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The direct sequel to the cult 2D side scrolling action adventure hit, La-Mulana, developed by its original creators: NIGORO.
Created by

Playism Games

5,200 backers pledged $266,670 to help bring this project to life.

The Big Update

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日本語のアップデートはこちら

Hey everyone! Nayan here with the update you've been waiting for!

We've got a lot to talk about, but perhaps playing the game will remind you what kind of game La-Mulana really is.

We showed a La-Mulana 2 demo at Tokyo Game show 2013, and we thought it was a huge success. Perhaps a few backers made their way by the booth to be one of the lucky few to try it out back in September?

And just like all those lucky TGS attendees that had the chance to try out the TGS demo for La-Mulana 2, it's time for our backers to join the party.

The La-Mulana 2 demo.

We're going to be making a lot of changes to the game from here on in, but this should give you a good taste of what's to come. If you're curious about controls and how the game works, be sure to check out the included documentation. And of course, as a trial run for the inevitable open alpha, you're welcome to screenshot, stream and record any part of the demo that you play. Show the world!

And of course, we're also now accepting Paypal pledges, which you can make on the Playism page where you can download the demo.

Playism La-Mulana 2 page.

We also got a number of amazing support messages from Japanese creators!

Creative Intelligence Arts: Hiroaki Yura (Project Phoenix)

Team Monken: Kazuyoshi Iida (Monken, Aquanaut's Holiday)

Studio Pixel: Amaya Daisuke (Cave Story, Gero Blaster)

NIGORO: Naramura Takumi (Wait...isn't that our director?)

Onion Games: Kimura Yoshiro (moon, Little King's Story)

Hello everyone, this is Yoshiro Kimura. We look up to everyone at NIGORO because they’re like our big brothers in the indie gaming world. Without them, the Japanese indie game scene simply wouldn’t be where it is right now.

Once upon a time, back in the 8-bit era, in the times of NES and MSX, Japan led the gaming industry. But now, the frontrunners of the indie gaming world are all overseas. To see NIGORO courageously run forward and compete with these frontrunners is really amazing.

But I hardly think that this fight is their fight and theirs alone! Will Japanese indie games be able to move forward and compete on the world stage? I can’t help but think that the answer to that question hinges on NIGORO’s success.

And that’s why I support these guys! Go NIGORO! Go LA-MULANA 2!

Edelweiss: Naru (Fairy Bloom Freesia, Astebreed)

For the Japanese game developers out there lamenting being unable to make the good ‘ol Japanese games they really want to, NIGORO is a shining beacon of hope as they blaze a new trail with their innovative development approach as an indie game developer crowdsourcing funds through Kickstarter! They certainly have our full support!

Petit Depotto: Medukaresan (Unholy Heights)

They’re making a game because they want to make a game. They need money for that so they organize a fundraiser. They want people to come together so they notify people. But that’s all easier said than done.

Creators like us keep running up against that wall, but NIGORO is a beacon of hope in that regard, scaling that barrier with passion and courage. NIGORO isn’t just a group of entertainers. They’re also innovators. If we could all just put our faith into NIGORO, I’m sure they’d be able reach their goal with ease.

I know they can definitely, definitely, DEFINITELY make this happen!

Novectacle: Hanada Keika, Moya Tarou (Fata Morgana)

We definitely see the NIGORO team as pioneers, blazing a new path for us, and also as our seniors in the game development community. Although we’ve only met them in person recently, we’d come across their game a while ago. We’re just really happy to even be able to send them a message of support like this.

NIGORO fans go without saying, but indie gamers and dojin gamers (and Novectacle fans as well!) ought to be supporting NIGORO as well! That’s because they’re paving the way and broadening the horizon for the rest of us that are following in their footsteps.

I feel that the importance of NIGORO’s success here isn’t just about their own success, but rather for the Japanese indie game development scene’s success as a whole. Success breeds success, and this development ought to be bringing a smile to everyone’s face, developers and gamers alike. This Kickstarter campaign is the first big step leading into that.

I’m already looking forward to the La-Mulana 2’s big release. We’re looking forward to seeing the folks over at NIGORO make the best game they can out of LA-MULANA 2 and grab success by its horns!

We at Novectacle support La-Mulana 2!

Zenith Blue: Tsumugari (Mitsurugi Kamui Hikae)

The excitement of exploring ancient ruins and the thrill of evading traps as you venture onward. That’s the essence of LA-MULANA.

As LA-MULANA’s successor, LA-MULANA 2 is sure to bring us even more thrills and excitement.

Wow! What an update! Hope everyone enjoys the demo as much as we loved putting it together.

Signing OFF!

Nayan Ramachandran
PLAYISM

Jay P. Harvey, Zanziham, and 32 more people like this update.

