About this project
Thanks to a shipping error at DHL, the prototype we sent to Rahdo ended up in Spain, so no Run Thru review. However, Rahdo did play a full game of Skyway Robbery at GenCon and here are his thoughts...
You are a passenger on a gigantic airship cruise liner on a tour that will take you to the far corners of the Gaslight Empire. You are also an up and coming criminal mastermind seeking to build a reputation as a kingpin of crime. As the airship progresses to various exotic locales, amazing criminal opportunities will unfold before your eyes. Your task is to assemble the best gang of professional criminals, conduct daring robberies, elude various defenses and protect your turf from other nefarious crooks skulking in the shadows. Earn the most feared reputation and take your rightful place at the top of the criminal world.
Unlike most Kickstarter Projects, Skyway Robbery has no stretch goals. To borrow a line from Doc Brown, "Where we're going, we don't need stretch goals!" Skyway Robbery is totally pre-stretched with the best components we can get -- springy ivorycore cards, thick 4mm punchboard tokens and player boards, beautiful laser-etched custom dice, a huge full-color game board. Skyway Robbery is excellent, right from the start!
As mentioned above, there are no stretch goals for this project since Skyway Robbery already comes with excellent components right from the start. Even so, there's room for upgrades, so the Deluxe edition exists to fill that need. In addition to everything in the retail edition, the Deluxe edition includes 122 custom wooden tokens to make your play experiences even more tactile and fun.
Here's a short video that hits the basic concepts of how to play Skyway Robbery. As any crook will tell you, it takes practice to pick a pocket and get away scot-free, and Skyway Robbery is no different. You'll get nabbed by the constables or ratted out by your "friends" more than a few times before you get your air-legs.
The rules are still undergoing fine tuning but you can certainly get a good feel for the game by clicking the header above to download the advanced prototype rules document.
Skyway Robbery is not a small game and it can't be all black and white, but if you'd like to put in the time and ink to make up a print and play copy for yourself, you'll find everything you need by clicking the header above to download the 245MB zip file.
Four advance prototypes were prepared with all of the game art and the most current rules and they've been making the rounds to a chain of reviewers in the USA and UK over the last five weeks. As reviews get posted, they'll be linked below.
I was immediately attracted to this game given how it takes the idea of a train heist and infuses it with steampunk flair, but was even more excited to find all of this serviced by such a fun experience throughout. -- Jason Dobson, Indie Cardboard.
In this edition of The Game of Crowd Funding Written Interviews, we have a returning guest. Philip duBarry was a guest on the podcast. He’s a man with several games under his belt. And he’s got another project, Skyway Robbery, on Kickstarter right now. -- Jeff King, All Us Geeks.
Being able to choose my actions independently of what others are doing is great. This allows me to see how well I can play a game, regardless of what the others are doing (on a turn by turn basis). -- Jacob Coon, Whose Turn Is It Anyway?
It’s got amazing art. What’s very cool about it is that you’ve got variable player powers, as well. There’s a lot of cool interactions, and you’re jockeying with people when you want to get some money, or get more people for your gang, or rat on the other players. — Dan Patriss, The Geek Allstars @ 2:31:07 mark
Firestone—Of course, it all comes down to how much fun the game is, right? I thought this had a high fun factor! I enjoyed what I was doing. I enjoyed seeing what cards came out. I enjoyed figuring out which Action cards to play--and in which order to play them. I enjoyed the tension of wondering if I'd get to grab that Loot before my opponents. I enjoyed the theme, and the artwork, and the setting. This was a fun game!
Jeremiah— Yeah, there really is a TON going on in this game, and it is ALL really FUN! I loved the meta game that takes place when trying to figure out what your opponents are going to do and trying to play your Actions to both benefit yourself and foil their plans--lots of great and fun tension around that! It's a good, solid game that's seriously a ton of fun!
