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Play as scoundrels attempting to escape ever-shifting dungeons in a stylish physics-based Action RPG: PC Mac Linux iOS Android OUYA
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4,534 backers pledged $150,745 to help bring this project to life.

Happy Thanksgladiator!


With the Thanksgiving break approaching, we thought it might be a good time to whet your holiday appetite with a few snippets of news...

First, we’re working on a very cool new build which should be available next week:

Weapons Aplenty v0.5.0

  • Item inventory system
  • Weapon and item system with examples of all 11 weapon families — Swords, Hammers, Flails, Bows, Guns, etc. Note that this will be a slim early version of the full weapon randomization system. 
  • Updated and expanded controls and mechanics — pick up and drop items, etc. 
  • Revised and improved Shield Dash mechanics 
  • Remappable bindings for keyboard and controllers 
  • Native cross-platform controller support — including XBox 360, PS3, and PS4 controllers, and more to come. 
  • And more!

Second, if you’re not already following us on Facebook and Twitter, we would encourage you to do so! We’ve been posting daily-ish updates and bits of Delvers lore. For instance, did you know that in the world of The Drop, a cult of Murk worshippers seek to understand the mysteries of Murk poisoning? Or that Slimes are barely-sentient blobs of spoil bile that seek out and break down any matter they find?

If these updates have you asking questions, there’s a whole load of discussions you can participate in on the Pixelscopic Forums! We answer a lot of questions there, and even bounce ideas back and forth, like what to name one of the world’s races.

Don’t forget that we stream at least once a week on our Twitch channel, on Wednesdays at 3pm CST.

And finally, for our physical rewards backers at tiers $40, $60, and above, here is a little taste of the postcard that will be coming your way very soon!

 Have a happy and safe Thanksgiving! 

Peter Gerkman, John McHugh, and 9 more people like this update.


    1. Creator Pixelscopic on December 9, 2013

      We're very close. There have been some unpredictable crashes that took a couple of days to bug-fix. Sorry for the delays! It will be ready soon.

    2. Creator Ben Crowley on December 9, 2013

      Is any update available on the 0.5.0 timeline?

    3. Creator Sylvain Trinel on November 26, 2013

      Happy thanksgiving and thanks for this amazing game ^^