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Master the frantic physics-based combat, lure enemies into traps or make them fight each other for dominance in this procedurally generated dungeon escape game.
Master the frantic physics-based combat, lure enemies into traps or make them fight each other for dominance in this procedurally generated dungeon escape game.
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802 backers pledged £25,675 to help bring this project to life.

TinyKeep's AI system (Part 2 of 5)

Posted by Phi Dinh (Creator)

The 2nd AI update is here! This time we'll be following a little Fire Imp as we discuss Retreating and Defensive behaviours. Fire Imps (and other monsters marked with the "Shy" personality flag) will run away from the player if he gets too close. Put him in this level of distress for too long, and he'll breathe fire on you.

If you want to have a go - the interactive demo is here on the TinyKeep website along with all of the previous demos:

http://tinykeep.com/ai

As with all of these AI behaviours, what you see on the video and demo are the default settings for each of the personality flags (Aggressive, Cautious, Shy, Lumbering etc...). However we've designed our AI editor to be a lot more flexible than that - so our game designer Ben can choose from a multitude of variables to customize his monsters:

  • Enable/disable line of sight (blind monsters)
  • Smell/sound sensitivity (monsters with amazing sense of smell)
  • Roaming speed, chasing speed, fleeing speed
  • Enable/disable wall avoidance (in case some monsters can walk through walls!)
  • Distance threshold before alerted
  • Require line of sight before alerted
  • ...and many more!

We know that this will give us the ability to create really unique and varied monsters, and part of the fun of the game is figuring out the behaviours of each one.

Hope you enjoyed the post, and let us know if you have any more questions about the AI!

Comments

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    1. Dean Thrasher
      Superbacker
      on

      Very nice! It looks like things are really coming together on the AI side. To echo Oli's comment, you might want to make sure you have some shiny dungeon shots ready for the final week. Most of the major press outlets will want exclusive screenshots or concept art to feature your game.

    2. Phi Dinh Creator on

      Hey mate - yes I've contacted RPS since launch however it looks like Adam Smith (the guy behind the Kickstarter Katchups) is on holiday. His last post (and Twitter for that matter!) was 1st May, the day we started funding!

      Anyway I'll contact them again soon to notify them for the final 7 days.

      Cheers for your support!

    3. Oli Wright on

      Enjoying these posts a lot! Have you considered pinging a note to Rock, Paper, Shotgun to get some coverage? From their rules I think these AI demos may provide sufficient indication that the Kickstarter project has promise.

      http://www.rockpapershotgun.com/hey-prs-and-developers/