The artwork for this game looks totally terrific and the theme sounds very good fun, there’s no doubt of that. But I wanted to find out more about it and the design and designer behind this game, so I got together with Phil and asked him a ton of questions. Paco Jaen Garcia -- G*M*S Magazine Podcast
WOW! This Game is gorgeous! It's getting a lot of great feedback and it looks fantastic. -- Anthony Racano, Cardboartd Jungle Bonus Interview Podcast
...it’s impressive how well the game integrates its themes with its simple mechanics; it’s easily the game’s best feature. For instance, each Location board comes with local gang members and equipment that tailor specifically to the job at hand. This reinforces the idea that you’re actually out on the docks recruiting those assets. Now if they get pinched later on…eh, they’ve served their purpose. -- Ryan LaFlamme, Cardboard Republic
Off-The-Cuff Gaming is all about showing games and gaming in its rawest form. We're not here to review games or even teach you them - just give you a taste. Skyway Robbery was enjoyable game, clearly shown by the fact we immediately played again! -- Tom Tempest, Off-The-Cuff Gaming
Skyway Robbery is his new game set in a cool steam punk universe with some incredible art and design, you take the role of a criminal mastermind out to bring some robin hood style justice by assembling the best gang of profession criminals and conducting daring robberies aboard airships -- Who Dares, Rolls Podcast Interview
When I saw that Skyway Robbery popped up on Kickstarter. I jumped immediately onto that game because your tradition of those truly rich and thematic games and high quality components is really a great mark for the board game industry. -- Chris, Kick The Habit Podcast Episode 11
CLICK for PODCAST. We played [Skyway Robbery] again last night as a 4-player game, it was bloody AWESOME. One of the guys barely sat in his seat for the entire game. -- Michael Fox, Little Metal Dog Show
- Steampunk style japes and scrapes? YES.
- Intriguing game mechanics? YES.
- Traveling to exotic fantasy locations? YES.
- Stealing treasure. YES.
- Gorgeous artwork. YES.
- Characters wearing snappy clothing!? YES!
So… if a life of steampunk heists, gambits and risk is what you crave, then let us leap into adventure and commit the crimes of… Skyway Robbery -- Thomas Brown, Beasts Of War
J.R. Honeycut of the DFW Nerd Nighters interviews Philip duBarry about Skyway Robbery. Learn about the game, Philips design process, the art, and what's next on Philip's design calendar. -- J.R. Honeycut, Back It
All in all I like this game a lot. Gamplay, theme and artwork all complement each other. This, combined with the idea of assembling a crew of professionals to take what isn't rightfully yours makes this game unique in its own way. -- Mathias Heilmann (Heilz on BGG)
My name is Philip duBarry, and I’ve been designing board games my whole life. I grew up playing the classics: Monopoly, Risk, Chess, Stratego and various card games. My dad would crush me at these games nearly every night, but as I grew up I started catching on and holding my own. Some of my first games were roll-and-move affairs involving fantastical monsters. In my teenage years, I fell in love with Axis & Allies and later made a few war games.
After college, I moved to Cincinnati where I discovered a thriving Axis & Allies group. One night after a session of A&A, our host brought out a copy of Settlers of Catan. I had never played a game like that before—it rocked my world! I spent the next few years playing as many modern games as I could. In 2007 I was struck by an entirely new idea for a game: something that modeled the political intrigue I read about in a Patrick O’Brien novel. I designed Revolution! Strangely, my family and friends actually wanted to play this game. I took it as a sign.
I spent much of 2008 making copies of the game by hand and selling them on the Internet. One copy was purchased by Phil Reed of Steve Jackson Games. He called me with an offer to publish the game. So began my amazing adventure of designing board games. My published games include: Revolution!, Revolution!: The Palace, Kingdom of Solomon, Courtier, Canalis, and Family Vacation. More titles will be soon added to this list. Thanks to all the folks who have enjoyed my games! I would appreciate your support of Skyway Robbery, my most expansive and ambitious design to date!
There were eight talented artists working on the Skyway Robbery project, and each of them did an amazing job at making their styles fit into the world of Gaslight Empire, first introduced in the game Ruse by Levi Mote and Sarah Sharp. Please take a few moments to visit their portfolio pages linked below. Skyway Robbery would have been a drab game without their wonderful artistry.
I'm an artist living in the UK where the often rainy water makes great days for painting! I have a love for animation, audio-books and all things medieval. Skyway Robbery has been a great opportunity to crack open the reference books and start sketching, I've loved seeing the mazing work from everyone and hope the backers like it too.
