Galcon 2: My favorite new feature is Classes
Hi again! Here's a video I made explaining "classes" which are my favorite new feature of Galcon 2. I think it's going to add a lot of fresh gameplay to Galcon.
I know the first question that comes to mind is "How will this all be balanced?" My main plan is to collect statistics on win/loss ratios and adjust production based on that for each class. Beyond that, I've got a number of ideas that tie into the Galaxy Map, where using a lower powered class to compete will gain you a more valuable star/constellation.
Thanks for supporting Galcon 2!