The Pixelscopic Team
This will be a quick update! For those who wanted to know a bit more about our team and company, this one is for you... More on the game coming very soon!
Pixelscopic [ ˌpik səl ˈskäp ik ] means that every aspect of our work reflects a love of the smallest nuances of the digital medium. We founded the company in 2010 in Missouri, USA (based in the cities of Purdy & Springfield). Pixelscopic's founding principles were the development of games and user experiences of impeccable quality. We craft otherworldly experiences with passion for subtle aesthetic detail and creative ambitions as expansive as our imaginations.
Over the course of their careers, our highly experienced team members have shipped 30+ titles combined (mostly for consoles) — filling roles from project leads, to department directors, to lead game designer. The two commercially-released games Pixelscopic has developed since it was founded are Moshi Monsters: Moshling Zoo and Moshi Monsters: Moshlings Theme Park, both for Nintendo DS (in cooperation with Mind Candy, Black Lantern Studios, and Activision).
Since starting Pixelscopic, we've been driven toward creating original games for multiple platforms, the first example of which is Delver's Drop. Our goal is to focus on contemporary game design and high-definition 2D graphics, while gazing back at the wonders of our shared gaming past. Whether we are expounding epic lore or rewarding simple successes, we want our games to take root deep in the imaginative hearts of our fans.
Ryan Baker, @ryancbaker — Role: Art, Animation, Design
Ryan (aka “Baker”) is the creative leader behind the company’s conceptual and aesthetic vision. A graphic designer and painter before he moved to game development, he started in the industry as a pixel artist and sprite animator. He later served as an art director and creative director on a number of console games. Since founding Pixelscopic with Coby, Ryan’s constant goal is to design nuanced yet tightly constructed games, and to expand the company's artistic process with techniques from his background in fine art and illustration. He plays the drums, and his prized possession is his console game collection, including a few rarities. Ever heard of Vib Ribbon? Oddly for an artist, he is our resident spreadsheet wizard... and once prototyped a game in Excel because he is just that insanely meticulous.
On Delver's Drop: Ryan developed the art style, paints all of the environments and characters, and works a lot on our game design and systems development. He also created the lore and history of the world, and works closely with Burrell and Coby to continue its development.
Coby Utter, @rand0mshade — Role: Engine / Tools / Gameplay / Programming
Coby manages the long term technology vision for Pixelscopic and oversees business development and administration. He spent several years as a Lead Programmer and later Programming Director at another game company before going independent, and started Pixelscopic in 2010. Coby has a strong interest in entrepreneurial experimentation and is driven by a fast, flexible, and user-friendly approach to game technology. On a daily basis he is the driving force for both our company’s cross-platform engine and our gameplay programming foundations. He remains active on independent game development forums, keeps an eye out for interesting indie RPGs, and is working to rebuild his SNES collection (his favorite game is Chrono Trigger). Our resident globetrotter, he speaks Spanish fluently and habitually checks the weather in other countries... just out of curiosity.
On Delver's Drop: Coby created the engine and handles basically all of our gameplay programming. He also adds most of the nuance to our physics and control handling, adding interesting touches like Z-height and elasticity.
Ryan Burrell, @rcburrell — Role: Technical Art / Design
Ryan (aka “Burrell”) serves as a jack-of-all-trades, contributing in the areas of game design, visual production, user interfaces, scripting, and everything tool-related, as well as our web development needs. Ryan has occupied a variety of different roles throughout his career ranging from technical support specialist, to developer, to graphic designer, and has worked in industries ranging from ISPs and e-commerce to boutique design. He joined the Pixelscopic team in early 2011 and cut his teeth on their first Nintendo DS project. Ryan enjoys staying abreast of current trends and methodologies in the tech and entertainment sectors. He still makes it a point to play with LEGOs in his free time and can be found most Friday nights fumbling through a D&D 3.5 session — these two activities often occurring at the same time. He also enjoys gardening, and owns several poisonous plants that he warns house guests not to eat.
On Delver's Drop: Burrell is the key pipeline manager between Baker's art and Coby's code, and makes sure that assets get implemented into our system. He also designs the UI, develops ideas for weapons and items, does almost all of our level design, and writes a decent bit of our lore and descriptions.
Thanks for reading!
If there is anything else you want to know about us, just drop some questions below in the comments section!
