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The direct sequel to the cult 2D side scrolling action adventure hit, La-Mulana, developed by its original creators: NIGORO. Read more

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This project was successfully funded on February 22, 2014.

The direct sequel to the cult 2D side scrolling action adventure hit, La-Mulana, developed by its original creators: NIGORO.

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Oh, Bother

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Screwing Up

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Project Scissors: NightCry

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I’ve been finding myself worrying about more and more games I love and their future.

As a fellow indie game developer, I’m also pursuing the KickStarter route in trying to bring to life the game that I really want, but keep in mind that we’re only one of many game development teams trying to bring about “the next big thing” in Japan. 
In that regard I don’t think there’s been any project yet that could claim to have done that.
Though each project is only another possibility, I think it’s really significant that we’re seeing more and more projects like this.

I don’t think the people backing Project Scissors: NightCry are doing so because they’re trying to change the Japanese games industry or because of some international rivalry; I think they’re just people who want to play Mr. Kono’s new game. 

No one’s going to complain about having too many awesome games to choose from. 

No one will be pained by being able to choose between playing the game on either a tablet or on a console. 

Knowing that all sorts of people on all sorts of platforms can experience the terror of running from a maniac wielding giant, rusty scissors and fleeing from the horrific pain those shears will inflict upon them just brings joy to my heart.

Sure, trends in gaming change over time. 
But what’ll never change is my love for games that are so enamoring that I forget to get off the train, that are so engaging that I find myself staying up till dawn playing them. 
I can’t help but support Project Scissors: NightCry, because it just oozes that potential!
Takumi Naramura, NIGORO

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「愛するゲームがこのままではいけない」という動きが目に見えて増えて来たこのごろ。

自分もインディーゲームクリエイターとして、Kickstarterを使って自分の作りたい物を自分の責任で形にしようとしている一人だが、自分たちも含めてまだまだ「日本のゲームを変えるかもしれない可能性」の1つにしか過ぎない。
未だ形になって成功を収めたと言えるプロジェクトは現れていない。 

でもたとえ可能性でもたくさん出てくる事は良い事だ。 
Project Scissors: NightCryを応援ようと思う人たちは日本のゲームが変わるとか世界に負けないとか関係なく、河野さんが作る新作を遊びたいって人たちなんだと思う。
人を魅了する面白いゲームが増えて困る人などおるまい。
タブレットだけじゃなくゲーム機で遊べるようになって困る人もおるまい。
様々な環境で様々な人があの重たそうな切れ味の悪そうなハサミを見て、あんなもので切られた事もないのに「痛そうだから逃げる」体験を味わえると思うとそれだけで愉快。

ゲームの主流は時とともに変わっているかもしれない。
でも自分は夢中になりすぎて駅で降り損ねるような、遊び始めると知らぬ間に朝を迎えてしまうような抗えない魅力に満ちたゲームが好きだ。
その可能性を存分に醸し出しているProject Scissors: NightCryを応援しない訳がない!

NIGORO 楢村 匠 

http://www.kickstarter.com/projects/playism/project-scissors-nightcry

Kickstarter Spotlight: NightCry

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※日本語のアップデートは下の方にあります。

Hey everyone!

I hope you've all been enjoying the awesome updates that NIGORO and the rest of the La-Mulana 2 have been cooking up over the last couple weeks and months.

While all of you wait patiently for the next update, we wanted to take a moment to talk about another awesome project: NightCry.

http://www.kickstarter.com/projects/playism/project-scissors-nightcry

Directed by Hifumi Kono, the creator of the revolutionary Clock Tower series with creature design by Pyramid Head designer Masahiro Ito, NightCry is a point-and-click horror adventure where darkness is always stalking you.

A supernatural creature is stalking the guests of a cruise ship with incredibly large scissors, and your only hope is to run! With no weapons at your disposal, escape and subterfuge are your only tools to stay alive.

There's a little over 48 hours left in the NightCry Kickstarter, so be sure to head over before the campaign ends: www.kickstarter.com/projects/playism/project-scissors-nightcry

That's all for now!

Signing OFF!

Nayan Ramachandran
PLAYISM

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皆さん、こんにちは! 

これまでのNIGOROのラ・ムラーナ2に関してのアップデートの数々、お楽しみいただけていれば嬉しいです! 

次のアップデート、大変お待たせしておりますが、その前に別のゲームのKickStarterに関してご紹介させていただきたいと思います。そのプロジェクトとは、NightCryのことです!

http://www.kickstarter.com/projects/playism/project-scissors-nightcry

クロックタワーシリーズのクリエイター河野一二三がチームを率いり、三角頭などのデザイナーの伊藤暢達がクリーチャーデザイン担当のこのゲーム。クロックタワーのごとくポイント&クリック形式となっており、いつ、どこで悪夢と遭遇するか分からないホラーゲームになっています。 

未知の何者かが豪華客船の船客を巨大な鋏で追いかけているなか、生き残るには隠れるか逃げるかしかない!武器を何一つ持たず、殺されたくなければ知恵を絞ってその怪物から身をひそめなければならない。 

NightCryのKickStarterキャンペーンはあと残り48時間ちょっと!ですので終了前にこちらのページを是非ご拝見お願いいたします!! 
www.kickstarter.com/projects/playism/project-scissors-nightcry

本日は以上です。また次回もよろしくお願いいたします! 

PLAYISM
ナイヤン・ラマチャンドラン
Nayan Ramachandran

Outsourcing the Menu

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