Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
@Mark — Yes, the game is quite far behind. We are very sorry for all of the delays, changes, and mistakes we've made along the way. If you look back to Update #41 we explain the why's and how's and when's of the project and its lengthy development time. But we are still working hard, and it is definitely not our goal to keep the game or your money captive — we are doing everything we possibly can to finish the project, and make good on all that we've promised. If you have any specific concerns or questions, please send us a direct message. Thanks!
Hi all. Thanks for the update, still looking forward to the games completion. Keep slogging at it, it'll come, eventually. :)
Wow, I just followed the notice back here, was this really initially for Oct of 2013? Guys, honestly I loved the idea of this game but holding my money for nearly two years is a bit much.
Is there a way to push for a refund, I'm sure you'll make it out eventually but wow.. I had no idea you guys were this far behind.
Hi, Mohsin. We will be sending you a private message in hopes that we can renew your interest and alleviate your concerns with the project. Thanks!
Hi, I was just wondering if I could get a refund. I'm going to be honest, I've lost interest in the project over the past few years. Thanks.
Given your reward tier, some of your items will be shipping soon, while others will ship after the game has been completed. We currently have the tshirts, stickers, pins all ready to go, and are working to finish the game manual before the first round of rewards goes out. We are hoping to get these out quite soon... sorry again for the delays. Your sculpted rogue figurine and cloth map will come with the final DVD boxed copy, once the game is fully finished / released. Hope that helps!
so when can we expect the physical rewards?
I should be getting the below
● Sculpted 3" Clay Rogue Figurine by Leah Williams (maker of Little Lazies) ● Cloth Map of the game world ● (all previous rewards)
@Sylvia — I'll send you a private message with your info. Thanks!
Hi! I don't remember getting the email with the code. Where should I look?
@Bob - Thanks for the compliments! We have plenty of other ideas for games that we may pursue someday in the future, but Delver's Drop is definitely our focus until it's completed :)
@Jonathan - We are still planning to do Ouya. However, if the platform disappears or something else catastrophic happens, we would likely try to support an alternative Android-based device. We were planning on Ouya specifically because 1) it was pretty popular when we were doing our Kickstarter, and 2) it is a very easy port once we have the Android version finished. So based on time taken to port, Ouya would be *MUCH* quicker than PSVita. However, we do agree that a Vita port (or 3DS, etc) would be very cool. Their system architectures just make them more difficult and time-consuming to port our engine, so we can't promise anything... though we would love to see more platforms as much as anyone :)
Thanks! for the Update.
Are you working on any other projects besides delver's drop?
I backed the Double Fine Adventure game also, not disapointed at all
Are you guys still planning on an Ouya release? That company is up for sale and the platform has been a major disappointment thus far mostly used for pirating ROMs. Can we all agree that a PS Vita release would be a better use of your time?
@James - Sorry for our delay in responding since you caught us right around the weekend. We will get back to you via private message to address your concerns. Thanks!
I backed this 2 years ago at the $30 tier.. are you offering refunds for those of us that don't want to wait any longer?
@T Tahere - no problem! Thank you for sticking around!
Thanks for the update
By the way, Baker will be doing an art livestream today at 3pm CST! (We are in daylight savings time, FYI)
@Splike — Thanks! As for Steam Cloud Sync, we would love to do it, but we haven't looked into the logistics in a while. It might be something we would have to add after launch, but it's definitely on my wishlist. I jump back and forth between PC and Mac, and syncing saves can be a godsend.
Good to be in the loop again! And I'm glad everything is on rails, even though you feel like it's not going at break-neck speeds. But slow progress is still progress :)
Over the past months I've been thinking about how I will play this game when it's released. As you say, you wish for Delver's Drop to be on the PC and Android (to name a few), so I am very much hoping you will put in Steam Cloud Sync and a way for our game saves to be synced across all platforms. So when I pick my android tablet up, I will be playing the same steam save from my PC.
Hope this will be possible and keep up the good work :)
Update sent! And just before midnight... sorry again for the delays. We look forward to your responses, good and bad. Feel free to send us direct messages with your concerns at email@example.com!
Thanks for the feedback. It does seem like the general response is that everyone would like to be more in the loop, even if there is not a lot of significant news.
I'm finishing the next update as we speak (hopefully will go out tomorrow). We are also putting together a plan for doing regular updates every 2-3 weeks, which should hopefully be packed with some fun info. When you stare at your own work so long, you tend to forget that what seems like a grind to you may actually be interesting to others. But suffice it to say that starting this week, we will update more often and more regularly.
Thank you all for your feedback, and for the criticism too. We are listening, and will be making changes for the better.
