About this project
UPDATE 22/05 - The Yooka-Laylee campaign is now accepting payments via PayPal! Thanks for your support.
Yooka-Laylee is an all-new 3D platformer from the creative talent behind the Banjo-Kazooie and Donkey Kong Country games. We’ve come together to form Playtonic Games and create a spiritual successor to our most cherished work from the past!
Our new heroes, Yooka (the green bloke with no pants) and Laylee (the wisecracking lady-bat with the big nose) were conceptualised from the ground up for stellar platforming gameplay, created by the same character artist behind the rebooted Donkey Kong family and legendary N64 heroes Banjo and Kazooie.
Using an arsenal of special moves like Yooka’s tongue grapple and Laylee’s tactical sonar blast, players will explore – and expand – gorgeous 3D worlds drawn up by esteemed environment artist Steven Hurst (Banjo-Kazooie series, Viva Pinata) and through skill discover the plethora of delicious collectibles hidden within.
Heroes Built for Fun: Our new buddy-duo were dreamed up specifically for entertaining platforming gameplay and exceptional colour coordination. We think we've captured the spirit of our past heroes while introducing our most inventive moves yet.
An Arsenal of Abilities: Sonar blasting, tongue whipping, sky soaring… a move roster built for platforming fun – and unlocked with added freedom. Additionally, there may or may not be a move involving a giant fart bubble.
A Dream Soundtrack: David Wise (Donkey Kong Country) and Grant Kirkhope (Banjo-Kazooie) combine in what's sure to be a melodic masterpiece! Seriously, clean out your ears - they're in for a treat.
Collect-em-up 2.0: A roster of shiny collectibles with gameplay progression at their core (as well as other, more valuable materials). Every collectible type in our new game will expand gameplay in a meaningful way. Yes, we employ the man responsible for DK64's myriad of trinkets, but we've had a stern word. Our main collectible, Pagies, are used to unlock and expand new worlds in Yooka-Laylee.
Expandable Worlds: Experience more of the playgrounds you love by spending collectibles to expand your favourites into bigger, more challenging worlds.
A Cast to Last: A huge cast of memorable characters to meet (or beat) brought to life by the art and audio teams behind Banjo-Kazooie and destined to endure in future games as part of Playtonic Universe. Expect all manner of grunts, squeaks and squawks.
Introducing Play Tonics: Discover these unique gameplay modifiers and use them to customise gameplay to suit your style. Will you run faster, hit harder or fly further? Also, are they named after our studio or vice versa? We'll never know.
Arcade machines: Each world hides at least one secret arcade game encasing old-school gaming goodness. Complete its retro-tastic challenge to claim your Pagie!
During their adventures Yooka and Laylee will complete challenges to unlock and collect Pagies. These golden collectibles are the main currency in the game, used not only to unlock new worlds but expand them too.
Yooka-Laylee will feature a truly mouth-watering (ear-leaking?) soundtrack created in collaboration by three of gaming’s greatest composers, the legendary David Wise (Donkey Kong Country, Diddy Kong Racing), equally esteemed Banjo-Kazooie composer Grant Kirkhope (Viva Piñata, GoldenEye 007) and Banjo sound effects supremo Steve Burke (Kameo: Elements of Power).
This is one musical performance you definitely won’t want to miss! Don't believe us? Listen to the early excerpts below and tell us you're not excited. Go on, we dare ya.
'Jungle World' (working title / progress) by Grant Kirkhope:
If our initial Kickstarter funding goal is reached, backers can be assured that the Playtonic team will deliver a complete and satisfying game package. However, given the opportunity and additional resources required, we have a list of ‘dream’ additional extras – and release structures - that we’d love to deliver in order to make Yooka-Laylee an even better game.
If funded, Yooka-Laylee will be released for Windows, Mac, Linux, Xbox One, PlayStation 4 and Wii U. However, the exact release timing and scope of each version will be determined by the success of this Kickstarter campaign and specifically, our stretch goals.
We’d love to be able to guarantee a simultaneous, day-one release on all platforms in order to satisfy every Yooka-Laylee backer. In order to do this we’ll need to significantly expand our resources and budget, and if we can reach the funding number required we’d be excited to do so.
Any extra money will of course go towards improving the game. Below is an example of some of the extra features we’ll be able to fulfil by reaching stretch funding goals:
- What the Bleedin’ Norah is a Toybox? Our Toybox experiences are designed to deliver hands on time with Yooka and Laylee before the game even comes out. You can be the first to take our heroic duo for a spin (literally, if you press X) but we promise this self-contained plaything won’t spoil the full game: It’s built from in-game assets arranged specifically for this experience. There won’t be any objectives to beat, just a controllable duo, nice music and a few surprises too… !
- Toybox ++ The Enhanced Playtonic Toybox? Well of course, sir. A fine choice. I’ll prepare the improved play space, advanced props and special moves right away. Oh I’m sorry, are those sports shoes? I’m afraid I’m going to have to ask you to leave.
- It'll look something like this: (work in progress!)
- [Updated 08 June] The concert will be in Stuttgart, Germany at the Hegel Saal on October 30th 2016 – David and Grant are confirmed with more details to follow soon…!
- The Playtonic Team, composers and our backers will meet up in Stuttgart • You will be our VIP guests, we’ll all sit together at the concert and dinner and discuss the potential reasons why Grant talks so fast
- You may want to know more details before pledging, so please get in touch with us on firstname.lastname@example.org or check out the organisers Facebook page here; https://www.facebook.com/rareconcert/info?tab=page_info
Playtonic was formed in 2014 by veterans of Rare Ltd. Between them, the seven-person Playtonic team has over 100 years of combined experience working on blockbuster franchises such as Donkey Kong Country, Banjo-Kazooie, Viva Piñata and Kameo: Elements of Power – and using this Kickstarter we intend to grow our talent even further! Allow us to introduce the team (so far)…
Our plan is to have Yooka-Laylee ready to ship on PC, Mac and Linux by October 2016. Console versions will follow shortly after, dependent on resources and the performance of this Kickstarter campaign. However, if our crowdfunding is a big success and stretch goals met, then we will look to secure the resources required to pull off a simultaneous, day-one release on all major console platforms alongside PC, Mac and Linux.
Risks and challenges
Game development can be a harsh taskmaster, with time and financial constraints often providing unexpected challenges that can ultimately lead to changes and delays. Fortunately, the Playtonic Games team has collectively been involved in more than 30 different games across more than ten different platforms and has great expertise in the 3D platformer specifically, with a strong track record of shipping some of the genre’s greatest hits.
So not only do we have extensive experience delivering quality releases within this genre, but we’re also well versed in working under the pressures of strict deadlines, budgets and high expectation. We’re very confident we can deliver a game that lives up to fan expectations, on time and on budget.
Another challenge is to find the perfect balance between our own ideas for Yooka-Laylee and the expectations of the community. We’re well aware that many fans are deeply, passionately attached to our past work and in some ways probably understand and adore its intricacies even better than we do. That’s why over the coming months – and during this very Kickstarter campaign – we’ll be consulting the community on some design issues and then ultimately making the final decision within our development team on the absolute direction.
In the past our most famous games have been single-platform releases. However, backers can be assured that the Playtonic team already has the necessary experience and channels to deliver a multiplatform release, and if certain stretch goals are met we’ll recruit in this area to deliver different versions of our game to an even smoother deadline. This is also one of the reasons we've decided to create the game using the versatile Unity engine.Learn about accountability on Kickstarter
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