About this project
HERCULES - The Untold Stories
3D Action-Platformer Adventure in the world of Greek mythology.
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HERCULES - The Untold Stories is planned to have a digital release on PC (via Steam), and if lucky, on both PS4 and Xbox One, depending on the budget.
HERCULES - The Untold Stories is an Action Platformer Adventure Indie Game inspired by classics, like Dynasty Warriors, Tomb Raider, Prince of Persia and God of War. Its combat system includes hack-n-slash sequences, mind-boggling puzzles, acrobatic challenges through deadly traps, and the Time-Swap system where you can on the fly travel back and forth between the past and the present.
Throughout the game lies an amazing story. You will play the role of Hercules, the illegitimate son of Zeus, in a completely different storyline compared to the Greek mythology. Alcmene, his mother, is murdered after she receives the wish-fulfilling gem bestowed by Hera. Meanwhile, Zeus and the other gods on Mount Olympus disappear mysteriously. What has happened?
HERCULES -The Untold Stories takes you into a world of intriguing attempts through timeless incidents, where past events are untold by the intertwining of the past and the future and their influence on each other.
You will adventure through 9 mythological levels, from the forests, palaces in the world, to the vast fields of landlords. It’s full of places with more than 50 types of enemy, with legendary mythological creatures, like Cerberus, Minotaur, Chimera, and Dragons. You will also receive help from various NPCs, from the gods, as well as the demons, who appear in the levels, after completing their quests, of course. Hercules himself has effective combos and special skills, which you can either learn from the NPCs or purchase in the game shop to fight for the glory.
The most important thing is that HERCULES - The Untold Stories is not just an idea or a plan on paper. We have completed the programming for most of the game’s features, including:
- Time swap system
- Platform movements: jump, double jump, climb, roll, slide, swing...
- Combat: combos, enemy AI, skills, effects...
- Adventure features: talk system, quest, inventory, item crafting, usable items...
- Puzzles: drag, push boxes, levers, traps...
- Menu and others.
We have combined them in one prototype so you can test and give us feedback to improve. We also have the most number of characters, objects, and scenes that are needed to build a whole, complete game.
The game will be finished and sent to you on 15th Nov 2017.
HERCULES - The Untold Stories is a balanced mixture of essences of the Beat‘em up genre, Platform and Action Adventure, and it inherits the most awesome features of Dynasty Warriors, Tomb Raider, and God of War, combined with the Time Swap feature to create one unique, fresh, new gameplay.
When Hercules acquires the ring made from the hair of Chronos, with one punch to the ground he will shift to another point in the time stream.
When the time changes other things will change too. There will be things that are no longer here now, new objects will appear at another place, items will wear out, while some creatures will grow and evolve. You must use those differences, or you must create similar differences by yourself by intervening in the past, to find a way to pass through obstacles at the present for example.
Along with basic skills, such as roll, dodging and shield blocking, Hercules has various combos to satisfy the desire of extreme hack-n-slash actions. He can also learn different powerful, special skills, such as dealing AoE damage, healing, ranging attacks... from NPC or by buying scrolls at the shops (where you can also buy equipment, new weapons, and combat support items).
When in combat, Hercules can use Time Swap to avoid the incoming attacks or quickly sneak around to the back of tough guys, thereby gaining advance strategy positions.
You will be challenged by the struggled jumping of traditional platformer games, and sometimes you have to combine multiple skills, such as clinging, double jumping, sliding, or even using skills to pass through.
And yet, there are challenges that may only pass through in the past and you will have to use the Time Swap. But be careful, as a lot of traps await!
Besides the main story, which contains many secrets and questions that need to be solved, the NPCs also have their own stories and missions that fit in the Adventure style, with dialogues, inventory system, collectible items, combinable and usable items.
You have to take advantage of Time Swap to find lost objects, or you have to undertake actions in the past to create new objects in the present and so on.
Also, you will meet the familiar puzzles of boxes pushing, levers, pathfinder, and secret areas like in Tomb Raider.
You can play our prototype right now to have some fun :D There're two reason we release this prototype:
1. Showcase for Time Swap - Puzzle features of the game.
2. We need your comments and feedback, especially for the input that we're not quite pleased with it. :p
Before downloading, please be informed that this is only a prototype of the game and everything is not final, we're not at the testing and bug fixing yet so although we've been doing it very carefully you might find some bugs, please report it to us :D thank you so much.
We will continuously tweak and polish the game after each of your feedback, comments, ideas or critics, to make it as best as possible :D
The game is based on the mythology of Hercules, but because of a twisted-time event, the story has completely changed!
Alcmene carries the baby of Zeus, the supreme god of Olympus. Hera, wife of Zeus, out of jealousy, gives Alcmene a wishing pearl when Convention she is giving birth. Alcmene names her son Hercules (the halo of Hera), to appreciate her generosity.
It is rumored that the Hera pearl holds the ability to turn any dream into reality. Thus, not long after, Alcmene is mysteriously murdered and to arouse further curiosity, the pearl disappears. Thus, Hercules, the orphan with mystical powers, is raised and trained by Chiron. On growing up, he becomes extremely mighty and lives for his only goal: to find and destroy the enemy who killed his mother and cousin.
