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Play as scoundrels attempting to escape ever-shifting dungeons in a stylish physics-based Action RPG: PC Mac Linux iOS Android OUYA
Play as scoundrels attempting to escape ever-shifting dungeons in a stylish physics-based Action RPG: for PC, Mac, Linux, iOS, Android, OUYA
Play as scoundrels attempting to escape ever-shifting dungeons in a stylish physics-based Action RPG: for PC, Mac, Linux, iOS, Android, OUYA
4,534 backers pledged $150,745 to help bring this project to life.

Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!

    1. Creator Pixelscopic on October 22

      Hi, James. Feel free to send us a direct message if you have questions about the lateness of the game. We will try to address your concerns in any way we can. Thank you!

    2. Creator James on October 22

      I originally asked for a refund back in April, but decided to hang on and wait longer and be patient :). But at this point.. it's 2 years past the promised date so I would like a refund please.

    3. Creator Hepburn3D on October 7

      @pixelscopic thanks for reply, look forward to it :)

    4. Creator Pixelscopic on September 24

      Hi, @Hepburn3D. Steam is still in the plans, yes. We have our Steam account setup, and we've improved our build method so that we can much more quickly / easily make builds for different platforms, since it used to be an all-day affair. Now that things are streamlined, I'm hoping that we can distribute to Steam once the upcoming build is available. It may not be the same day as Humble, but hopefully soon after. Thanks!

    5. Creator Hepburn3D on September 24

      hey @pixelscopic thanks for the updates. I think I asked this a year ago but wondered if we'd be able to get a Steam key at any point? It's purely from a super lazy point of view. I run Steam in BP mode and play exclusively from the couch so it'd be great to be able to get all the updates without a m+kb :D

    6. Creator Pixelscopic on July 1

      @Mark — Yes, the game is quite far behind. We are very sorry for all of the delays, changes, and mistakes we've made along the way. If you look back to Update #41 we explain the why's and how's and when's of the project and its lengthy development time. But we are still working hard, and it is definitely not our goal to keep the game or your money captive — we are doing everything we possibly can to finish the project, and make good on all that we've promised. If you have any specific concerns or questions, please send us a direct message. Thanks!

    7. Creator Richard on July 1

      Hi all. Thanks for the update, still looking forward to the games completion. Keep slogging at it, it'll come, eventually. :)

    8. Creator Mark Hansen on June 30

      Wow, I just followed the notice back here, was this really initially for Oct of 2013? Guys, honestly I loved the idea of this game but holding my money for nearly two years is a bit much.

      Is there a way to push for a refund, I'm sure you'll make it out eventually but wow.. I had no idea you guys were this far behind.

    9. Creator Pixelscopic on June 28

      Hi, Mohsin. We will be sending you a private message in hopes that we can renew your interest and alleviate your concerns with the project. Thanks!

    10. Creator Mohsin Ahmed on June 26

      Hi, I was just wondering if I could get a refund. I'm going to be honest, I've lost interest in the project over the past few years. Thanks.

    11. Creator Pixelscopic on June 25

      Hi, Michael.
      Given your reward tier, some of your items will be shipping soon, while others will ship after the game has been completed. We currently have the tshirts, stickers, pins all ready to go, and are working to finish the game manual before the first round of rewards goes out. We are hoping to get these out quite soon... sorry again for the delays. Your sculpted rogue figurine and cloth map will come with the final DVD boxed copy, once the game is fully finished / released. Hope that helps!

    12. Creator Michael on June 24

      so when can we expect the physical rewards?
      I should be getting the below
      ● Sculpted 3" Clay Rogue Figurine by Leah Williams (maker of Little Lazies) ● Cloth Map of the game world ● (all previous rewards)

    13. Creator Pixelscopic on June 3

      @Sylvia — I'll send you a private message with your info. Thanks!

    14. Creator Sylvia Van De Bogart on June 3

      Hi! I don't remember getting the email with the code. Where should I look?

    15. Creator Pixelscopic on May 2, 2015

      @Bob - Thanks for the compliments! We have plenty of other ideas for games that we may pursue someday in the future, but Delver's Drop is definitely our focus until it's completed :)

    16. Creator Pixelscopic on May 2, 2015

      @Jonathan - We are still planning to do Ouya. However, if the platform disappears or something else catastrophic happens, we would likely try to support an alternative Android-based device. We were planning on Ouya specifically because 1) it was pretty popular when we were doing our Kickstarter, and 2) it is a very easy port once we have the Android version finished. So based on time taken to port, Ouya would be *MUCH* quicker than PSVita. However, we do agree that a Vita port (or 3DS, etc) would be very cool. Their system architectures just make them more difficult and time-consuming to port our engine, so we can't promise anything... though we would love to see more platforms as much as anyone :)

    17. Creator Bob on May 1, 2015

      Thanks! for the Update.