I've never minded Kickstarters going over the projected delivery date, because that's the nature of entrepreneurship and independent product development, which is why I come here. I do, however, dislike not seeing any updates over a long period. I've read your other comments and can understand the desire to not want to communicate until you have good news. And I can only speak for myself, not all other backers. But personally I would prefer to see some sort of regular update, even if it's just about some random anecdote that came up while debugging a level or how a bird got into the office. That at least shows a willingness on the part of the developers to engage with the project and with the backers. It would also be great to see an updated release date even if it's super general, like, "within the next 18 months." Then at least I know what the latest word is.
It's been very quiet, but at least you're responding here. That's a good sign. I hope everything is well.
Just a heads up to everyone, our website has been down part of today, but we are working with our web host to get it back online. Sorry for any inconvenience!
Yes, I definitely agree that our PR has not been on its A-game. And yes, we should probably have sent an update a while ago. We've just been of the philosophy that most people would rather see emails in their inbox about progress than apologies, so we've tried to be active here in the comments and on our forums. But as you point out, a true update is necessary. So I will first apologize here, and promise again that a more full apology is coming soon, along with some other good news as well :)
Soooooo, If you know that communication has been sparse, why not send a short Update to the backers witth an apology, explanation for the delay and a teaser for the next big update?
Delays can happen, that is not the problemm. But your PR could REALLY need some work, guys.
@ Jamison Imhoff: We are working on both the next update, and wrapping up the final item that has to go in the first round of reward mailers. We are really sorry for the delays, and lack of communication about them. We have been waiting for some good news to solidify so we don't bombard everyone with unnecessary updates, but it has definitely been too long. In short - an update is coming and rewards are coming. We'll have more on that very soon.
No updates in over 6 months now... Kind of sad. Also, I never received any of my backer rewards...
@Austen - Delver's Drop is definitely not dead! We have definitely gone way past the original schedule, and we're very sorry for the delays. We should have another update to post soon, but wanted to make sure we some really relevant news was forthcoming, rather than waste everyone's inbox space. Stay tuned!
So, I'm guessing this game is dead. "estimated delivery August 2013". Another Godus-style kickstarter. Disappointing. This is why I don't use kickstarter anymore.
Hi, Raaxis. Yes, we are still working on the game. We will be sending out an update soon to give a better idea of the state of development.
Do you guys still work on this? Was looking forward to hear something about "Digital Game Soundtrack ● Digital Concept Art Pack" maybe if not for another update about the state of the game.
Hi, Spike. Sorry for the seeming silence! We are prepping another update which should be out very soon. For more regular discussion, I'd like to encourage everyone to check out forums.pixelscopic.com, where we've been talking about the elemental system among other topics! :) Thanks for your support!
50$ backer here. How is this truckin' along? I haven't heard anything from you guys in quite a while.
Thanks, RIchard! We are looking forward to it being a great year as well :) Hope you have all had a great holiday season so far!
Heya guys, Happy New Year to all and keep up the good work. It'll be an awesome game for 2015. :)
Hi, Ryan. I'm sorry you didn't receive your postcard yet. If you could send us a private message with your address, I will check it against our records and send you another one.
As for the other rewards, we are still working on those. We will be sending out one batch very soon, and another one after the game is finished. Let use know if we can help with anything else!
wasn't sure if to post here, but i never realized you had sent some to the things like the post cards and such to the backers. i never got those, its probably too late at this point , but is there anyway i would be able to get them. i backed a 120, hope i didnt miss out on the art book as well
Thanks for the encouragement, Sylvain! We really appreciate your support.
Hey guys ! Congratz for the work already done ! I'm a french backer, and a pretty sure it will be a great game ! Even if there is a delay, I keep confidence !
We have not yet — but we will be doing a Steam version (possibly through Early Access) at some point soon-ish. We might also be able to do a version just for backers, but we'll have to look into how that would work. But I definitely understand the desire to get it on Steam!
Hey will you be releasing this through steam or do you have a beta version on there. I'm a $30 tier backer and would love to redeem it there so I don't have to worry about updates :)
Hi, Michael. I'm sorry that you're unhappy with where the project is at. We would definitely like for it to be farther along as well. Unfortunately some of the features have just taken longer to finish, or were not as fun as we thought necessary, and have therefore required rework. We have however tried to keep all of our Kickstarter backers in the loop with updates every so often, and have updated the game on Humble very recently. We will be sending another update soon, after we finish up a few more items that will be newsworthy — we're trying not to spam everyone too much. Please send us a private message if you have specific concerns or suggestions you'd like to discuss. Thanks!
So...almost a month since any word, a year behind schedule, and double your original funding goal. What's going on?
Hey, guys sorry for the delay in response. The iOS version will not be released until after the PC/Mac/Linux versions are out. We will have to do UI and control/input changes specifically for touch screens which will take a bit of time. So expect it probably a month or two after the desktop versions.
Any news on this?
is there any news on the IOS version ?
We are working on a new build and a big update for this month - in the meantime, you can catch one of our two weekly devstreams (Wed @ 3 pm CST, Fri @ 4 pm CST) for glimpses of in progress work as well as a chance for live Q&A. Thanks for your patience and support!