Frequently Asked Questions
When we first announced our project in February it was as much to gauge the interest from fans as anything, and it’s fair to say that the response was massive - you only have to look at our amazing social media fans to see that!
Back then, we said that our development was self-funded - and that’s true. But now we want to use Kickstarter to expand the scale and scope of those original plans to give fans what they want on their desired platforms of choice.
We have decades-worth of ideas for worlds, characters and moves that we can now finally have the resources and freedom to bring to reality in Yooka-Laylee. Our game will release no matter what – but it will be bigger, better and on more platforms with a successful Kickstarter.Last updated:
Yooka-Laylee is a 3D platformer adventure inspired by games like Banjo-Kazooie, and it’s being created by many of the key developers who worked on that game series, but its 100% new and separate from those games.
Although we hope our game manages to capture the spirit of our past work, it will share no actual characters, items, code or anything else. Our team is comprised of senior ex-Rare employees, and we are all big fans of that studio, but our project is not affiliated with it.Last updated:
If funded, Yooka-Laylee will be released for Windows, Mac, Linux, Xbox One, PlayStation 4 and Wii U. However, the exact release timing and scope of each version will be determined by the success of this Kickstarter campaign and specifically, our stretch goals.
We’d love to be able to guarantee a simultaneous, day-one release on all platforms in order to satisfy every Yooka-Laylee backer. In order to do this we’ll need to significantly expand our resources and budget, and if we can reach the funding number required we’d be excited to do so.Last updated:
The game footage you see today is the result of less than three months’ work. The conceptual phase for Yooka-Laylee began much earlier in December 2014, but we didn’t actually start building the game until February.
If our Kickstarter is a success, we plan to release the game on at least some platforms by October 2016. Dependent on the success of this Kickstarter, we could release on all platforms simultaneously.Last updated:
Playtonic Games was founded because our team wanted to make a certain type of game and we wanted to do it in our way, specifically the way we used to make games in the 90s – in a small, collaborative team in an environment that encourages creative autonomy. We believe these philosophies appeal not only to us, but fans of our past work, and so we are determined to ensure that they’re maintained.
However, should a publisher or distributor approach us with an offer that preserved these principles, and helped us improve the game in a specific area that benefits our fans and backers, i.e. helping us create versions for other platforms faster or release a physical edition, then we would at least be open to the possibility. Of course, we would be transparent to all of our fans and backers should this happen.Last updated:
Indeed it is, but that figure alone doesn’t give you the whole picture. We’ve already put a plan in place using personal finances to get the game done no matter what happens, however this extra money can be used by us to hire a few more talented people, get the game done sooner and allow us to commit to more features and platforms too.
As stretch goals are reached you can see exactly what additional extras that money unlocks and we’ll be transparent with our development not just because it shows fans they can trust us, but we’re so excited to be developing the game and can’t wait to share the journey with them too!Last updated:
Not at all! Even including the personal money we’ve already contributed, the cost for this game will be a lot less than Banjo Kazooie on the N64 cost to make!
It should be more expensive, but because we are paying ourselves below the industry average, we only have a basic office and we are using Unity, it really helps us focus every resource we have on to developing the game. We’re as determined as the fans to get this game made and hopefully, looking at what we’ve produced in just 3 months, you’ll agree that we haven’t compromised on quality to do it.
In short, Yooka-Laylee will provide more content than BK, but cost less to make and cost fans less to buy too! Everyone’s a winner!Last updated:
The 64-bit cart is an actual N64 cartridge, re-stickered with Yooka-Laylee artwork and it will contain a built-in 64GB flash drive – storing data will never be the same again! It’s not a N64 version of the game you can plug in and play on the N64 itself, that’d require real magic! (Even our very own programmers, Jens and Chris couldn’t pull that one off!... Have you seen how many polygons the artists are using!?)Last updated:
Our Toybox experiences are designed to deliver hands on time with Yooka and Laylee before the game comes out. You can be the first to take our heroic duo for a spin (literally, if you press X) but we promise this self-contained plaything won’t spoil the full game: It’s built from in-game assets arranged specifically for this experience. There won’t be any objectives to beat, just a controllable duo, nice music and a few surprises too.
The Enhanced Toybox will include a special environment, advanced props and special moves right away.
We’re aiming to release the Toybox experiences before the end of the year and we’ll update our backers with more precise timing after the Kickstarter ends.Last updated:
[Edit] Yes indeed! It is now available from our website at http://www.playtonicgames.com/paypal-for-yooka-layleeLast updated:
We're continuing the tradition of our characters 'talking' using vocal noises - and this is what you'll have the opportunity to create! We'll choose a character and will give you guidance on the styling & duration of the noises, you'll record these [you will require some basic recording equipment], Chris Sutherland will give you feedback on the noises, then we'll polish and tweak the sounds until they are just right, before applying them to the game character!Last updated:
• Digital Deluxe: Please note that the download code in the digital deluxe version and higher tiers is for a platform of your choice.
• Physical: Please note that, as part of the Kickstarter, there are currently no plans for a physical version for consoles.
• Special thanks: Special thanks is included in the console tiers and indeed all tiers!
• “All previous rewards": This does not include limited number rewards, and also as we’ve inserted additional rewards as the project has progressed the original meaning of the text may be less clear [note: we can’t change the reward text once we have backers on it], the best way to see exactly what is included in your tier is to review the reward matrix on this page.Last updated:
All backer tiers include special thanks!Last updated:
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