the days since launch – and as we work with speed towards the Nintendo Switch - the dev team has been frogmarched back down into the development mines to uncover our next big game update, which will add significant improvements and introduce some of the most requested features. 

That means stuff like the optional ability to skip dialogue faster, bypass cutscenes or reduce those pesky gibberish voices, which should please the speedrunners among us. We’ll also be adding a sprinkling of design polish throughout the adventure and by popular request, changes to how the camera operates (gif the image on this page a look). 

You can expect a more detailed breakdown of the game update in the coming weeks, as we continue to tinker around with the coding furnace.

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COMMUNITY HIGHLIGHTS: TONGUE WAGGING TUNES 

This month has seen Yooka-Laylee land in public hands for the first time, and naturally a cloud-based warehouse of silly videos. Our favourites include the tongue-based nonsense from Achievement Hunter, 8-bit remixes, Vendi's biggest fan and this amazing performance from the Leeds International Festival orchestra: 

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KICKSTARTER TROUBLESHOOTING 

If you’re a Yooka-Laylee Kickstarter backer and need to discuss a problem with your game, please contact us via the Kickstarter messaging system. 

We are aware of a small number of territories experiencing issues with the postage system and where applicable, tracking numbers should be available via your Backer Kit account. For those who missed the first shipment due to unfinished Backerkit forms, we’re now looking to prepare and dispatch these orders shortly, along with all t-shirts and signed posters. 

Thanks for your patience and support – and we hope you enjoy the game!

A Thank You & Reward Fulfilment Dates!

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After 1 year, 11 months and 4 days, Yooka-Laylee is finally beginning to Reptile Roll its way to Kickstarter backers across the globe!  
Thinking outside the box
Thinking outside the box

Physical items have been dispatched and will begin arriving with backers as early as TODAY, April 5 (see our FAQ below), while digital codes will be dispatched within the week so that backers can pre-load and play the game!  

The journey up to this point has been a proverbial minecart ride, from the twilight days when we had to put everything on the line for an office the size of a gents’ toilet, to the incredible, humbling support of our fans and smashing the UK games Kickstarter record. Yooka-Laylee’s construction has been an incredible experience and we hope it delivers everything our backers and fans hoped from an old-school 3D platformer!

The support of our fans – the ones who, like us, waited so long to see a game like this light up the shop shelves once more – has transformed our tiny indie studio and put us in such a strong position for the future. Looking back, we’re all very proud of what we’ve managed to create with a tiny team of veterans - but this game is just the start. Now that we’re expanded to a strong 25 people, we can’t wait to repay our fans with even more colourful and diverse adventures in the future! 

Today, the Playtonic team continues to work on updates that will further improve the performance of the game, and early birds should expect to see the first game update from today. Once release is out of the way, we’ll start planning a DLC add-on created exclusively free for our Kickstarter backers. We’re also working closely with Nintendo to bring the Switch version of Yooka-Laylee to Nintendo fans as soon as possible. 

Thanks again for your support – and enjoy the game! 

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YOOKA-LAYLEE LAUNCH FAQ 

Escaping the 4th Wall
Escaping the 4th Wall

 

When do physical Kickstarter versions dispatch? 

In order to ensure that physical backers receive their game in time for launch day, physical copies of Yooka-Laylee, including 64-bit Editions, have now been shipped! This includes the versions below: 

- PC Physical inc. manual/artbook 

- PC Physical signed by the team inc. manual/artbook 

- PS4 Physical 

- XB1 Physical 

- 64-Bit cartridge inc. box and manual/artbook 

Our delivery partner works on a minimum to max timescale for delivery, which varies depending upon the country being shipped to. Although we can’t offer exact delivery dates, backers should receive their items from April 5 onwards, depending on territory.  

Although all packages being shipped are tracked, there are no tracking ID’s which we can provide to backers. However, upon delivery the postal tracking system will track that the package has been delivered. If backers are expecting a combination of the above SKU’s, these will be delivered in one package. 

 Further delivery notes: 

- All shipments will need to be signed for upon delivery, shipments will not be delivered without a signature. 

- The postal company will attempt delivery to the shipment address 2 times. 

- If a shipment fails delivery after the second attempt a delivery notice will be left. 

- If the delivery company cannot deliver after 2 attempts, the shipment will be held at a local depot for collection. 

- The shipment will be held for collection for 7 days before being returned. 

 Important: If you had not fully completed all relevant pledge requirements (pledge questions, shipping address, full payment) by Backerkit address finalisation on 7th March, then we cannot guarantee that your reward will be in this shipment. The shipping of any backer rewards which fall into these categories will be handled post launch of Yooka-Laylee. 

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Can I stream the game before release? 

We request that those who receive the game early kindly respect not spoiling the game for fellow backers by holding off streaming or uploading video until release day. After release day, please feel free to stream and create videos of the game. We're looking forward to seeing them! :) 

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When do digital game rewards dispatch? 

Digital Game Rewards for Steam, GOG and Xbox One will be sent out this week so that backers on those platforms can pre-load the game in time for release day. PS4 codes will be dispatched and immediately playable on Monday, April 10 in time for Yooka-Laylee’s first worldwide release in Australia and New Zealand. 

Codes will be fulfilled via platform specific codes which can be collected from each users BackerKit pledge. Backers must have access to their BackerKit pledge, using the email account registered on the BackerKit system. Digital Codes will not be accessible via Kickstarter. 

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What about Digital Deluxe versions? 

Please note that non-game components of the Digital Deluxe package (such as the soundtrack or manual/artbook) will be accessible via a direct download from each backer’s pledge on BackerKit. This is because there are some differences between the backer versions and those on sale via other platforms. 

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When will I receive my backer T-Shirt? 

T-Shirts are currently being processed via our fulfilment partner. We have prioritised ensuring that all games are delivered on time for backers before finalising shipment of these. Look for an update soon. 

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When will I receive my signed Character Parade? 

Signed character parades are ready for team signing. We are currently focusing on ensuring the game is delivered on time for backers before finalising shipment of these. 

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What about the remaining Stretch Goals? 

Due to time constraints, the orchestral soundtrack, 64-bit shader and dev commentary will be added to Yooka-Laylee post release. Our priority was to deliver the core game experience to our backers without further delay and we hope you look forward to these free additions in the near future!

It's Finally Here... The Yooka-Laylee Rap!

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