About this project
Thank you Kickstarter backers! You have made this dream a reality, and we are eternally grateful!
If you are discovering Civicus Dice after the campaign has ended, please visit our website for details about the retail release of the game!
Civicus Dice Game is a thirty minute, civilization themed, strategic, area control game of thoughtful settlement placement, and fateful dice rolls. Players take turns placing and developing settlements in order to claim a variety of domains and their respective advantages. In order to secure victory, the players must cultivate a well balanced nation. One rich in technology, settlements & farms, markets & exotics, as well as, temples & sacred sites.
In this 2 -4 player game (4 with Tribe IV tier), the players find themselves submerged in a visually stunning, abstract world of epic high fantasy; a vast and expansive world, set at the very dawn of civilization.
As newly ascribed tribal leaders, the players are challenged with all of the difficulties which burden any great leader --Where to call home...who to conquer...when to make peace...
Here's a series of videos about Mark's experiences with the demo game:
Check out this pre/review of the demo game by Daniel at Spelkult:
Check out this video pre/review of the demo game by Michael at NVS Gameplays:
"In our play of the game, we found it easy to follow the rules and we quickly developed strategies for controlling territories."
-Dan (Guild Master Gaming, read his full review of the demo game here)
"Just played the PNP demo with my daughter. We LOVED it! Just upped my pledge to the $25 for the game. Very nice game!"
"Thanks again. My friends and I had a great time playing Civicus. It was fun, interesting, and engaging. I thought the game did a nice job of incorporating a civ-builder theme into a microgame. Although the game featured a high degree of randomness due to the dice rolling mechanic, I never felt as if I was lacking options on my turn. This was due primarily to the technology advancement, which was my favorite part of Civicus. I look forward to introducing this game to my local board gaming group."
"An innovative little game, with a Catan-esque matrix, chess like area control mechanic, and a unique scoring system! Tightly designed game, well done."
"I've had the pleasure of getting to play test a couple of the games in the Civicus series. I've yet to be let down.
I was introduced to the series via the traditional sized board game [Civicus: Origin Myth]. Upon my first play through I was blown away.
Will showed me the smaller dice game shortly after. I was initially taken back. Bigger is better, right? I was mistaken. I now understand why he saved Civicus Dice Game for last.
You will not find a game with more value per square inch than this one. It retains many of the mechanics that make the larger game great: empire building, competition for the resources necessary to fuel your empire, the chess-like strategy, the element of choosing whether your empires grow side by side in relative harmony, or whether you will plot and scheme your way to total dominance.
As a bonus, it adds a Yahtzee-like dice element, that in one roll can force you to question even the most well laid plans, and quickly adapt to the present situation.
The best part is that you can carry a game with all the things that make big games great, in your pocket. No lugging out a big box, setting up a big board, etc.
Play it in the car on a road trip, on a lunch break, outdoors...anywhere.
Most travel sized games are dumbed down, shadows of their original selves. This game is the exception.
I highly recommend it, and can't wait to get my hands on a copy of my own!
"What I like about Civicus is that it is very accessible but still has enough strategy to satisfy a lot of gamers."
-Adam (Geeky Hobbies, read his full preview of the demo game here)
Imagine, if you will Sid Meier's "Civilization" games, went and had a love child with "Settlers of Catan"... You now, have a very vague idea of what you are looking at with Civicus. And I am not saying this as if it is a bad thing. Actually, it is a very good thing, since it makes it feel familiar, but yet different at the same time.
-Frank (Slamfist Media, read his full review of the demo game here) _________________________________________________________
Throughout the campaign, we will be making clarifications, and adding illustrations to the existing rule book. Please feel free to contact us if you have a recommendation for the current version.
1.1-Added one missing statement to the "settlement placement restrictions" section (bottom of page 2) -- "camps cannot be placed adjacent to villages or cities".
1.2-Corrected Figure O (bottom of page 4)
After hours and hours of reading Jamey Stegmaier's blog posts, teamed with Richard Bliss' podcast, I have been able to adopt many of their suggested shipping methods. --A huge thank you to these gentlemen!
We will be fulfilling orders world-wide via the Fulfillment By Amazon (FBA) service. That being said, we have decided to build US shipping into the price of the game (meaning that US backers will not be required to pay an additional fee). US shipping rates are approximately $6, so to be fair, all international backers will get a $6 discount on shipping (e.g. CA backers would normally pay $16, however, we are only charging an extra $10--all other international backers will pay only $20 in shipping fees).
If you are interested in buying as a group, and/or as a retail package, let us know, we would be happy to add another reward tier.
Risks and challenges
As with any great endeavor, many challenges will present themselves. In order to mitigate these challenges, we have spent the last two years studying the methods of those who have walked the path before us. This has proven invaluable!
Specifically, we anticipate that fulfillment will present many logistical challenges. To counter this, we will be calling upon the knowledge of a few of our dearest mentors.
First, we will be consulting with a long time family friend, who has been manufacturing fishing lures since the late seventies. His expertise and specialized knowledge has, and will continue to strengthen our ability to overcome any manufacturing/fulfillment challenges that may come up along the way (thank you John!).
Second, we have a retired, ex-marketing representative (for a major beverage company), and successful entrepreneur friend who has proven an invaluable source of marketing knowledge (thanks Craig!).
Third, we have been tapping into the game industry knowledge of Marcelo Figueroa (Golden Distribution), since 2009, when we first attended GAMA trade show! Marcelo is a wealth of game industry knowledge--check out his video here: https://www.youtube.com/watch… (Thank you Marcelo!)
Collectively, we have more than 100 years of experience to draw upon in order to make this happen in a streamlined, and efficient manner. We are confident that our abilities far out weigh our challenges!Learn about accountability on Kickstarter
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