      Are you working on any other projects besides delver's drop?

      I backed the Double Fine Adventure game also, not disapointed at all

    18. Creator Jonathan Fallert on May 1, 2015

      Are you guys still planning on an Ouya release? That company is up for sale and the platform has been a major disappointment thus far mostly used for pirating ROMs. Can we all agree that a PS Vita release would be a better use of your time?

    19. Creator Pixelscopic on April 27, 2015

      @James - Sorry for our delay in responding since you caught us right around the weekend. We will get back to you via private message to address your concerns. Thanks!

    20. Creator James on April 24, 2015

      I backed this 2 years ago at the $30 tier.. are you offering refunds for those of us that don't want to wait any longer?

    21. Creator Pixelscopic on March 15, 2015

      @T Tahere - no problem! Thank you for sticking around!

    22. Creator T Tahere on March 15, 2015

      Thanks for the update

    23. Creator Pixelscopic on March 13, 2015

      By the way, Baker will be doing an art livestream today at 3pm CST! (We are in daylight savings time, FYI)

    24. Creator Pixelscopic on March 13, 2015

      @Splike — Thanks! As for Steam Cloud Sync, we would love to do it, but we haven't looked into the logistics in a while. It might be something we would have to add after launch, but it's definitely on my wishlist. I jump back and forth between PC and Mac, and syncing saves can be a godsend.

    25. Creator Splike on March 13, 2015

      Good to be in the loop again! And I'm glad everything is on rails, even though you feel like it's not going at break-neck speeds. But slow progress is still progress :)

      Over the past months I've been thinking about how I will play this game when it's released. As you say, you wish for Delver's Drop to be on the PC and Android (to name a few), so I am very much hoping you will put in Steam Cloud Sync and a way for our game saves to be synced across all platforms. So when I pick my android tablet up, I will be playing the same steam save from my PC.

      Hope this will be possible and keep up the good work :)

    26. Creator Pixelscopic on March 12, 2015

      Update sent! And just before midnight... sorry again for the delays. We look forward to your responses, good and bad. Feel free to send us direct messages with your concerns at!

    27. Creator Pixelscopic on March 10, 2015

      Thanks for the feedback. It does seem like the general response is that everyone would like to be more in the loop, even if there is not a lot of significant news.

      I'm finishing the next update as we speak (hopefully will go out tomorrow). We are also putting together a plan for doing regular updates every 2-3 weeks, which should hopefully be packed with some fun info. When you stare at your own work so long, you tend to forget that what seems like a grind to you may actually be interesting to others. But suffice it to say that starting this week, we will update more often and more regularly.

      Thank you all for your feedback, and for the criticism too. We are listening, and will be making changes for the better.

    28. Creator Tim Garris on March 9, 2015

      I've never minded Kickstarters going over the projected delivery date, because that's the nature of entrepreneurship and independent product development, which is why I come here. I do, however, dislike not seeing any updates over a long period. I've read your other comments and can understand the desire to not want to communicate until you have good news. And I can only speak for myself, not all other backers. But personally I would prefer to see some sort of regular update, even if it's just about some random anecdote that came up while debugging a level or how a bird got into the office. That at least shows a willingness on the part of the developers to engage with the project and with the backers. It would also be great to see an updated release date even if it's super general, like, "within the next 18 months." Then at least I know what the latest word is.

    29. Creator Are Nybakk on March 9, 2015

      It's been very quiet, but at least you're responding here. That's a good sign. I hope everything is well.

    30. Creator Pixelscopic on March 3, 2015

      Just a heads up to everyone, our website has been down part of today, but we are working with our web host to get it back online. Sorry for any inconvenience!

    31. Creator Pixelscopic on March 2, 2015

      Yes, I definitely agree that our PR has not been on its A-game. And yes, we should probably have sent an update a while ago. We've just been of the philosophy that most people would rather see emails in their inbox about progress than apologies, so we've tried to be active here in the comments and on our forums. But as you point out, a true update is necessary. So I will first apologize here, and promise again that a more full apology is coming soon, along with some other good news as well :)

    32. Creator Lucas Basler on March 2, 2015

      Soooooo, If you know that communication has been sparse, why not send a short Update to the backers witth an apology, explanation for the delay and a teaser for the next big update?
      Delays can happen, that is not the problemm. But your PR could REALLY need some work, guys.

