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Master the frantic physics-based combat, lure enemies into traps or make them fight each other for dominance in this procedurally generated dungeon escape game.
Master the frantic physics-based combat, lure enemies into traps or make them fight each other for dominance in this procedurally generated dungeon escape game.
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802 backers pledged £25,675 to help bring this project to life.

Pet System (and animations!)

Posted by Phi Dinh (Creator)

Today I want to talk about the Pet/Companion system that I have planned for TinyKeep. On rare occasions you will encounter various captured beasts and animals, usually guarded by a band of hungry Orcs. If you manage to free them before they end up as breakfast, they will be eternally grateful and will become your trusted companion.

Pets will faithfully follow their master throughout the dungeon instance, and each will have their own unique abilities to help you in the thick of battle. Dragons have the power to fly above the smaller monsters, avoiding attacks while raining tiny fireballs from above. Wolves, on the other hand have great ground attacking power, and their sense of smell allows them to warn you of incoming fiends.

Once you have obtained a pet, it will remain permanently attached to your persistent character profile. However, you will only be able to take one pet with you when you start a new dungeon instance - so choose wisely before you start! Some pets will be better than others against certain monster types...

As usual, this can only be made possible with Matthias Andre's beautiful art and animation.

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