The Eternal Society of the Silver Way - SAVE - protects humanity from the Unknown, but the Unknown takes many forms. Sometimes, the Unknown comes in the form of a revenant, a human being tormented into becoming a supernatural creature after death. Sometimes envoys of SAVE take up arms against werewolves and other such shapeshifters.
Sometimes, though, the creatures they fight have nothing in common but their hatred for humanity and their hunger. Those creatures, SAVE simply calls "monsters."
Monsters is a sourcebook in the style of Vampires, Horrors of North America, and other books previously published for Chill 2nd Edition. The book includes material for players and Chill Masters alike:
- Further expansion on the history of SAVE and how it came to classify creatures of the Unknown using the Garrett System
- 10 new creatures of the Unknown, including the fearsome gargoyle and the vicious hodag
- A more detailed look at some of the monsters included in Chill, such as the digital entity
- New pregenerated characters for use as supporting envoys or as PCs
- New "campaign-length" cases, meant to string together several investigations and confrontations with the Unknown into a longer story arc
- A brand-new comic with art by Leonard O'Grady
- New Edges & Drawbacks for SAVE envoys
- You can see an excerpt here!
If you missed our previous Kickstarters - welcome! Chill 3rd Edition was funded on Kickstarter in November 2014, and fulfilled in August/September 2015.
In November of 2015, we successfully funded our first sourcebook, SAVE: The Eternal Society, on Kickstarter. The pdf was released to backers in May 2016, and the book was shipped to backers starting in August 2016.
People don't always see them (at least, not until it's too late), but monsters lurk everywhere. On top of old Gothic cathedrals or modern skyscrapers, in the deep woods, even in our own basements. SAVE can help...but not without information.
For every 100 backers of Monsters, we'll create a new case for free download on our site. The cases will be approximately 5000 words, and be written in the style of our other free case (which you can download here, right now!).
But we need your help in finding these cases! So as the Kickstarter campaign progresses, we'd like you, the backers, to supply photographs of the places in your area where monsters lurk.
Take pictures of weird and creepy things, places, and situations that you encounter, and put them up on Facebook, Twitter (just tag @GrowlingDoor) or G+. Hashtag them #SAVEisonyourside, and we'll find them more easily. Our case writers will use these photographs as inspirations for the cases.
Here's an example!
You might notice that we haven't included reward levels that allow any combination of Chill Third Edition products; that's just because we already have a bunch of different levels and we didn't want to confuse things too much. That said, we definitely want to make the Chill products you want available to you!
As such, if you want to add products to your pledge, you can! All of our products will be available through BackerKit, but if you want to pledge now (which would be fine with me, since it gets us closer to goal!), the amounts are below:
- Chill Master Screen: Add $10 to your pledge
- Chill Third Edition Hardcover: Add $50 to your pledge
- SAVE: The Eternal Society Softcover: Add $30 to your pledge
- Limited Edition Boxed Set: Add $75 to your pledge
- Monsters Softcover: Add $25 to your pledge
If you pledge for items that already available and you want them immediately following the Kickstarter (say, you want to get your Chill hardcover now and just get Monsters when it's printed), you can do that, you'll just wind up paying a little more in shipping. I'll be in touch with instructions on that after the Kickstarter ends.
Looking at the rewards, you may notice that we're not charging for shipping during the Kickstarter. This is because any money that comes through the Kickstarter is subject to fees, and we'd rather charge what shipping will actually cost rather than mark it up to compensate for those fees. We will charging shipping through BackerKit when the books are ready to ship.
If you look at the reward levels, you'll notice two Regional Coordinator levels: Indianapolis and Columbus. I've used those cities because I know I'm going to be there (for GenCon and Origins, respectively), but let's say you aren't going to go to either of those cons, but really want to take advantage of the fantastic deal that the reward level gets you? (In brief: $500 gets you five copies of Chill, five copies of Monsters, custom artwork for up to five players' characters, and a custom scenario written and run for you by me.)
I'm happy to add a new reward level for Regional Coordinator: Wherever. Just drop me a line and we'll discuss it. This is all contingent on you living somewhere I can get to, but as any SAVE envoy knows, nothing is impossible.
Valid question! Here's where your money goes:
- Paying artists. You can see some of the artwork from Chill on this page, and we'll be hiring these artists again to help bring Monsters to life. Which sounds pretty ominous, when I say it that way.
- Paying for layout. Enter Thomas Deeny, the same wizard who laid out Chill and SAVE, is going to make Monsters beautiful.
- Paying the editor. Normally, Growling Door Games co-owner Michelle Lyons-McFarland edits our books, but she's working on her dissertation. Therefore, we need to allocate some funds to paying an editor.
- Paying for materials. Books cost money. Part of the money raised with this Kickstarter will go toward a print run, both to fulfill the rewards for backers and to send to retailers.
- Paying for the license. Growling Door doesn't own the Chill IP, and part of the funds from this Kickstarter are going to satisfy our contract with Martin Caron.
Risks and challenges
This is my standard "Risks & Challenges" spiel, so it'll look familiar if you backed Chill or SAVE.
Any Kickstarted project carries a risk, one that I like to call "the flammable cat." When I worked for White Wolf Game Studio as the developer for the Dark Ages line, we would occasionally say, when a book was delayed, that somewhere along the way a cat caught fire.
Obviously, no actual felines were ever combusted (not to my knowledge, anyway!), but the point was that with an endeavor like an RPG book, any number of things can go wrong. They're not anyone's fault - people get sick, have car accidents, relatives pass away, babies are born, and so forth - but they do slow things down. The trick to keeping things on track isn't to safeguard against the flammable cat. That cat is GOING to catch fire at some point.
No, the best plan is to have a fire extinguisher handy. To break the metaphor, what I mean by all this is that I'm sure something's going to go wrong or get delayed. As such, I've built a lot of extra time into the schedule. I'm writing Monsters myself, and I've got it most of the way completed as of this writing. It's not finished, but I've been writing RPGs professionally for nearly 20 years and I know how fast I can write. Getting the text done on target won't be a problem.
We don't have all of the art contracted yet, but I have a number of artists lined up to work on the book, I know how fast they work, and we'll have plenty of time work with them even if something does go wrong in the interim.
It's also worth noting that we've licensed Chill from Martin Caron, and as with any licensed property we'll have a round of approvals. The terms of our contract, however, state that approvals have to be conducted in a timely manner, and I know from my interactions with Martin that he's just as keen to see this project realized as I am.
I don't anticipate everything going smooth, because as a certain space captain once said, it never goes smooth. I do anticipate that my team of professionals - writers, editors, layout folks, designers - can handle whatever cats catch fire. Growling Door Games has already delivered four products funded through Kickstarter, and I hope that you will join us for this one!
One other thing: Backers will receive the pdf of Monsters before it goes on sale (I've labeled delivery for the pdf as "August 2017" for consistency's sake, but the truth of the matter is that we'll need it done in April if we're going to have it printed on time). The plan is to have the books shipped before GenCon 2017. However, if something gets delayed, we reserve the right to sell the game at GenCon. It's not economically feasible for us to turn down the opportunity to debut Monsters at GenCon, even if the books haven't shipped to backers. We can promise that the game will not go into distribution until the books have shipped.Learn about accountability on Kickstarter
- (27 days)