Funding for this project was canceled by the project creator on February 6, 2014.
Funding for this project was canceled by the project creator on February 6, 2014.
* UPDATE * We will be producing this game for PC, Mac, Linux, Xbox (360 and One) and PlayStation (3 and 4) upon reaching our $100,000 goal!
Click that green button to the right to "Back This Project" and get a copy of the game or other rewards! You can pledge as little as $1 to show support. With your help, we'll make this game a reality before Christmas.
Travel to ancient lands and take part in the action and excitement of Abraham's life. Fierce battles, honor and glory, and the destruction of ancient evils await you on your path as you choose how your own story will play out.
We hold the Bible completely sacred, and we’ve gone to great lengths to maintain authenticity. For this reason, we formed an advisory team of four pastors and ministry leaders who work with us for the purpose of accurately portraying this amazing story, especially the more controversial aspects of it.
Bible Chronicles: The Call of Abraham is the first Christian video game of its kind: the top-notch graphics are visually-stimulating and the action-packed storylines will keep players engaged. Genesis is full of familiar stories, but they’ve never been told from this perspective. We start out just before Abraham leaves Haran, and because the main character is someone joining Abraham’s caravan, you’re right in the thick of the action.
Hundreds of characters, ancient cities, and hours of engaging sub-plots await in the immersive game world of “The Call of Abraham.” Players will not only be entertained as they build their character and face intriguing challenges, they will also have the opportunity to enrich their knowledge of the history and cultures surrounding Abraham’s famous journey.
We’ve spent years researching and planning all of the details – such as which historical Pharaoh we should build our character on (in the end, we decided Senusret I made the most sense) – and we have many of our cast of characters fully developed and almost entirely animated.
Our primary focus moving forward is the cinematic work, the completion of the many ancient cities in the game, wrapping up the numerous sub-plots which populate the game world, and then bringing it all together.
Phoenix Interactive Studios is located in Bakersfield, California and is led by its two co-founders Martin Bertram and Richard Gaeta.For the last ten years they have owned and operated a successful technology consulting and software development firm called I.T. Works which specializes in custom business software.
Prior to this, Richard worked for several Fortune 500 companies at various levels of management while Martin worked as a computer game designer on numerous projects going back to 1991 with several popular MUDs which were the precursor to today’s MMORPGs. He also authored a medieval fiction novel, published in 2006, titled Vanity of Vanities.
We are also blessed to have a great production team of 3D modelers, artists, and hard core game enthusiasts working for us as well, who are equally if not more excited to see the finished product. Our team members include James, Ryan, Mark, Travis, Chuck, Kunal, Jeffrey, Liuda, Saim, and Anakin (not Skywalker).
Our Bible Advisory Team
We have known most of our advisors for almost a decade, and we appreciate all of the time they take to to ensure our storylines and characters are true Biblical representations. Although we consider ourselves devoted Christians, it’s amazing how many details this team has caught and adjusted to make sure we stay accurate to the biblical record.
A Kickstarter boost would allow us to launch the game much faster than we’d be able to do on our own. We’d be able to focus on the game until it’s finished at the level of quality we want. With a funded campaign, we can get this game into your hands around Thanksgiving 2014, making it a perfect Christmas present.
We’d love you to spread the word and share this positive move forward, so send out our Kickstarter link on Facebook, twitter @PhoenixIStudios, or email your friends! THANK YOU for your support!!
We are seasoned professionals in the video game industry and in business, and we've spent the last several years working on this project, so we feel we're in the home stretch.
We are to the point where we have examples of everything we want to do almost entirely done. Now it is about replication and scale, and that takes money. We have been assembling our wheel – shaping the lumber and screwing on each spoke – now we need capital to roll that wheel forward.Learn about accountability on Kickstarter
No, you will be playing as a fictional character that is hired on to Abraham's caravan. We recognized that allowing the player to be Abraham would cause issues with the story unfolding as told in the Bible, which would compromise the ability to ensure biblical accuracy. The player character is a fictional Elamite outcast who finds work with Abraham's caravan before departing Haran. Elam was the rising power in the region at that time. The background story of the player character unfolds as the game progresses, and compliments the main story of Abraham's journey.
Yes! We felt it was necessary, in order to create a greater sense of adventure and educational value, to be able to traverse an open terrain that spans the surrounding regions of those areas where Abraham sojourned. Incidentally, our game terrain is one of the largest ever produced for this type of game.
We considered a lot of different options before beginning development for Bible Chronicles: The Call of Abraham. We ultimately decided to use the Unity 3D engine. Unity is a powerful and mature gaming engine with a lot of capabilities and its popularity is growing among developers, even larger ones such as Electronic Arts. For us, perhaps the biggest sell was that Unity utilizes C#, the preferred language of our development team.
Once we settled upon the Unity engine, we began implementing the classes for all of the various core systems the game requires: characters, the player, items, quest types, skills, artificial intelligence, interactions, game saving & loading, and so on.
We are extremely excited about the artificial intelligence system we developed for Call of Abraham. It is based on concepts from the Goal-Oriented Action Planning architecture developed by MIT Media Lab, and we believe it will really add an above average sense of realism to the gameplay as the non-player characters make decisions and take actions based on their own goals and desires, and other dynamic factors.
Our skills system gives the player an increasing set of tools to achieve their goals as they advance. Abilities such as stealth, tracking, hunting, bartering, and many others.
Our quest system is very intricate and it drives the story forward. The choices which players make in the process of completing their quests will also have an effect on their future engagements as well as their reputation.
We've received numerous questions and great suggestions regarding the platforms that we will be releasing the game to. We've done our homework and deliberated on the matter and we have some good news.
First, regarding Linux. We've decided that we will be releasing a Linux version alongside Mac and PC.
Second, regarding the gaming consoles. We have a $250k stretch goal to bring this to the consoles. We listed X-Box and Playstation. For us that means X-Box 360, X-Box One, Playstation 3 and 4.
We've also had some inquiries about Nintendo Wii (and Wii U). We are evaluating this currently and we will most likely add a stretch goal to facilitate this as well.
Our mission is to produce a game that is accurate to the biblical record of Abraham's life and journey, and accurate to the historical record of the cultures and places that surrounded him. The game will not be presenting any messaging that is out of that context.
Kickstarter only allows you to plug in a fixed additional charge for shipping anywhere internationally. We are willing to ship international, but actual costs will need to be charged prior to shipment.
- (30 days)