In a nutshell Gweje is a combo board/roleplay game suitable for 2-4 players - ideally a gang/family of four - aged 6+. Depending on number of players and your activity, a single play can take from 60 minutes (we consider the standard mode as 1-2 hours).
What kind of magic is it? What kind of magic is it? There's magic underneath and out! For the first time ever, a tabletop game introduces figures that move automatically along their paths. This surely adds some magic to your usual boardgaming experience, and is the feature the most of our efforts went to. How does it work? How does it work? To make sure the game will delight and serve the generations, we came up with an extraordinary form. The set is enclosed in hand-made hardwood box, with engraved and painted lid. This makes the game a precious, treasure chest-alike family heirloom. You can get one of first ever produced sets by supporting us!
Select the "The Emperor" reward to get all of the following: Gweje Kickstarter Founder's Edition game - not only you will have the game a couple of months before others; this special edition comes with copper label fixed on the case and printed & signed certificate, both confirming serial number and your contribution to our success; Your name highlighted in-game - it will be displayed on screen after pushing buttons in a secret combination; Gweje theme T-shirt - quality print on black; Set of 4 game figures; 4 logo stickers - some printed swag. This reward is limited to just 99 supporters, reserve one for yourself early! (Kickstarter Founder's Edition sets will carry serial numbers within range 1-99. Open-sale games will be serial-numbered starting from 100. and also shipped with certificate.)
Storytelling What's the second-best thing about Gweje? Well, we like to think that playing it is more important than winning it. Thare's no big strategy or skill-based mechanism involved. Instead, we emphasise using your own imagination and having fun to progress the game.
The game will be more expensive than most of tabletop titles, because of innovative mechanism inside and amount of handcraft involved (we are going to assembly all elements in-house in the UK). That said, we want as many people as possible to enjoy the game. Being on Kickstarter is a great way to make this happen, as we offer a special, more conservative version of the game in return of your pledges.
Grzegorz cares about the mechanical works of the game as well as crafting the case - he will make sure the killer feature works as intended and every set look and feel like an artifact. Kamil knows how to wire up the electronics that reside under the surface (magic lies there, too!), and will organize material and equipment sourcing, other works on software that powers all the project, came up with some of the game rules, and will maintain most of online stuff such as Kickstarter communications and future e-commerce site. The GWEJE case at different phases of assembly and painting.
What we've done During past year, we came a pretty impressive way from just a rough idea to a physical thing that ensured us a game that looks and works like in the movie can be made and offered to the public. A case was prepared (see photos showing the progress in crafting) as well as a prototype of the electronics, based on Raspberry Pi. We tested how buttons, LCD screen and electric motors can be wired together and programmed around game rules. We thought about our capabilities for serial production. And finally, we decided to launch the game on Kickstarter and learned a lot of new things about the product and its prospects simply by preparing the campaign.
The GWEJE Team
Risks and challenges
Anyone waiting for the finished game should be aware that it might look a bit different than presented prototype. This is for the good, however - we will iterate on the design until "feeling" and theme is the same as in the prototype, and the case has even richer and more detailed decorations!
We can't deny this is the first hardware, product-driven project for us. While each of the members has complementary skills and we are optimistic about the outcome, we know it will take some time initially to prioritize and synchronize our efforts. A successful funds collection will enable Grzegorz and Kamil to switch to full-time collaboration on mechanics and electronics, and will be supporting them remotely with the software.
A variety of rewards is offered, including print, plastic figures, t-shirts, and finally wooden case games. This means we will depend on multiple suppliers, and there is a possibility of unexpected delays with some of them. In such situations, we'll make sure you know what happens and when you can eventually expect your rewards coming.
The two things that help us stick with the promised dates are: 1) Setting pretty generous deadlines and hoping to deliver early; 2) Starting production of ALL rewards right after campaign ends, so the higher rewards don't depend on lower-tier ones.
Questions about "will this work" are mostly adressed by our prototype. We could foresee some challenges while working on the final shape hardware (for example, picking the right parts or developing assembly process - nothing that could "kill" the project), but at the same time Grzegorz and Kamil will be 100% dedicated to dealing with them.
We feel like trying to introduce somewhat new, "richer" type of board game to the market, and we're not certain yet how the hand-crafted, high-value product will fit it. This obviously doesn't affect the Kickstarter deal, but we wanted to share our expectations for the future demand.Learn about accountability on Kickstarter
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