Funded! This project was successfully funded on March 13, 2013.

    1. Missing_small

      Creator Kenny Williams on March 26

      I have stopped receiving any updates and have not received my beta key. When I go to the humble page my email address is not on file.

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      Creator Pixelscopic on March 24

      @Alexander - I'm not sure why you would not be receiving our Kickstarter update emails. There may be an issue with your Kickstarter settings? As for the game - we have delayed it to add and expand various features, as you can read in our last several Kickstarter updates (see link above). We are hoping to release this spring/summer, and will keep everyone posted through further updates. BUT! You can play the game right now in its current alpha state via the Humble store. Instructions appear here: https://www.kickstarter.com/projects/pixelscopic/delvers-drop/posts/500689

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      Creator Alexander R on March 22

      Is the game out yet for backers ? Never got any emails about it

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      Creator Pixelscopic on February 17

      @Jeremy Parker Ryan: Yep, everyone has access. Check your Humble Library - if you don't see it there, use the Humble Key Resender!

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      Creator Jeremy Parker Ryan on February 17

      Hey guys, the game's looking awesome! I'm part of the $15 tier and I was wondering if we get to be part of the alpha or beta. If not, then when is the game set to come out? I'm dying to play it!

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      Creator ryan shoemake on February 14

      thanks, cant wait for the full release of the game, i havnt played the recent build but i was enjoying one of the older builds quite a bit. keep up the good work

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      Creator Pixelscopic on February 11

      @Ben Crowley: We are preparing build 0.6.1 for submission! Quite a jump since the last build, but we had to do some major refactoring - the next KS update will go live when the 0.6.1 is publicly available and will contain a plethora of what's new, what took so long, and what's next!
      @Ryan Shoemake: To save on shipping, our original plan was to ship physical goods when the game is finished (i.e. 1 shipment per person) but since the finishing part has taken so long, we are talking about going ahead and making multiple shipments per person if necessary to go ahead and get some of the goods out - they don't do us much good just sitting here in the office.

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      Creator Ben Crowley on February 10

      Are any progress updates available on the next alpha?

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      Creator ryan shoemake on February 10

      hi everyone, i have not been keeping up with this as well as i should, but have they announced when they are going to ship the items for backers like the t-shirts and such, just wandering

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      Creator Pixelscopic on January 2

      Hey, Hepburn3D!

      Thank you for the compliments! We're glad you're enjoying the game!
      On the control issue, holding the attack button will be used for charge attacks. There will also be combos, so the system serves some purpose as of now.

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      Creator Hepburn3D on January 2

      Played some of the alpha. Is very good. I kinda feel like you need a click and hold ability so you can kind of slash and keep things back rather than hammering the left mouse button. Even if it did less damage it would be good. You'll probably say that's in the game. I'll keep messing around. keep up the good work

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      Creator Hepburn3D on December 18

      Thank you :D

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      Creator Pixelscopic on December 17

      Sorry about the typo.

      *This should help you access the Humble Store.

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      Creator Pixelscopic on December 17

      Hey, Hepburn3D! We've sent you an email with some directions. This should help you access you Humble Store.

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      Creator Hepburn3D on December 17

      Hey Pixelscopic. I'm a $30 backer and been AWOL for a while. I've dug through my emails and can't find anything about how to access the Beta. Am I able to access it or am I being a pleb?

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      Creator Pixelscopic on October 11, 2013

      Hi, Bobbbb. You posted this on the forums, too - correct? Sorry again that you are having problems. We will respond to you more fully there, since we can have a longer conversation and find out what we need to fix so you can play the game. http://forums.pixelscopic.com/feedback/camera-issues-252/new/#new

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      Creator BOBBBBBBBBBBBB on October 11, 2013

      Just tried out the game an unfortunately I can't play it. I get motion sickness and the sorta wavy camera, the way it lags behind where the character is then slowly centers back on the character, it just really makes my motion sickness act up in the worst ways. I can't play it for more than 5 minutes without feeling like I need to hurl. So I humbly request you look into adding a camera option so it's static on top of your character the entire time, if at all possible. Otherwise I fear I will have helped fund a cool game without ever being able to play it.

      Thank you for your time and consideration.