    33. Creator Pixelscopic on February 21, 2015

      @ Jamison Imhoff: We are working on both the next update, and wrapping up the final item that has to go in the first round of reward mailers. We are really sorry for the delays, and lack of communication about them. We have been waiting for some good news to solidify so we don't bombard everyone with unnecessary updates, but it has definitely been too long. In short - an update is coming and rewards are coming. We'll have more on that very soon.

    34. Creator Jamison Imhoff on February 21, 2015

      No updates in over 6 months now... Kind of sad. Also, I never received any of my backer rewards...

    35. Creator Pixelscopic on February 14, 2015

      @Austen - Delver's Drop is definitely not dead! We have definitely gone way past the original schedule, and we're very sorry for the delays. We should have another update to post soon, but wanted to make sure we some really relevant news was forthcoming, rather than waste everyone's inbox space. Stay tuned!

    36. Creator Austen on February 14, 2015

      So, I'm guessing this game is dead. "estimated delivery August 2013". Another Godus-style kickstarter. Disappointing. This is why I don't use kickstarter anymore.

    37. Creator Pixelscopic on February 2, 2015

      Hi, Raaxis. Yes, we are still working on the game. We will be sending out an update soon to give a better idea of the state of development.

    38. Creator Raaxis on January 31, 2015

      Do you guys still work on this? Was looking forward to hear something about "Digital Game Soundtrack ● Digital Concept Art Pack" maybe if not for another update about the state of the game.

    39. Creator Pixelscopic on January 6, 2015

      Hi, Spike. Sorry for the seeming silence! We are prepping another update which should be out very soon. For more regular discussion, I'd like to encourage everyone to check out, where we've been talking about the elemental system among other topics! :) Thanks for your support!

    40. Creator Splike on January 6, 2015

      50$ backer here. How is this truckin' along? I haven't heard anything from you guys in quite a while.

    41. Creator Pixelscopic on December 30, 2014

      Thanks, RIchard! We are looking forward to it being a great year as well :) Hope you have all had a great holiday season so far!

    42. Creator Richard on December 30, 2014

      Heya guys, Happy New Year to all and keep up the good work. It'll be an awesome game for 2015. :)

    43. Creator Pixelscopic on December 20, 2014

      Hi, Ryan. I'm sorry you didn't receive your postcard yet. If you could send us a private message with your address, I will check it against our records and send you another one.

      As for the other rewards, we are still working on those. We will be sending out one batch very soon, and another one after the game is finished. Let use know if we can help with anything else!

    44. Creator ryan shoemake on December 20, 2014

      wasn't sure if to post here, but i never realized you had sent some to the things like the post cards and such to the backers. i never got those, its probably too late at this point , but is there anyway i would be able to get them. i backed a 120, hope i didnt miss out on the art book as well

    45. Creator Pixelscopic on December 8, 2014

      Thanks for the encouragement, Sylvain! We really appreciate your support.

    46. Creator Sylvain Trinel on December 8, 2014

      Hey guys ! Congratz for the work already done ! I'm a french backer, and a pretty sure it will be a great game ! Even if there is a delay, I keep confidence !

    47. Creator Pixelscopic on October 25, 2014

      We have not yet — but we will be doing a Steam version (possibly through Early Access) at some point soon-ish. We might also be able to do a version just for backers, but we'll have to look into how that would work. But I definitely understand the desire to get it on Steam!

    48. Creator Hepburn3D on October 25, 2014

      Hey will you be releasing this through steam or do you have a beta version on there. I'm a $30 tier backer and would love to redeem it there so I don't have to worry about updates :)

    49. Creator Pixelscopic on October 21, 2014

      Hi, Michael. I'm sorry that you're unhappy with where the project is at. We would definitely like for it to be farther along as well. Unfortunately some of the features have just taken longer to finish, or were not as fun as we thought necessary, and have therefore required rework. We have however tried to keep all of our Kickstarter backers in the loop with updates every so often, and have updated the game on Humble very recently. We will be sending another update soon, after we finish up a few more items that will be newsworthy — we're trying not to spam everyone too much. Please send us a private message if you have specific concerns or suggestions you'd like to discuss. Thanks!

    50. Creator Michael Compton on October 20, 2014

      So...almost a month since any word, a year behind schedule, and double your original funding goal. What's going on?

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