TinyKeep's AI system (Minor improvements from Part 1)
Try our interactive demos:
In short, the changes are:
1. If the Skeleton loses sight and smell, he will still continue to head towards the location where the hero was last detected and investigate further.
2. If the Skeleton still cannot find the hero, it will make a best guess where it thinks he has gone and will set a patrol route to the nearest waypoint.
Given these changes, we've removed the alert level as we've found this feature has become redundant and offers no extra intelligence. The "smell trails" have been reduced to balance the extra added behaviour - this also seems to help limit cheating in the AI.
Watch this space for Part 2 of the AI details!