My portfolio is here: http://jacquidavisportfolio.blogspot.co.uk
Description: I'm a freelance illustrator based out of Northern California! You can usually find my work in books and games (tabletop and online both!). I draw a lot of sideburns, so Skyway Robbery was a natural fit. It was a fun process to see the way all the game characters' personalities came out as the project and art assets progressed. All my fellow artists on this project are so awesomely unique, and yet, the styles all fit together in this game so well.
My portfolio site is here: www.kellymcc.com
I'm an artist with a passion for illustration and character design, cats, and coffee. I love being able to express emotion and connect with others through stories in my work. I really enjoyed working on Skyway Robbery and was grateful for the opportunity to work with so many talented individuals.
My portfolio is here... http://www.denaeart.com/
My name is Luis Felipe Peredo Noguez, I'm an artist from México and I love digital art and painting; I like painting things that have fire in them. My favorite artist is Frank Frazetta, I like to keep working on fun projects like Skyway Robbery so mail me if like what you see.
My portfolio is here: https://www.behance.net/Traspie
I'm a Concept artist and illustrator working in the entertainment industry and currently based in Dublin,Ireland. I love to paint all things Sci-fi and Fantasy. For the past 5 years I've been working on Video games, book covers, and TCG illustrations.
My portfolio site is here: http://eoghancowanart.daportfolio.com/
I am an illustrator with a love for creativity and all things cute and fuzzy! My favorite pastime is to tell stories and bring characters to life through art.
My portfolio is here... http://heatherart.net/
I've worked as a broadcast animator for 14 years. As of 2014 I'm transitioning to games and trying to break into the game industry. Currently in training at ianimate.net's advanced character animation games workshop.
My portfolio site is here: http://vimeo.com/danielbodinof/reel
I'm Dann May. I've enjoyed working as an artist on a number of games, including the graphic design and illustrating of the game board, card backs and logo for Skyway Robbery. I can sum up my bio by just saying I love creating art for games, inventing worlds and working with inspiring artists like the team on this project.
My portfolio is here... http://www.dannmay.com
Games should be fun, right? Well Skyway Robbery comes with a "Fun Guarantee". If you don't like Skyway Robbery after playing it a time or two, just send it back with your full pledge data and contact info and your pledge will be refunded.
Two adjustments to the shipping and pledges.
- All EU rewards will go at the $20 extra postage, so, if you pledge $85 originally, you can adjust that down to $65
- Canada to Canada pledge levels have been added for both the retail and deluxe versions. These levels INCLUDE postage so, if you live in Canada, you should upgrade your pledge level and adjust your pledge amount accordingly.
Shipping is expensive, but customs and VAT are even worse. To help lighten the load for Canadian and EU backers, their rewards will ship from Canada and the EU. You will need to add a postage amount to your pledge level, but you should not incur VAT or import fees when the postal worker rings your doorbell.
Skyway Robbery was designed by Philip duBarry.
The amazing art of Skyway Robbery was directed by Dann May and created by these super-talented artists: Jacqui Davis, Kelly McClellan, Denae Wilkowski, Luis Peredo, Eoghan Cowan, Heather Gross, Daniel Bodinof, and Dann May himself who created the epic game board art.
Cody Jones and Dann May are responsible for the stupendous Graphic Design work in Skyway Robbery.
Risks and challenges
Skyway Robbery has been in development for nearly two years and things on this end are pretty much all worked out. The printer has vast experience with custom dice, thick punchboard, and quality game cards. The artists and graphic designers have done an amazing job on bringing Skyway Robbery to life. The only thing left to acquire is the funding to get the game printed.
You might be thinking that since all this preliminary work has been done, Skyway Robbery will be printed regardless of the funding, but this just isn't so. If this project fails the art will be sold off for use in other games and Skyway Robbery will go on the shelf of unpublished designs.
Assuming Skyway Robbery does reach its goal, there's a generous production schedule to allow plenty of time for snags and delays. Then, when it is all complete, EU backers will have their copies mail to them from the UK to save the costs of VAT and import fees.
No one can foresee every possible bump in the road, but with the preliminary work that's been completed and with your patience and support, Skyway Robbery will sail smoothly through any turbulence to land safely on your gaming table.Learn about accountability on Kickstarter
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