The Wind and Wilting Blossom
Battle yokai and navigate the war-torn lands of a randomly generated Heian period Japan in this FTL-style roguelike.
The Wind and Wilting Blossom
Battle yokai and navigate the war-torn lands of a randomly generated Heian period Japan in this FTL-style roguelike.
This project will only be funded if it reaches its goal by Sat, September 28 2019 9:00 PM UTC +00:00.
Navigate the war-torn lands of Heian period Japan in this FTL-style roguelike where you’ll make tough choices in randomized events, fight off a dangerous yokai army in tactical, turn-based hex combat, and recruit powerful allies to defeat the bloodthirsty sorceress Takiyasha.
- Tactical Combat - Battle a variety of enemies in tactical, turn-based, hex combat.
- Randomized Events - Travel across Japan triggering randomized Events with multiple outcomes where each playthrough is different.
- Permadeath - Each playthrough forces you to make tough decisions that matter -because there are no second chances.
- Unique Allies to Recruit - Recruit and level up a band of warriors composed of farmers, samurais, poets, ninjas, and many more -- each with their own unique abilities to bring to the fight.
- Powerful Weapons - Collect a variety of powerful weapons -- each with their own unique attack.
- Unlocks - Unlock new leaders and warriors through achievements during gameplay.
- Historical - Assume the role of a famous persona such as the brave samurai Minamoto Yoshiie, the powerful warrior monk Benkei, the author of The Tale of Genji Murasaki Shikibu, and many more from the Heian period of Japanese history to lead a band of heroic warriors.
Everyone loves a sharp and well-polished gameplay trailer - but do you want to see what the game is actually like instead of just reading about it? Go ahead and try the demo right now:
This Alpha Demo contains the first three Regions of the planned seven, roughly 75 unique Events, two leaders from a planned eight, six different Allies, roughly a dozen weapons, and seven different enemy types. It does not include many planned features - like weather and environmental effects. Overall, it is a solid vertical slice of the game we are making.
As excited as we are to put this in your hands, please keep in mind that this is, after all, an Alpha Demo. There will almost certainly be some bugs and UI weirdness, and everything is subject to change in the full version. You can help us improve by reporting issues through the in-game interface.
Also, please Wishlist us on Steam!
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In 940 Taira no Masakado, the leader of insurgent forces against the central Japanese government, was killed in battle. His killer, Fujiwara no Hidesato, removed his head and took it to the capital in Heian-kyō, present day Kyoto, to serve as a warning to other potential rebels.
Upon hearing the news of her father’s death, Takiyasha, was sent into a deep rage. Determined to exact her revenge on the imperial government, she contacted a local onmyouji, or sorcerer, to teach her how to summon an army to rekindle her father’s rebellion. From her father’s now ruined palace of Soma, she summoned an army of yokai. Demons, ghosts, spirits, and other horrible creatures spread forth from Soma, terrorizing Japan. The central government, weakened by the Fujiwara clan through years of decentralization efforts, is quickly disintegrating. Infighting among the other rich lords has left them unable to mount a combined defense against the yokai forces. Japan is flooded with refugees from the ongoing war. Pockets of resistance attempt to keep the yokai at bay, but their forces are wearing thin.
Assuming the role of a famous persona from the Heian era, you must lead a small band of warriors from the small island of Yakushima, south of the main island of Kyushu, north through Japan, acquiring powerful weapons and allies and carving a path to defeat Takiyasha and her yokai army.
Below are three sample tracks from composer Daniel Lopatka's (@MusicontheDLo) original soundtrack. The full soundtrack will contain at least eight full-length tracks, all with period instruments, to heighten the immersion and authenticity. The Kickstarter is the only place that you'll get the soundtrack with the purchase of a copy of the game. Upon release to Steam, the soundtrack will be sold separately.
Choosing a Leader
When you launch a new game, your first stop is the "Leader Select" menu. Here you'll pick from one of eight possible Leaders from the Heian period of Japan. Each Leader starts with one Party Layout - which includes different attribute allocations, Weapons, Charms, and Allies. Each Leader also possesses additional Party Layouts that change your starting parameters - but those must be unlocked by completing in-game Achievements.
Additional Leaders are unlocked through Achievements - either discovering them in-game through an event, or completing the game with a previous leader. Additional Party Layouts are unlocked through various Achievements related to that Leader. Some planned Achievements include:
- Complete the game with only Farmers in the Party.
- Win a battle without receiving any Damage.
- Recruit three Soldiers in one playthrough.
- Kill two enemies with one attack.
- Many, many more!
