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Master the frantic physics-based combat, lure enemies into traps or make them fight each other for dominance in this procedurally generated dungeon escape game.
Master the frantic physics-based combat, lure enemies into traps or make them fight each other for dominance in this procedurally generated dungeon escape game.
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802 backers pledged £25,675 to help bring this project to life.

Talking about Seeds and Difficulty

Posted by Phi Dinh (Creator)

Hey everyone, just a quick update from me today whilst I sort out Part #3 of the AI! Indie blogger AngelikMayhem has recently posted about TinyKeep's Kickstarter campaign on his YouTube channel. In his video, he talks about seeds and how he is looking forward to this feature in our game.

So what are seeds exactly? As our response, I thought I'd best get Ben to explain, and also talk about how they affect the level's difficulty.

We are pretty excited about using seeds - we think it will open up the game to the community and allow you guys to discuss and share the game's secrets.

AngelikMayhem is currently running his blog XBOX Minecraft Seeds, where he regularly shares reviews and videos of seeded Minecraft worlds. He has kindly offered to do the same for TinyKeep when it is released, so we look forward to the many interesting dungeons he will discover!

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    1. Pete Hightowers on

      It takes me forever to complete a normal game without the ability to change the levels. Well worth the money me thinks!