Bloxels is "Co-Creation"
Hello all! This is our first big content update coming off a huge first two days. We're excited to have over 300 backers (YOU) and are well over 50% of the way toward our goal.
We've been receiving a ton of awesome responses on Bloxels, and most frequently we are hearing two things very encouraging things,  “Awesome for kids getting into game design and huge learning potential, show us more.” and  “Will there be more game types we can build with Bloxels? Show us more!”
We hear your feedback and hope that this post is helpful in mapping out how Bloxels is a hugely relevant learning tool and to share more on our pipeline for game development after we release our first game, B.R.A.V.E. Squad. As our story develops, please continue to let us know what you think, share with us your input on how we are crafting the message around this complex but awesome product, and most importantly keep sharing what we are building!
So first off, we want to show you why Bloxels is an amazingly powerful experience for kids, and it's all about what we've seen working directly with them.
Kids Getting into Game Design
The following video is from an play test session we did in Hillsboro, MO a few weeks ago. A huge thanks to the students and teachers there for letting us share this experience.
What you just saw was something our friend at co.lab, Esteban Sosnik, explained to us as a great example of co-creation – group discussion and strategy, teamwork, trial and error, iteration & more. We really like that term, and think that it captures the learning value of Bloxels without having to push it “on the front of the box” as an educational game, something we believe doesn't help sell learning experiences well to kids. And most importantly it's all wrapped in fun!
We'll be sharing more of these types of videos along the way. We're also shipping out a few sample boards to some of you as part of our Bloxels NOW! reward package and hope you'll share your own experiences in photos, video or text.
If you're interested in testing and sharing your experience but just don't have the means to contribute at this level, let us know! We're going to set aside a few extra of our sample gameboards to send your way for a few days - we already have two box sets going out today.
More Game Types
Next, we mentioned MORE GAMES as one of the common questions we are seeing.
Our team (all 7 of us!) are hard at work on B.R.A.V.E. Squad, the first game for Bloxels, built around a game style that we think works very well for our first fully Bloxels-supported game. However, we sat down today and talked about all the excitement and the interest in the larger potential of Bloxels as a game creator and learning tool - something we're excited about too. We've decided that during the Kickstarter we're going to build a few prototype games using the Bloxels gameboard to show off the longer term potential in your Bloxels Box Set.
Below is a video from Mark and Rob after spending a bit of time last night on a music generator concept game for Bloxels. You'll see Mark holding the gameboard up to our testing camera and it's reading the placement and color of the blocks to generate sounds! It has a ways to go as you'll see, but the idea is that each block color will represent a different instrument, the order of the blocks will define the sequence, and the height will define the range.
Also check out the video again – in the background you'll see something else we're prototyping. Josh pulled out our original 20x20 gameboard (which we decided this was too big for our first gameboard so we reduced it to 13x13) where he recreated the original Pac-Man level. We're working on a game like this as well. Expect more footage on these games soon.
So when will we release these games? They are just concepts for now, but we hope they show you some of the exciting new games coming in the future for Bloxels.
We want to hear your ideas! What game styles would you be interested in us prototyping and why? Want more learning based games, more programming based games, or just more silly games that you have you thought of for Bloxels? Please post in the main page so we can come up with a new ideas as a community and make Bloxels even better.
Other Bloxels Happenings
Rob Bennet, our CTO, will be speaking on a panel at Wizard World's Comic Con in St. Louis this coming Sunday, titled "How to be Impactful in Game Dev". Click here for more details and here is link to the event website, and if you are there keep an eye out for Rob and others for our team.
We shared a link today of our recently completed B.R.A.V.E. Squad for Bloxels Guide Book – a fancy term for instruction book. check it out if you missed it!
That's all for now. So excited to have you on board, exploring the next generation of Pixel Press with us.
- The Pixel Press Team