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BACKER TIER ● "Backer" credit on the game's website.Estimated delivery:
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PRE-ORDER TIER ● Get the game on release! ● Digital copy of Delver's Drop for PC & Mac ● "Kickstarter Supporter" credit in the game and website ● Exclusive In-Game "Kickstarter Items" (Pack 1) ● Digital Game Soundtrack ● Digital Concept Art Pack ● (all previous rewards)Estimated delivery:
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EARLY ACCESS TIER ● Closed Beta Access – includes access to the game and forums before final release ● Digital Art Book + Guide ● Vote on 2 additional character classes to appear in game ● In-Game Items (Pack 2) ● (all previous rewards)Estimated delivery:
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EXTRA COPY TIER ● Get a SECOND copy of the game! ● 2 digital downloads for PC, Mac, & Linux ● 2 key codes for iOS, Android, & Ouya ● 2 key codes for one (or more) digital distribution service if/when our game is available on the service ($15 & $25 get only 1 key) ● Includes all digital goods in the $25 tier & below. From the $25 Tier: ONE key for the Closed Alpha & Beta, and TWO Open Beta keys (desktop versions only) ● BONUS: Contribute a Character Name – it will be used randomly in game when a new character is spawned. ● This tier is included in ALL higher tiers ($40, $50, $60, etc), so they all get a 2nd bonus copy!Estimated delivery:
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ANCIENT WRITINGS TIER ● Postcard from the team ● Contribute a Character Name – it will be used randomly in game when a new character is spawned ● Digital "Secret Scroll" History Booklet ● In-Game Items (Pack 3) ● (all previous rewards)Estimated delivery:Add $1 USD to ship outside the US
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NEW ALL-DIGITAL DELUXE TIER ● This specially requested tier includes all digital items up to the $100 tier, but no physical items! ● Exclusive In-Game Playable Character Class (from $60 tier) ● ALL In-Game Item Packs 1-6 (from ALL tiers, $15-100) ● ALL items from the $15 and $25 tiers ● Digital items from $40 tier: Secret Scroll, and contribute a class name ● DOES NOT INCLUDE PREVIOUS REWARDS if not specified, and is EXCLUDED in other tiers ($60/$80 tiers) when they mention "all previous rewards".Estimated delivery:
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LOOT DROP TIER ● Exclusive In-Game Playable Character Class. ONLY AVAILABLE THROUGH KICKSTARTER! ● Art Print (8x11") ● 1" Button Pins (set of 4) ● In-Game Items (Pack 4) ● (all previous rewards)Estimated delivery:Add $5 USD to ship outside the US
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ARMORER'S TIER ● Delver's Drop T-shirt (unisex & girls' tees, XS-3XL) ● Sticker Set ● In-Game Items (Pack 5) ● (all previous rewards)Estimated delivery:Add $10 USD to ship outside the US
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COLLECTIBLE DISC TIER ● Delivered in time for holiday gifts! ● Physical Game DVD + Soundtrack in printed bi-fold case ● In-Game Items (Pack 6): Glimmering Weapons ● (all previous rewards)Estimated delivery:Add $10 USD to ship outside the US
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ARTISAN'S TOME TIER ● Softbound Artbook + Guide ● Original pencil sketch, signed (3x3") ● (all previous rewards)Estimated delivery:Add $15 USD to ship outside the US
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HERALD'S BANNER TIER ● Signed Poster (18x24") ● Create a name for an item / power-up, and we will add it to the game ● (all previous rewards)Estimated delivery:Add $25 USD to ship outside the US
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NOSTALGIC ERA TIER ● Sculpted 3" Clay Rogue Figurine by Leah Williams (maker of Little Lazies) ● Cloth Map of the game world ● (all previous rewards)Estimated delivery:Add $30 USD to ship outside the US
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TREASURE VAULT TIER ● Premium Hand-Crafted Box, Limited Edition, signed & numbered, designed to hold the disc/case & several other previous rewards ● Signed original painting in ink (4x6") ● Your likeness appears in-game as an NPC ● (all previous rewards)Estimated delivery:Add $50 USD to ship outside the US
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PROMOTER TIER ● Exclusive Retro Woodcut poster, Limited Edition, signed & numbered, ~10x16" ● "VIP Kickstarter Promotor" Credit ● You design and name an in-game enemy, and we will develop it ● Pixelscopic branded 1.5" square pin ● (all previous rewards)Estimated delivery:Add $50 USD to ship outside the US
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ENTHUSIAST TIER ● Pixelscopic T-shirt ● Hand-Sewn 12" Rogue Plushie ● (all previous rewards)Estimated delivery:Add $60 USD to ship outside the US
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ELITE ACOLYTE TIER ● A personalized 2-hour art tutorial, via video chat & screen sharing ● Choose an unlockable character class from several new choices. For each backer, this ADDS a character class to the base game! ● Pixelscopic Hoodie ● (all previous rewards)Estimated delivery:Add $60 USD to ship outside the US
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GUILDMASTER TIER ● Original artwork in ink and watercolor, signed, in a custom hand-made frame (9x12") ● Visit us at Penny Arcade Expo (Prime 2013 or East 2014). We will provide an expo badge, buy you dinner and drinks, hang out, and talk about the game. Does not cover transportation / lodging. ● Exclusive in-game item "Icarian Wings" ● (all previous rewards)Estimated delivery:Add $60 USD to ship outside the US
- (32 days)