Collect golden eggs, evade robotic snakes, compete with friends, trap bad guys, and even grow a trail of fire out of your bum!
Collect golden eggs, evade robotic snakes, compete with friends, trap bad guys, and even grow a trail of fire out of your bum! Read more
About this project
***Please note: Gamepad support is unrefined and thus disabled for the demo. Please use a keybinding program such as joy2key if you wish.
Since time immemorial, the Nuuta and the Pyceptors, two complex robotic races, have been at odds. At the center of this conflict are the Golden Eggs, the supreme power source. Queen Dragon, ruler of the Pyceptors, has constricted the supply of Golden Eggs with an iron grasp. As a result, the Nuuta race is at the precipice of extinction...
You and the other Nuuta know that now is the time to fight back. Pushing back against the enemy Pyceptors, you must force your way into the forgotten domains seized by the enemy and take back as many Golden Eggs as you can. With perseverance, you will reach Queen Dragon herself. Only then may this conflict be ended, once and for all...
Snake Evader is a game of capture and avoidance, of discovery and collection, of competition, of anxiety and suffering, of whimsy and mirth.
You must collect as many Golden Eggs as you can while avoiding the malicious Pyceptors, who will grow to great lengths to dispose of you. Each Pyceptor has its own personality, and they all work together! Many colourful enemies, gimmicks, bosses, and other challenges await those who are tenacious enough to explore deep enough into the game's hidden content. Comparable games are the classic Snake, Blockade (Tron), Pac-Man, and Bomberman, all rolled into one strange new experience.
Perhaps the game's biggest draw is the Battle Game, in which 2-4 human or AI players may compete for eggs in either the Survival Mode, which pits players against dangerous snakes, or the Snake Mode, which grants each player their own extendable trail of flames. There are many unlockable characters, as well as various environments and gimmicks.
Additionally, the game's story continues in the form of a second quest, the Maze Mode, which will have you traversing various labyrinths and squaring off against the 7 Spectrum Cyborgs, a group of super-powered rival characters, in Snake-Mode-style battles.
Help! I didn't read any of that.
- 1P Evader Mode - Collect eggs and dodge snakes in this arcade-like mode. 5 levels, including a boss.
- 1P Maze Mode - Navigate labyrinths, avoid enemies, and battle super-powered rival characters. 48+ maps.
- 2-4P Survival Mode - It's like Evader Mode, but with up to four people! Madness. 6 maps.
- 2-4P Snake Mode - Grow your own trail of fire to trap and destroy your opponents. 6 maps.
- Unlockable Content - A large quantity of unlockable characters, and also a bunch of other stuff too secret for me to reveal.
All rewards are cumulative, except that the two $100 tiers offer a different physical reward.
Explanation of Rewards
Copy of Game - It's a copy of the game! It doesn't have DRM or anything like that, because why would it?
Original Soundtrack - This will likely contain around 19 songs of fairly short length.
Name in Credits - You get to choose if it's your name or a nickname (as long as it's appropriate!). Higher-tier backers will be credited differently, as indicated.
Digital Lorebook - It's a digital copy of the official Snake Evader Lorebook, which will be created alongside the game. In appearance, the book will pay homage to old Super Bomberman guidebooks, and will contain maps, tips, enemy and trap descriptions, character art, comics, and, of course, more information on the game's world than you could possibly want or need.
Runner/Skirt Plush - These are plush heads of the Runner and Skirt character types. Each one will be around 5x5" in size, with a hanging loop and a tag I'll personally sign with my initial. There are only ten of each, so these are rare tokens of appreciation!
Early Tester - You will receive some early builds of the game at specific benchmarks, and will be able to respond critically, if you'd like.
Your Character In Game - There are a lot of unlockable characters in Snake Evader. Discovering new characters is a pretty big part of the experience. If you choose this tier, you'll be able to have your own super-secret character placed in the game as an unlock! You get to choose from one eight different palettes as your character's "default" colour scheme, and we'll discuss certain details on how the character is unlocked. You'll be credited for this design in-game.
