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The official sequel to multiplayer real-time strategy (RTS) game Galcon. Launch swarms of ships at enemy planets to conquer the galaxy! Read more

Rye, CO Video Games
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This project was successfully funded on January 7, 2013.

The official sequel to multiplayer real-time strategy (RTS) game Galcon. Launch swarms of ships at enemy planets to conquer the galaxy!

Rye, CO Video Games
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Galcon 2 - Community Q&A

Hey, thanks again for backing Galcon 2!  Over on the Galcon 2 forums I've gotten some really great questions about the project.  Here are my answers :)

1) HOW WILL THE "BETA EXPERIENCE" WORK?

I'll be coding up the game, and the community will get to play it. Nan and I will read the comments and feedback and do our best to figure out which bits should change in the game for the next release.

An example of that already are the galaxy map feature, which I really wasn't planning on doing much with, but it seems there's a lot of demand for, so I'll give it a try!

2) HOW WILL THE GAMEPLAY CHANGE?

Some stuff like "which class will be great" or "should we use classes at all" well, I've got some of my own thoughts on, and I'm going to try those out first. If it turns out that people hate it, I'll definitely change (it'd be pretty dumb of me to release a game that the fans hated!)

3) HOW ABOUT SOME BETTER REWARDS?

A lot of Kickstarter projects grant special access to the developers to the big spenders. "You get to be part of the design team, and we will design a whole XYZ based on your input."

I'm not interested in doing that, because I value the opinions of the $10 backers just as much as I value the opinions of the $1000+ backers. What it comes down to, is I'll value the opinions of whoever plays the most and is most active in the forum discussion of the game.

4) WHY DON'T YOU TELL US EXACTLY HOW THE GAME IS GOING TO WORK?

That's an easy one :) I haven't made the game yet! And if I promise that it's going to have XYZ features, and I create those features, and they are awful .. well .. TOO BAD they are promised features, and I can't take them out or change them. By not promising stuff, it actually means your feedback will impact the game. If I promise exactly how the game is going to be from the outset, then your feedback can't change much.

5) WHY $23,000?

About $10k to cover the prizes and shipping. About $10k for the art + music. I want Galcon 2 to be a little bit fancier looking and sounding than previous games, so having a bigger budget will be helpful. The extra $3k covers the Kickstarter and Amazon.com fees. Lastly, with an average pledge of $25, the goal will get about 1000 backers. Having a decent number is important for testing out a multiplayer game so there are players PLAYING it :)

Thanks!
-Phil