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Play as scoundrels attempting to escape ever-shifting dungeons in a stylish physics-based Action RPG: for PC, Mac, Linux, iOS, Android, OUYA
Play as scoundrels attempting to escape ever-shifting dungeons in a stylish physics-based Action RPG: for PC, Mac, Linux, iOS, Android, OUYA
4,534 backers pledged $150,745 to help bring this project to life.

VisionCon & Interviews

Posted by Pixelscopic (Creator)

Current Status

Sitting at just shy of $33k and 43% funded, the last week has brought out an incredible amount of support for Delver's Drop. Thank you very much for not only backing us, but also helping us spread the word. There is still a good ways to go to reach our goal and we'll definitely need all of the help we can get!


The past 2 days we've been exhibiting Delver's Drop at VisionCon here in Springfield. This is the third time we've demoed the game publicly (the others being PAX Prime 2012 and G.A.M.E. 2012) and we always gain a lot of valuable insight. We put together the first implementation of Endless Drop mode and let the convention attendees have at it. 

Here is a young Link doing some delving and dropping: 

There wasn't a lot of QA time available for this demo and as such some rooms were extremely difficult and others quite easy (and a few with funny bugs.) Despite that, the reception was quite good and a few folks who had previously played the demo at G.A.M.E. were impressed with the improvements. It is both exhilarating and terrifying to put your hard work on display for the public, never knowing what to expect. VisionCon serves us as a good opportunity to get prepared for PAX East next month, where a magnitude of order more people will see and play the game.


This past week we were afforded the opportunity to have a chat with the folks over at and discussed a lot of details about both ourselves and the game. You can listen to the podcast interview here: ARPGamer Interview with Pixelscopic.

We were also very fortunate to snag some of Craig Stern's time, the man behind, and divulge a good deal of additional information there as well. Indie RPGs Interview

Hopefully between the two of these interviews there is enough information to hold over any and everyone curious about more of the game's details. We're still working on an update that contains even more information and will be posting that once it is finished.

Last Bit

We've come a long ways in just 8 days, but the battle is not won yet! We will continue to work on additional media, updates, and details to share with you all as we continue to try and expand the reach of this campaign. Let us know if you have any questions and as always, thank you very much.


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    1. foxfirerage on

      spread the word however you can facebook youtube ect ect

    2. Thomas Riddell on

      Here's to hoping you get fully funded! This looks like its going to be a great game with tons of replay value!

    3. Steve Adamo on

      thanks for the update, and excellent interview with indierpgs... loads of good information... :)