The vast majority of the existing playable characters are Nuuta - yes, even the chicken (it's "evolutionarily" related). Nuuta are a peaceful race of robots that populate the game's canon world. They come in many varieties, as seen above. Your secret character can be a Nuuta if you wish, but, if it seems reasonable enough, it could be (or appear to be) something else, like a cyborg or human-type character, even if it lies beyond the game's canon. Please remember that these characters will be running around dodging snakes and exploding when caught, so make of that what you will.
Please also note that your character cannot violate someone else's copyright, and it shouldn't be anything inappropriate/gross either.
Every stretch goal we meet has the potential to add another month to development time.
- $4,000 - Every Battle Game level will have two selectable map layouts (double the original count - base 24). You'll be able to toggle the map layout for the Battle Game levels, essentially providing a whole new set of levels to play with. This is a mid-range reward en route to the Online Battle goal.
- $4,500 - Every Battle Game level will have four selectable map layouts (quadruple the original count - base 48). This is a mid-range reward en route to the Online Battle goal.
- $5,000 - Peer-to-peer Online Battle Game functionality will be implemented. Reaching this goal will add three months to the development time, which should allow me the opportunity to get this feature implemented, tested, and working properly. Because it is a small-scale game, there won't be one central server to connect to. Instead, players will be able to host their own matches and connect directly to each other.
I made the earliest design drafts, graphics, and development build of Snake Evader way back in 2014, then shelved the project in favour of other things until I revived it late last year. How far has the project come so far? How far does it have to go? Here's a quick rundown...
- Core engine is functional.
- 5 Evader maps and all Battle maps are designed; most have been tested.
- 24 Maze Mode maps are designed, but untested.
- Many traps are implemented.
- All Pyceptors are drawn; 6 are implemented.
- ~97% of the game's entire tileset is drawn.
- All characters, except for the 5 backer options, are drawn, though subject to revision.
- All menus are functional except for the "gamepad" and "extras" menus.
- All Maze Mode enemies are drawn and planned, but still subject to change.
- Various other graphics/sfx are done.
- 3 songs are basically done, though subject to change.
It's hard to state what needs to be done without giving things away, so here are the big things:
- General gameplay and AI refinement.
- Maze Mode.
- Other snakes.
- Some traps.
- Around 16 more song, mostly ~1:00-1:30 min in length.
- More sound effects.
- Gamepad support needs fixing.
- Secret stuff? Secret stuff.
A successful campaign should provide me with the necessary supplementary funds to continue full-time development for about five more months, which should be enough to complete the game. If we reach the stretch goals, it will afford me even more time to ensure that everything is properly prepared, and ought to also allow me to include the aforementioned online play capability.
Here is a breakdown of how the initial goal was determined:
~56% Development time
~16% Legal stuff
~15% Potential taxes/fees
~13% Reward materials/shipping (plush)
Due to lack of income, if this campaign fails, the future of the game will be uncertain.
Hi, I'm known as J. or Plasma Captain. I grew up watching my brother and father play DOS games, playing them myself when I was allowed. Seeing the colourful worlds of games such as Commander Keen come to life on the screen, and being able to interact with those worlds, was magical. Ever since then, I've had an unyielding desire to build my own video games. I've remained indie to maintain creative control.
I've developed a lot of different game engines over the years, and released some demos and minigames here and there under various identites. I've specialized to the point where game development is the one thing I'm good at. Snake Evader should be the first full-scale game I actually complete. I'm focusing on this game because it is more manageable than my other projects, allowing me to publish something in a reasonable time span, while still speaking to me at both a design and artistic level. I hope you'll share my passion for this endeavour.
In addition to me, there are a few other people involved with my brand. My manager FernGully is financially carrying development as much as possible. I also have a small but enthusiastic team of volunteer testers at whom I routinely throw content.
Risks and challenges
There is always the possibility that I could underestimate the time required to complete the game. Music composition in particular takes a lot of effort. Sometimes, things take longer to develop than expected. With that being said, in respect to your faith in my work, I will do everything within my power to ensure that the game is completed and delivered, even if it ends up being a little late.
In the event of a successful campaign, I will provide very detailed monthly updates here. You can see an example excerpt of a monthly Patreon update from earlier in the year at this link: https://www.plasmacaptain.com/snakeevader/backerupdate.htmlLearn about accountability on Kickstarter
Support this project
- (30 days)