Moving Around the Map
Once you've selected your Leader and Layout, you're taken to a map of the island of Kyushu, Japan. Your Party is represented by a bust of your selected Leader in the southwest corner. Your mission: head north through the regions of Japan, ultimately hunting down the evil Sorceress Takiyasha. However, you can’t tarry too long, as Takiyasha’s yokai army is just as eager to find you. Movement is experienced through Nodes - and as you travel between Nodes, you will trigger Events.
The Nodes in each Region are randomly populated by more than 200 Events each playthrough. When you trigger an Event, you'll be forced to make a decision - events may result in a battle, advancement of the plot, the discovery of an intriguing item, a bizarre encounter with the local populace, or something worse. The majority of the Events in The Wind and Wilting Blossom have multiple outcomes, so each playthrough feels entirely unique.
Points of Interest
Dotting the various regions of Japan, you will encounter famous locations from the Heian period. These locations may have specific events tied to them, with their own unique outcomes and Event paths.
Your Party requires a variety of resources to keep them moving through Japan and in top fighting shape. Resources are gained by shopping, trading, battling, or through Event selections.
Wadōkaichin is the primary currency of the game. You will use this to purchase Weapons, heal your Party, and recruit Allies.
Masu refers to a day’s ration of rice - your Party’s food supply. Each time you move to a Node you will consume a Masu. When you run out of Masu, your Party begins to starve and may not move to a new Node. You'll be forced to bide your time and hope to locate some more Masu in order to continue your journey.
Experience Scrolls are used to level up your Leader and your individual Party members, making them more powerful.
Ammo is used specifically to power ranged Leader Weapons.
Ki is the body’s lifeforce and is used by the most powerful Leader Weapons.
Combat in The Wind and Wilting Blossom takes place on a wide variety of 9x9 hex grids. Play alternates between Player and Enemy Turns. Each unit in combat receives one Attack action and one Move action per Turn, and these actions may be used in any order. During their respective Turns, combat units may take their individual turns in any order.
All units in Combat have four Attributes that impact their ability to fight.
Hit Points represent the amount of damage a combat unit may receive before dying. When an Ally reaches zero HP, they are dead and removed from the Party. If the Leader's HP reaches zero, the game ends. HP does not regenerate after Battles, so keeping your Party healed is vital to success.
Armor provides a barrier to preventing damage to a combat unit's Hit Points. For the player, Armor automatically regenerates after every battle.
Move is the number of hexes a combat unit may move in one Turn.
Threat is the value that Enemies use to evaluate target selection when two or more targets are viable. Enemies will always attack the closest Party member first - but in the case of a tie, they will attack the Party Member with the highest Threat.
Each triggered combat may have a different Objectives. Not every combat will be as simple as eliminating all enemies. These variations are typically tied to Events, and some of them may even be timed! Below are a few examples of different combat Objectives you may find.
- Eliminate all enemies
- Eliminate one or specific enemies
- Rescue a character or characters
- Collect an item or items
Environmental Effects, while not included in the demo, are a one of the various features that will be available in the full version of The Wind and Wilting Blossom. These effects will alter specific battles by introducing a changing environment. Some planned environmental effects include:
- Wind: All combat units are knocked one hex to the left or right depending on the wind direction.
- Earthquake: All combat units take damage and are knocked one hex in a random direction.
- Fog: All ranged attacks have reduced Range.
- Mud: All combat units have reduced movement.
Charms are powerful items that augment the entire Party or specific Party members. They may be found in Events, looted as battle rewards, or purchased in shops. In the Demo, Charms are represented with text - but in the full version they'll of course be represented with icons more fitting of the style. Among other powers, Charms provide effects like:
- The Party's first move in a newly discovered Region costs 0 Masu.
- All Party members receive +1 Armor.
- All Party members receive +1 Move.
- All Party members take 1 less damage from Traps.
- The Party may not be ambushed.
- All Party members gain 1 HP when landing the killing blow on an enemy.
Only the Leader uses Weapons in The Wind and Wilting Blossom. There will be more than two dozen different Weapons for the Leader to equip. Any Leader may equip any Weapon, but some Leaders may excel with one type of Weapon over another based on their Attributes and Charms. Leader Weapons convey abilities like applying status effects, hitting multiple enemies with a single attack, or buffing other members of the Party. It’s up to you to decide what Weapons you will take into battle. Below is a list of a few weapons already included in the Demo.
The Katana is the most basic weapon for Leaders in The Wind and Wilting Blossom. It deals decent damage to a single enemy in melee range.
The Bo damages two adjacent enemies in melee range.
The Naginata damages two enemies in melee range provided they are in a straight line.
The Jingama damages a single enemy in melee range and applies the Bleed status effect which causes an enemy to take 1 Hit Point Damage every turn which bypasses Armor!