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      Creator Nigel Lee on September 9, 2013

      Ack, late reply. Will provide more feedback there! Thanks for the reply (:

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      Creator Pixelscopic on September 6, 2013

      @Nigel Lee - I would also be interested to know which characters class(es) you feel are too slow, and if you are talking only about movement speed or also about attacking, etc. Hope to hear from you on the forums!

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      Creator Pixelscopic on September 6, 2013

      Note - the board linked in the previous comment is Alpha-only board, so you may not be able to access it if you aren't an Alpha Backer, or haven't made a forum account as an Alpha Backer.

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      Creator Pixelscopic on September 6, 2013

      A few people have commented on the speed of characters - it seems that some people like it, but it's too slow for others. We can easily modify the characters' stats for acceleration and top speed, and will continue to balance the game as we move forward. We are definitely taking your comments (and the comments of others) into consideration. If you'd like to participate in some further in-depth discussion, feel free to hop on our forums (specifically this board: http://forums.pixelscopic.com/feedback/ )

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      Creator Nigel Lee on September 6, 2013

      Hi there, I know it's alpha and all but, am I the only one concerned about how sluggish the controls and movement of the character are?

      The ambience, music and graphics are all pretty great fyi, but are there any plans to tighten the movement? Perhaps not having a slide effect after one has finished moving etc.

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      Creator Pixelscopic on September 5, 2013

      It will be coming at some point in time during the Beta - probably not for the first build but most definitely before the last build!

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      Creator d10sfan on September 2, 2013

      Will Linux support be coming to the beta?

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      Creator Pixelscopic on August 29, 2013

      Yes indeed, and thank you! We'll be sending out an update soon to let everyone know!

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      Creator Kipp Corman on August 28, 2013

      Delver's Drop was greenlit, congrats :D

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      Creator Pixelscopic on August 12, 2013

      @ddbelyea @Luis @DeafTard: It will be worth the extra time for sure!
      @Kenny Williams: Just looking at it quickly, it sounds like you must be Ouya exclusive for 6 months as well as not have run a KS yet, so we are out on both accounts I think.

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      Creator Luis Arriaga on August 12, 2013

      Since they are making Twice the game, having to wait a few more months for more content due to the games success is a given. Honestly the demos are great and it shows that they are not slacking and truly getting the game to be all that we want and would expect. I cant wait to see the final product at the end of the year.

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      Creator DeafTard on August 11, 2013

      good to read that this game is still being released this fall/winter! woot!

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      Creator Kenny Williams on August 11, 2013

      Don't know if this has been asked but have you gone to Ouya to see if they would match funds for DD? They recently put out and announcement saying they would match investment funds up to $250k. http://www.joystiq.com/2013/08/09/ouya-giving-1-million-to-kickstarters-through-free-the-games-fu/

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      Creator ddbelyea on August 11, 2013

      meh. what's a month or so. A holiday release is always fun. That way we can gift some copies to friends.

      Also, a few days from 3 days ago for the alpha sounds pretty soon. Can't wait!

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      Creator Pixelscopic on August 8, 2013

      Since the Alpha was pushed back (fyi it should be released within days of this post), we announced via one of our updates that we anticipate all milestones will have to be pushed back by a month or so. We will try to catch up to an October release, but it will more likely be November/December. We will keep everyone posted as the game progresses or when we have an official release announcement. Expect more info very soon as we release the Alpha and prepare for PAX Prime!

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      Creator Michael Compton on August 8, 2013

      Is DD still on target for an October release?

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      Creator randomcitizenx on August 2, 2013

      Nevermind, I just needed to look closer =\

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      Creator randomcitizenx on August 2, 2013

      I've been out of pocket for a bit (moved and got a new job) so it seems I missed out on how to get my Humble Download page. Anyone able to give me some info?

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      Creator Pixelscopic on August 1, 2013

      @Douglas Reed: There is information on how to fix this on the forums: http://forums.pixelscopic.com/alpha/pre-alpha-demo-v0-2-2-(pax-east)/ Apologies for the delay in response, I thought I responded to this ages ago but apparently not :(

      @David Sweeney: Very, very soon. We keep the most up to date details on status and what not on the forums - although over there, beyond the extra details, it just says very very soon too :)

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      Creator David Sweeney on August 1, 2013

      So any news on the release date of the actual alpha build?

