So, what is it?
Project Juggernaut is an award winning top-down, zombie shooting game brand new from PigDug Studios! In Project Juggernaut you play as a gun-toting Juggernaut, dropped into high profile zombie infestations by the government.
Lets break it down!
Project Juggernaut is currently only on MAC and PC, but we will hopefully be porting to Linux, Tablets and maybe even PS VITA although we aren't 100% sure on the last one.
In Project Juggernaut we went for a more interactive feel to be able to involve the player as much as possible.
- You can turn on the stoves in the kitchen and use the flame it produces to provide light for a period of time until it runs out of fuel.
- Push tables, chairs, trashcans or any movable object to block doorways and barricade rooms from the mass zombie horde.
- You can find an electric breaker and recharge your flashlight, although you need to be careful because they might be in dangerous areas.
- In the infirmary of the prison there are lots tables that you can buy med-packs and defibrillators on, to heal you and your buddies.
Project Juggernaut also has a puzzle aspect because some doors are locked and they need you to find keys. There also are secret rooms that are hidden from plain sight.
Who are you guys?
Project Juggernaut is being developed by PigDug Studios, a small team of hardworking student programmers, modelers, artists, and designers. We operate out of our studio in Dayton, Ohio. We are working toward providing high quality, low cost games for everyone to play.
Here at PigDug Studios all of our programmers have won multiple awards in both programming concepts and game design.
How can I contact you?
Facebook - www.facebook.com/PigDugStudios
Email - firstname.lastname@example.org
Project Juggernaut is played from a top-down perspective. It aims to put a little bit of fear into the player, all while remaining enjoyable to play. The finely tuned lighting engine developed by our Lead Programmer, Alex Snyder, really adds an atmosphere of horror and mystery to the gameplay. You can't see the zombies coming. You won't know where they are, or how many of them there will be.
But you aren't all alone. Project Juggernaut lets you play with up to three friends over LAN and through IP address connections.
If we meet our initial goal the following game modes will be implemented to the game:
- Survival: Horde based mode where you and your friends hold out as long as possible against the mounting zombie horde.
- Deathmatch: Pit yourself against friends in a team-based Juggernaut showdown. Two players per team; last team standing wins the game.
- Free for All: Similar to Deathmatch, you fight your friends. There are no teams, and there are also zombies to fight. All the fun of pwning n00bz, with all the fear of zombies trying to gnaw your face off.
As well as these game modes, we will include the following:
- 25 guns
- 10 maps
- 2 Zombie types (fast and slow)
This is a basic timeline to show our process toward completing the game.
- Storyboard Gameplay March 2013 (Done!)
- Assign work within company March 2013 (Done!)
- Playable Alpha Version April 2013 (Done!)
- Troubleshooting and Debugging Alpha May 2013
- Playable Beta Version May 2013
- Troubleshooting and Debugging Beta with the Community (that's you!) May 2013
- Game Release Date June 2013
Note: Timeline is subject to change.
Project Juggernaut Audio
Into Darkness! - This is our current song in the main menu. We were looking for a offputting sound that makes you feel alone and at the end of days! I think we got the sound! This was composed, mixed and recorded by Warren Snyder.
Project Juggernaut Images
Note: All gameplay pictures are works in progress. Textures, images, and sprites may not be indicative of the final product.
Two of our game design awards come from Shawnee State University where we got 1st and 2nd place in a game design competition! Project Juggernaut's prototype version got 1st place, and Slayer 2 came in second!
Unfortunately we did not have the proper funding to keep the servers running and we had to discontinue Slayer 2, but hopefully we will return with it's sequel soon!
Risks and challenges
We need your help to make this game into an excellent, polished experience. We don't want to put out a half done game, and we won't release the game unless it completely meets our expectations. To do this, we'll need some funding.
Creating enjoyable experiences takes time and resources, both of which are in short supply.
We have the talent. We are made up of a group of dedicated, award winning programmers (Shawnee State University Game Design Competition, BPA), as well as talented sound artists, modelers, and visual artists.
However, the talent can only take us so far. We need funding for IDEs, modeling software licenses, server hardware, computer hardware, and money to make up for the simple time-cost of programming and designing.
If we raise enough, we will have a dedicated team of designers to keep pushing out content for our games through regular updates. That means more maps, more guns, more zombies, and more fun.
- (30 days)