In a separate scene, Zeus suddenly disappears, as he used to play with beautiful girls, when he descended upon earth. But this time, he disappears for so long that panic starts spreading over Olympus, and then, Mars, Hades, and other ancient powerful gods also disappear without any trace. Hera then descends down on earth with a mystic water bottle in hand, which she gives to Hercules with a mission: investigate everything.
During the journey, Hercules rescues a female shaman, Shea, who accompanies him throughout the journey. But what is the true identity of the sorceress? Is the death of Alcmene and Zeus’ disappearance related to each other? Where is the wishing pearl? What will it be used on? Is Hera the instigator or nothing more than a tiny bone of gigantic forces under whose shadow hides the truth? Let’s explore little by little!
I am dying to tell you the rest of story! XD. But I can only say that the game will have several different endings, depending on your choices and the items you collect along your adventure.
Hercules: The illegitimate son of Zeus. Hercules’ mother dies when he is less than 10 years old. He is trained by Chiron to become a warrior, simmering with revenge on those who killed his beloved mother. When Hercules comes to know of his father’s disappearance, he accepts the offer of Hera, which is to set out to find his father and the missing pearl.
Shea: A female shaman rescued by Hercules on his journey. She admires Hercules and wants to accompany him in finding the whereabouts of Zeus and Alcmene’s murderer. However, Shea has many secrets that are yet to be revealed to Hercules.
Hera: The queen of the gods and the wife of Zeus, she resides atop Olympus. She is also the stepmother of Hercules. When she hears that Alcmene is pregnant with Zeus’ baby, Hera gives her a wishing pearl as a gift. But, what is her intent behind this?
Chiron: He's a centaur, the master of heroes, and the son of Chronos. His battle skills are not lost to his adoptive father: Apollo. When Alcmene is murdered, Chiron adopts Hercules and trains him to become an outstanding gladiator.
Besides, you will meet other familiar Greek and Roman mythological characters, like Zeus, Venus, Demeter, Poseidon, Hades, Chronos, Moirai and others on your journey.
We're getting stronger, LeeJun has joined in :D Her Venus and Athena concepts:
HERCULES - The Untold Stories will guide you to the mythological world through various levels, from Olympus Mount, Hera’s Garden, to the deep Underworld of Hades.
With moving skills, like scroll, slide, glide, and block, you have many ways to deal with the enemies’ attacks at a high frequency in each level. Hercules has various combos and incredible powers, which will pleasure your thirst to beat the creeps up, hack them down and slash their asses!
In addition, you can learn 10 more powerful special moves for different uses, like the AoE skill, long-range attack, heal, stun, knock and more. Combined with Time Swap, you can teleport to different times to dodge and sneak behind the enemy, as well as choose diverse strategies.
Along with the battle, you have to pass through some points in the levels with platform jumping techniques. Sometimes, you have to use Time Swap to find the way to go forth. The divine power of Hercules is also effective in creating new paths.
The levels are interconnected and the player can freely move back and forth between them to discover all the secrets. For instance, you can potentially double jump to go back to previous levels to go to places that were previously inaccessible with a normal jump.
At the end of the levels, you’ll encounter a big boss (huge boss sometimes ^.^), and each boss requires a specific tactic to be killed. However, in HERCULES - The Untold Stories, the final boss is not among the most powerful creature in the game. You need to have powerful weapons and collect enough useful skills and items to beat the Dungeon Monsters, who are tougher than the final boss.This strategy created the game’s replay value.
The core and model assets of levels are ready, from the caves, temples, to the vast meadows in the Underworld. Over 50 types of unique monsters, completed with animations, are waiting for epic, glorious battles.
In HERCULES, a lot of advanced programming techniques, such as IK Mecanim, Locomotion Actions, Raytracing, Footstep, and Ragdoll System have been used to help Hercules climb, jump, and fight. Many of the post-processing and particle effects that were used for the skills and Time Swap system are more remarkable.
We are a small but experienced team, coming from various game companies. But it is a waste of time to brag about our abilities if the products are not good, so just estimate the prototype.
Update: the team is growing, we now has more members, LeeJun and Tan Nguyen :D
We are passionate about gaming and game development. We are fans of God of War, Tomb Raider, Dynasty Warriors. Our highest target is to mix their strong values to make an exciting and interesting game. However, we also pay attention to the financial aspects and unexpected challenges. We will do what is necessary to create a good game in order to deserve your support.
We provide a balance to budgets as demonstrated below:
Risks and challenges
The biggest challenge is that what we ask from the gaming community is just a part of the expense, not the entire cost, as the rest is bore by the group itself. So controlling income and expenditure must be very strict and we will use the best of each penny favored by you.
As you can see, we have completed a large part of the game within quite a small budget, so we have somewhat accurately predicted the whole costs. But we also know that many more things are to be handled, such as making boss battles, generating more advanced quality gaming when funding allows, and fixing unexpected errors that always happen in one way or another.
Level designing is also a challenge for both game designer and graphic designer, cos the Time Swap feature allows player travel between the present and the past, so it likes we have to make 2 levels in just 1 level and the level's objects link together in various ways.
These things can slow down the production schedule, but with your support, we believe that we will succeed and create an expected game product.Learn about accountability on Kickstarter
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