      The pre-alpha is up i know but that was released a few weeks ago and was not considered the true alpha.

      Am I right on this or is the download on humble the alpha we were waiting for?

    38. Strange%20-%20copy.small

      Creator Douglas Reed on July 19, 2013

      I've attempted installing the Humble PreAlpha several times now, and it refuses to run. Everything seems fine, but when I go to play, I receive an error message stating "This application has failed to start because XINPUT1_3.dll was not found. Re-installing the application may fix this problem" however no matter how many times I re-install, I get the same error. Is this a common occurrence or does the problem lie with my computer?

    39. Twitter_pxs_profile_logo.small

      Creator Pixelscopic on July 4, 2013

      @Nezumi: We have a filled out survey from you on file. Did you have issues getting your Humble download page or would you like to change any of the info in your survey? In either case, please email us via ks@pixelscopic.com and we will get you sorted.

    40. Missing_small

      Creator Nezumi on July 4, 2013

      I'm not certain I caught the survey email and responded while the survey was available. I have a digital-only tier, so... Erk?

    41. Twitter_pxs_profile_logo.small

      Creator Pixelscopic on June 27, 2013

      Ah, yes. We noticed that, too. It doesn't mean anything significant, unless (like I was saying) we have a secret fan at Valve. :)

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      Creator Kipp Corman on June 27, 2013

      No, I meant it was on the actual Steam launcher.

    43. Twitter_pxs_profile_logo.small

      Creator Pixelscopic on June 27, 2013

      I think we might have seen this a while back - do you have a link? If it's what I was thinking of, it's just a random appearance... or maybe someone in valve's web department likes us?

    44. Missing_small

      Creator Kipp Corman on June 26, 2013

      Just thought I would share that if you go onto Steam and click learn more about the steam trading cards and then rewards, about a little more than halfway down the page there is a Greenlight Showcase and the game is Delver's Drop! Could this mean something?

    45. Twitter_pxs_profile_logo.small

      Creator Pixelscopic on April 18, 2013

      Yeah, we'll agree that Greenlight is a kind of strange, closed process. But we did recently talk (in person) with some Valve representatives at PAX, and I can totally vouch for the fact that they are trying to do what is right for both their store and the community, and developers as well... because if they do what is right for the store and community, hopefully developers' games will sell best that way. I still have some complaints about the process, and was able to voice some opinions, and they had very reasonable responses - it all made sense. So while you and even I find Greenlight a bit frustrating, and I think even Valve would agree that it is not the *best* solution... I do totally believe they are committed to eventually finding the best solution, and that they are trying to do the best they can in the meantime until that solution is found.

      And the reason for not releasing much information (I believe) is that they don't want the information to skew people's perceptions of the game. They want them to be voted just on the merits of the game itself, the video, etc. Which I can respect, although I think they might be *too* careful to keep their metrics clean, which has inherent problems if the community finds Greenlight so obscured that they don't even get involved. So that is my one big complaint - but at the same time, Valve is a business, and I'm sure their business model makes way more sense than whatever would be convenient for Pixelscopic :)

    46. Missing_small

      Creator ddbelyea on April 18, 2013

      I'm really starting to dislike steam greenlight. I really don't understand why they can't have an x% of the way there progress bar. I mean, I guess it is probably a little fuzzier than that, but they should at least release number of Yes's once something gets 'lit, so that you have a general idea of how many votes it takes. Releasing no information makes it seem shady, like you're supposed to slip them some money or something.

    47. Twitter_pxs_profile_logo.small

      Creator Pixelscopic on April 17, 2013

      We just checked after the pulled in the new batch, and we are #58. Not too bad! We probably need to release some more gameplay footage and get some additional press in order to get closer to the top 10 by release, but that should be no problem... we have lots of things in mind to roll out in the coming months :)

    48. Missing_small

      Creator Diego GdV on April 17, 2013

      Delver's drop didn't make it through greenlinght in today's batch :( honestly think it deserve's it more than some of the games there.

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      Creator VacantPsalm on April 16, 2013

      Lawl, no prob, take your time. It's not like I'm having a baby here and need your forums and character art to set it on or else it'll explode.

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