The Kanabo is a powerful Ki weapon that damages a single enemy in melee range and applies the Stun status effect which causes that enemy to miss its next Turn.
The Gunsen is a Ki weapon that grants all Allies bonus Damage for their next Turns.
The Kiseru, or battle pipe, is a Ki weapon that grants any one Ally on the battlefield an extra Turn.
The Yumi is an Ammo weapon that deals light damage but at a very long range.
Bombs are an Ammo weapon that deal a solid amount of damage to up to 3 enemies at a short range.
Each Ally in The Wind and Wilting Blossom has at least one unique ability that they may use in Battle. Unlike Leaders, Allies may not equip Weapons, and do not consume Resources like Ammo and Ki. There are over a dozen different Allies to recruit, and allies vary from the lowly Farmer, who does his part to damage the enemy, to the esteemed Noble who hangs back, supporting his fellow Party members. Below is a list of Allies included in the Demo.
Farmers are the most basic Ally in The Wind and Wilting Blossom. Farmers are relatively weak in combat but are cheap and numerous.
Soldiers are a step-up from Farmers. They have a good balance of attributes and a basic melee attack with good damage.
Archers are powerful Allies that use bows to hit enemies from a distance. They are weak in melee combat.
Bandits, although generally nefarious, can be persuaded to fight for any cause provided the pay is good. Bandits are experts at laying traps for enemies.
The Shinto Priest has a weak melee attack, but he possesses the ability to Cure any Status Effect that afflicts a Party member.
The Noble is relatively weak, but can provide an extra Turn to any other Party member.
Each enemy in The Wind and Wilting Blossom has a unique mechanic to overcome. Oni will knock you back to disrupt your plans, Kijo will inflict you with deadly Bleed, Funayurei will heal their allies from the rear, and some enemies are best tackled with ranged weapons. It's up to you to create a Party of Allies and bring the proper weapons to bear for each encounter. There are many different enemy types and bosses, and below are a few enemies found in the Demo.
Due to Takiyasha's ongoing rebellion, Bandits roam freely harassing any they come across. Bandits are relatively weak in small numbers but can be deadly if many focus their attacks.
Skeletons are the most basic yokai you will encounter in The Wind and Wilting Blossom. They are quite weak but are immune to Bleed.
More powerful Skeletons may equip Armor, making them difficult to bring down.
Oni are powerful demons that carry large clubs. Onis will knock back any unit they hit, making it difficult to attack them straight head-on in melee combat.
Funayurei are ghosts of those killed at sea. They do not attack but will heal other Enemies in combat.
Kijo are quick and powerful demons who move quickly and cause the Bleed status effect.
We are planning to have at least one POI event for each interesting location in each Region. This Stretch Goal would add 10 more POI events scattered around Japan. POI events are more involved than normal events, with more story and more possible outcomes.
The game is currently in Alpha, with a solid vertical slice of our intended full feature capability. Our goal is a Beta release, with all features and tons more content, to Steam Early Access in mid-2020. With funding through Kickstarter, we will be able to expand and put polish on our animations, UI, SFX, and visual FX. Among other rewards, our Kickstarter backers have the opportunity to get the game even before Early Access consumers through Beta Access, and at a reduced price. With this access, you'll be able to communicate directly with us (the developers!) to help shape the future of the game.
Risks and challenges
Our (very small) team includes folks who have worked on indie PC releases, free-to-play mobile games, and even the AAA title Middle-earth: Shadow of War. While none of us are currently employed in the games industry, we like to think we've seen enough to know how to design, build, and launch a great game.
We’re passionate about finishing this project and sharing it with other gamers like ourselves, and have always seen this as the proverbial “labor of love” since we first began very slowly working on it several years ago.
Would it be great if we achieve some measure of financial success here? Absolutely! But our primary goal in starting this company, and project, was to build a game we’d enjoy playing ourselves. All that said, here’s why we’re running a Kickstarter campaign:
- We'd love to include many more animations for combat abilities, the world map, and battle scenes to make the game world feel more alive. A successful campaign would allow us to bring on additional animation help.
- We need some SFX expertise. If you’ve viewed our gameplay trailer, you already know we’ve got some fantastic original music - but we still need to add, and polish up, our sound effects.
- We want to make our soundtrack even better by purchasing more virtual instruments for our composer’s palette.
- Keeping the proverbial lights on - hiring lawyers, filing business licenses and tax paperwork, and fronting money for even little things like company email addresses and software licenses starts to add up when we’re doing all these things in our spare time (and for no pay!)
- Most importantly, we see this as an opportunity to reward early fans of our work!Learn about accountability on Kickstarter