Comments

    1. Creator Ryan Berkheimer on February 18, 2014

      I played the demo today, and it was a lot of fun with a lot of challenges. Two things to note:

      1. I don't think the dragon mid-boss can be defeated yet, but based on what is available in the Yggdrasil area, there is a clue on how to defeat it in later versions.
      2. There is a bug in one of the Tenbatsu no Me (Eye of Divine Retribution) rooms. In the room with three white blocks under the squirrel mid-boss, if you stand far enough to the right by the ladder, when you strike the mural with shuriken, the Eye will shoot lightning, but it will not hit Lumisa. I'm not sure if it was a fluke; I'll test it again tomorrow.

    2. Creator SamuraiCaveman on February 18, 2014

      I have to admit, the "don't advance if it is outside your reach" got me good.

    3. Creator Aru on February 18, 2014

      My printer doesn't work, but the scanner does, here's my hand-drawn map; http://i923.photobucket.com/albums/ad79/Arucard_Tepes/LM2map_zpsaead6687.png

      I think I got most of it, don't think I got through that crushing trap though. Also couldn't figure anything with the boulder or beat the miniboss.

    4. Creator Ted on February 18, 2014

      I loved the demo. I thought the puzzles were about right for the first area. Not too complicated yet but still took a bit of exploring. I'm assuming this will be the first area.

    5. Creator ONEE256 on February 18, 2014

      This demo is great ! A mystery of The Giant Boulder was the most interesting in this. Thanks Nigoro/Playism !

    6. Creator OtoshiGami No. 40723 on February 17, 2014

      oh yeah I found 4 sigils, but it doesn't crack. is it a bug or it was just there unfinish?

    7. Creator OtoshiGami No. 40723 on February 17, 2014

      it was a pretty difficult demo. can't even find the last goddess statue though and the boulder issue but still a good game.

    8. Creator Tommy Boyer on February 17, 2014

      Great demo! :D
      Although, I still don't know how to get these: Ankh Jewel, Giant Boulder and two mini bosses.

    9. Creator Playism Games on February 17, 2014

      @Kapow This happened to Northernlion during his LP as well. It's a known bug, but thanks for letting us know! Info like that is invaluable.

    10. Creator DragonForce on February 17, 2014

      Seeing Novectacle in this update makes me hopeful we will have some sort of Fata Morgana news soon, I have been waiting to know more about that game's localization since Playism teased it last year.

    11. Creator Daniel Quinn on February 17, 2014

      Ahhh I will have to head back to the upper right area now that I've seemingly solved everything else. Thanks!

    12. Creator Kapow on February 17, 2014

      I ran into a strange bug where the block on the chain in the upper-right room crushed me after it had already fallen. It happened when I came back to the room later and walked into it from the left, then jumped. I can't get it to happen again, though.

      @Daniel Quinn
      If you mean the miniboss holding a skull, that's in the demo, but it doesn't do anything (except insta-kill you if you touch it) and seems to be invincible. I'm not sure what triggers it, maybe breaking that one seal in the lower area?

    13. Creator Rami Airola on February 17, 2014

      @Daniel
      The "squirrel" is in the demo. It doesn't appear when you first get into the room. You have to at least hit the statue first. I don't know if something else has to be done, but I've always encountered the "squirrel" when I've entered the room for the second time.

    14. Creator Daniel Quinn on February 17, 2014

      So just to confirm, the scene with the three-tailed white unicorn-squirrel from the Youtube video they uploaded is not in this demo, right?

    15. Creator Johannes Heikkilä on February 17, 2014

      The demo was amazing. I did a little stream of my first playthrough and uploaded it to youtube. It is in Finnish though so most people can't understand what i am saying. I'll share anyway http://www.youtube.com/watch…

    16. Creator Gibrán Majalca on February 17, 2014

      Finally somebody took the nice job to give us a Demo to taste what will be the next game!!!
      this IS something new I just found out on kickstarter...but maybe they aren't the first ones, but it's definetively the first time I got a demo from a Kickstarter-in-the process-games! Nice puzzles to open the next game by the way!

    17. Creator Malefact on February 17, 2014

      @Paul Ference And just as I said that, I worked it out. Phew :D

    18. Creator Malefact on February 17, 2014

      @Paul Ference Could you give a terrible adventurer any further tips on the Ankh jewel? I'm absolutely stuck.
      @giga-ganon Glad it's not just me :)

    19. Creator Christopher Adolfsson on February 17, 2014

      Bravo! This demo is everything I had hoped and expected (except that incredible end-tease, I canät wait until 2015 for this!)

    20. Creator Hunty on February 17, 2014

      awesome demo! I just finished it, and it really felt like just the right level of La Mulana 1 tricky puzzles and traps without getting TOO crazy. Can't wait for the full game!! :D

    21. Creator giga-ganon on February 17, 2014

      @Malefact
      i had the exact same bug!

    22. Creator Rami Airola on February 17, 2014

      @giga-ganon
      I actually never got to the dragon! Apparently it's in the only room I never went into.

    23. Creator Tasty Cookie Games on February 17, 2014

      To answer a couple of questions people have about the demo...

