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Master the frantic physics-based combat, lure enemies into traps or make them fight each other for dominance in this procedurally generated dungeon escape game.
Master the frantic physics-based combat, lure enemies into traps or make them fight each other for dominance in this procedurally generated dungeon escape game.
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802 backers pledged £25,675 to help bring this project to life.

AI System Final Part, Stretch Goals and Live Stream

Posted by Phi Dinh (Creator)

Today I showcase no new features, but instead wrap up the AI series with all the behaviours that we've covered so far and apply them to Orc and Skeleton Rivalry. Hope you enjoy the video!

Interactive demos at the usual place:

http://tinykeep.com/ai

Stretch Goals

We are so close to getting funded now! So close in fact that I'm getting slightly hopeful that we could possibly raise some stretch goals in the final 24 hours of the campaign.

I would love to have James on board to do the custom soundtrack, although I think most of you are really excited about the thought of co-operative multiplayer! It's a long shot indeed, but we can only be hopeful! If we don't make these goals the first time round, rest assured the TinyKeep Team will be back to seek more funds in the future, whether that be Kickstarter, Slacker Backer, or AlphaFunding.

Live Countdown and Ask Me Anything on Webcam

As I mentioned on the previous update, I'll be doing a 1 hour Live Countdown and Ask me Anything on Friday 31 May 4:44AM UTC. Please see that update regarding other time zones.

http://bambuser.com/channel/phi6

I look forward to answering all your questions and watching the countdown together!

Comments

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    1. Christian Breitenstein on

      Just make sure to set the Initial funding Goal at 1$ to not risk falling short :)