Project image
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$369
pledged of $8,000pledged of $8,000 goal
21
backers
Funding Unsuccessful
The project's funding goal was not reached on Sun, June 2 2013 10:16 PM UTC +00:00
$369
pledged of $8,000pledged of $8,000 goal
21
backers
Funding Unsuccessful
The project's funding goal was not reached on Sun, June 2 2013 10:16 PM UTC +00:00

About

So, what is it?

Project Juggernaut is an award winning top-down, zombie shooting game brand new from PigDug Studios! In Project Juggernaut you play as a gun-toting Juggernaut, dropped into high profile zombie infestations by the government.

Lets break it down!

Project Juggernaut is currently only on MAC and PC, but we will hopefully be porting to Linux, Tablets and maybe  even PS VITA although we aren't 100% sure on the last one.

In Project Juggernaut we went for a more interactive feel to be able to involve the player as much as possible.

For Example:

  • You can turn on the stoves in the kitchen and use the flame it produces to provide light for a period of time until it runs out of fuel.
  • Push tables, chairs, trashcans or any movable object to block doorways and barricade rooms from the mass zombie horde.
  • You can find an electric breaker and recharge your flashlight, although you need to be careful because they might be in dangerous areas.
  • In the infirmary of the prison there are lots tables that you can buy med-packs and defibrillators on, to heal you and your buddies.

Project Juggernaut also has a puzzle aspect because some doors are locked and they need you to find keys. There also are secret rooms that are hidden from plain sight.

Recharge your flashlight!!
Recharge your flashlight!!
Buy lots of different guns! Turn on the stoves in the kitchen!
Buy lots of different guns! Turn on the stoves in the kitchen!

Who are you guys? 

Project Juggernaut is being developed by PigDug Studios, a small team of hardworking student programmers, modelers, artists, and designers. We operate out of our studio in Dayton, Ohio. We are working toward providing high quality, low cost games for everyone to play.

Here at PigDug Studios all of our programmers have won multiple awards in both programming concepts and game design.

How can I contact you?

Facebook - www.facebook.com/PigDugStudios

Email - pigdug.gaming@gmail.com

Gameplay

Project Juggernaut is played from a top-down perspective. It aims to put a little bit of fear into the player, all while remaining enjoyable to play. The finely tuned lighting engine developed by our Lead Programmer, Alex Snyder, really adds an atmosphere of horror and mystery to the gameplay. You can't see the zombies coming. You won't know where they are, or how many of them there will be. 

But you aren't all alone. Project Juggernaut lets you play with up to three friends over LAN and through IP address connections.

If we meet our initial goal the following game modes will be implemented to the game:

  • Survival: Horde based mode where you and your friends hold out as long as possible against the mounting zombie horde.
  • Deathmatch: Pit yourself against friends in a team-based Juggernaut showdown. Two players per team; last team standing wins the game.
  • Free for All: Similar to Deathmatch, you fight your friends. There are no teams, and there are also zombies to fight. All the fun of pwning n00bz, with all the fear of zombies trying to gnaw your face off.

As well as these game modes, we will include the following:

  • 25 guns
  • 10 maps
  • 2 Zombie types (fast and slow)

Timeline

This is a basic timeline to show our process toward completing the game.

  • Storyboard Gameplay March 2013 (Done!)
  • Assign work within company March 2013 (Done!)
  • Playable Alpha Version April 2013 (Done!)
  • Troubleshooting and Debugging Alpha May 2013
  • Playable Beta Version May 2013
  • Troubleshooting and Debugging Beta with the Community (that's you!) May 2013
  • Game Release Date June 2013

Note: Timeline is subject to change.

Project Juggernaut Audio

Into Darkness! - This is our current song in the main menu. We were looking for a offputting sound that makes you feel alone and at the end of days! I think we got the sound! This was composed, mixed and recorded by Warren Snyder.


Project Juggernaut Images 

Shooting guns for the sound!
Shooting guns for the sound!
Recording Squeaking Sounds
Recording Squeaking Sounds
Gun Sound Recording!
Gun Sound Recording!
Marketing team hard at work on marketing stuff! (Designing a brochure)
Marketing team hard at work on marketing stuff! (Designing a brochure)
Early Project Juggernaut Lighting Engine Math!
Early Project Juggernaut Lighting Engine Math!
Storyboarding Juggernaut
Storyboarding Juggernaut
Early Alpha Gameplay
Early Alpha Gameplay
Alpha Gameplay
Alpha Gameplay
Playable Alpha
Playable Alpha
Zombies are dangerous!
Zombies are dangerous!
Intense cooperative gameplay!
Intense cooperative gameplay!
Project Juggernaut poster used at our showcases!
Project Juggernaut poster used at our showcases!
Main Menu
Main Menu
Options
Options
Host servers in game without 3rd party programs!
Host servers in game without 3rd party programs!

Note: All gameplay pictures are works in progress. Textures, images, and sprites may not be indicative of the final product.

Stretch Goals!

Previous Games

Two of our game design awards come from Shawnee State University where we got 1st and 2nd place in a game design competition! Project Juggernaut's prototype version got 1st place, and Slayer 2 came in second!

Slayer 2 Intro Screen
Slayer 2 Intro Screen
Slayer 2 Gameplay
Slayer 2 Gameplay

Unfortunately we did not have the proper funding to keep the servers running and we had to discontinue Slayer 2, but hopefully we will return with it's sequel soon!

Risks and challenges

We need your help to make this game into an excellent, polished experience. We don't want to put out a half done game, and we won't release the game unless it completely meets our expectations. To do this, we'll need some funding.
Creating enjoyable experiences takes time and resources, both of which are in short supply.
We have the talent. We are made up of a group of dedicated, award winning programmers (Shawnee State University Game Design Competition, BPA), as well as talented sound artists, modelers, and visual artists.
However, the talent can only take us so far. We need funding for IDEs, modeling software licenses, server hardware, computer hardware, and money to make up for the simple time-cost of programming and designing.
If we raise enough, we will have a dedicated team of designers to keep pushing out content for our games through regular updates. That means more maps, more guns, more zombies, and more fun.

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Support

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    Name in the credits as a contributor plus a digital copy of Project Juggernaut upon release.

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    Project Juggernaut soundtrack
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    Project Juggernaut Ultimate Edition! Comes with all previous prizes as well as a Poster, mug, a hard copy of the game with concept art, and Diamond Supporter recognition in the game’s credits, and exclusive chat with the developers either face-to-face or via webcam depending on location.
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    We will advertise you or your company in the game with a logo or something we come to a consensus with.
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Funding period

- (30 days)