      1) The Origin Seal is located in B2. The top pot is there for a good reason.
      2) The Ahnk jewel is located in B4. Going above the spikes in C4 to get to it is the wrong way.
      3) The Boulder can be avoided. Have some curry, and think about how to solve it.
      4) If anyone can beat the dragon, I take my hat off to you. I can't figure out how to get safely up to it within melee range, and it seems to move too fast for me to safely climb up one set of platforms, launch shurikens, and get safely down again. Also, video please. :)

      And a bug:

      In E2, if the user activates the right platform, and leaves the room before the stone moves all the way to the right, the platform resets and the stone returns to it's original location.

    24. Creator Malefact on February 17, 2014

      There's a strange bug that I found in my playthrough:

      Drop down from the floor above the Holy Grail tablet
      Hit the spikes which knocks you to below 0 hp
      Bounce onto the holy grail tablet forcing quicksave

      When you respawn you'll be invincible and have 0 hp, but can't leave the room without the game crashing...

    25. Creator Tanner Ebben on February 17, 2014

      You don't need to beat the dragon to finish the demo. As far as I know, you're not even supposed to beat him.

    26. Creator Benjamin Harper on February 17, 2014

      How do you get the seal? do you have to beat the boss?

    27. Creator giga-ganon on February 17, 2014

      Just finished the demo! I forgot to solve a puzzle haha!

      it seem i'm the only one who broke the rock, i'm so proud (enjoy my amazing modesty, yeah)

    28. Creator Iiro Tähkä on February 17, 2014

      Has anybody beat the dragon boss? I did everything else but that and the boulder puzzle :C

    29. Creator giga-ganon on February 17, 2014

      @Thomas
      the Boulder puzzle is pretty simple, but it doesn't unlock anything!
      And we don't finish the demo unless we beat this boss since apparently people below find the ankh jewel, and i need it (they probably gain it by beating the dragon)

    30. Creator Thomas "SkyeWelse" Liebert on February 17, 2014

      Just finished the demo too! What a teaser. : )

      I wasn't able to open one of the seals (Death Seal I think it was in the upper right-most area), but found 3 glowing Origin seals, not sure what one of them opened though, it seemed to do nothing after I broke it.

      I'm sad to say, that I could not defeat the mini-boss Dragon or solve the riddle of the giant boulder even though I tried my damnedest to do it. : ) That Dragon was quite difficult, just when I thought I had a pattern down to patiently land hits on it, it would sometimes randomize the pattern a bit. I think on one run I hit him with about 8-9 whippings to the head and about 15 or so landed shurikens before biting the dust. And that was on a good run!

    31. Creator giga-ganon on February 17, 2014

      @Rami And Gregory
      how do you beat the mid-boss? it's impossible, there's no way you can dodge his attacks! I did everything else, only the mid boss is causing me trouble!

    32. Creator Rami Airola on February 17, 2014

      Finished the demo!

      I drew a map while playing (printed the map template in the manual).
      It plays great!

      I noticed that there was one room I didn't manage to enter (the room at the very top of the map) and there was one glowing seal which I didn't manage to break.

      The demo ended in quite a cliffhanger. Damn you :D

    33. Creator Gregory Nazarian on February 17, 2014

      heh, nevermind. I found it! :)

    34. Creator Gregory Nazarian on February 17, 2014

      The Demo is great! Is there a boss? I got the Ankh Jewel, but I haven't found a place to use it.

    35. Creator Hunty on February 17, 2014

      aww, those hearts didn't come out right. :(

    36. Creator Hunty on February 17, 2014

      ♥ ♥ ♥ Kimura Yoshiro!

    37. Creator Tanner Ebben on February 17, 2014

      Really sweet trying out the demo! I think I might have found a bug with that giant boulder... or maybe it's supposed to be the solution to the puzzle. I'm not really sure. There IS a way you can escape it before you die...

    38. Creator Darius on February 17, 2014

      And of course I fudged the quote up. it´s "...when this stick..."

    39. Creator Darius on February 17, 2014

      Yeah great to try out the demo, thought I would guess it is closer to proof of concept/progress/whatever than a normal demo given how much stuff might still change. No matter, I´ll take every opportunity to get some more La-Mulana action.

      Also I have to note that I still love broken English, straight from the manual PDF: "Spike: This give you a large damage when stick through you." Better avoid those then :)

    40. Creator Michael on February 17, 2014

      As a Cave Story speedrunner, I'm happy to see support from Pixel. All the other devs too, of course. I will be installing the demo as soon as I return from work.

    41. Creator David Asselin on February 17, 2014

      Great update and can't wait to get home and try the demo.

    42. Creator Jeshua on February 17, 2014

      *too busy playing the demo to read the rest of the update*

    43. Creator Daniel Quinn on February 17, 2014

      Wow what an awesome update!!!

    44. Creator Francisco Santiago on February 17, 2014

      I was not expecting a demo anywhere near this early. Nice surprise!

    45. Creator Zanziham on February 17, 2014

      Awesome, downloading now.