It’s been a month since the last update, and plenty of things have happened in the meantime, so please take a break from your ongoing activities and dive with us for a while :)
Board game delivery
We have already started shipping the games and the delivery schedule is as follows:
EN - worldwide shipping starts next week. There are thousands of parcels, so this will be a process lasting for a few weeks, and not a single wave shipment. Parcels destined for the Europe will arrive sooner (estimated delivery in February), and parcels destined for America / Asia / Australia will arrive later (estimated delivery in March). Here is a short unboxing of the EN edition:
FR - European shipping is in progress. Worldwide shipping will be done along the EN edition. The first games have arrived to the backers, and here is Deena Pilgrim’s photo of unboxed and assembled game (click here for a bigger version).
As you can see, the assembled submarine and playmat will fit into the game box along with all the other game components. :)
DE, IT, PL, RU, SP - games will be picked up from the factory before the end of January. European delivery has been estimated for February, and worldwide for March.
BR - games will be picked up from the factory before the end of January. Worldwide delivery has been estimated for March.
For any shipping issues and complaints please contact directly your language edition’s publisher:
EN, PL - PHALANX
DE - Pegasus Spiele
FR - Asyncron Games
SP - MasQueOca
IT - Cranio Creations
BR - Galapagos Jogos
RU - Crowd Games
Please note that PHALANX is no longer holding the shipping info for other editions than EN and PL. So for any shipping issues please contact the publisher of your language edition, the same for any production complaints - this will make the whole process faster.
The parcels will be firmly packed, to keep your U-boats and add-ons safe. Here are some photos from our shipping partners:
Shipping will be tracked. You will receive shipping notification on your email or phone, depending on the direction of shipment. Please note that these delivery times are estimated, as worldwide shipping is a very difficult process. Fun fact: we will be sending out more u-boats than were launched during both World Wars, so please stay cool and be patient. They will arrive, silent and unexpected :)
First of all, we would like to sincerely apologize to everybody who has received the boxed game, because the app has not been released yet. This applies mostly to our backers in France who have already started opening their boxes. We are really working around the clock to catch up, and, as promised, we intend to give you a pre-release version so that you can start playing as soon as possible.
So here’s the plan: we will be releasing an ‘early access’ version for all those of you who have already received the game and really can’t wait to start playing. This will be an almost complete experience, although there may still be some tiny issues to fix, and not all the missions will be available to play. This version will be released mid-February and we will gladly welcome all the feedback that you can provide so that we can make the game better.
As for the full version, we should know the approximate date once the app makes it through final external testing. We have tasked a specialized software testing company with searching the app from top to bottom for any potential issues, and as soon as we receive their feedback, we will be able to give you a more informed final release date.
I guess it goes without saying that we are deeply sorry for this situation, but please also understand that it makes things much more difficult for us and for the project itself (mostly on the financial side of things). So please believe us that we are not delaying the app for trivial reasons, and that we are working as fast as we can, because the delay is causing issues for all the companies involved in the project. Unfortunately, things always take longer than planned…
That being said, we hope that the ‘early access’ version will alleviate the pain for those of you who have already put together their 3D U-boats and can’t wait to embark on their sea adventure. We understand that it may be frustrating, and we trust that this approach will at least partially make it up for the delay we have generated.
In the meantime, here’s what we are doing at the moment:
Artur is applying the final corrections to English app text, and translating it into Polish. The remaining language versions are also taking their final shape. The spreadsheet currently has almost 600 cells (multiplied by 8 language editions), and many of them contain lines upon lines of text, such as explanations for the campaign mode, how to handle resources between linked missions and the like.
Bartek, on the other hand, is spending most of his time working in Unity: correcting game parameters, applying tweaks to the missions, embedding new sound effects, etc. All that while working closely with our IT team in Cracow (InImages). These guys are doing an incredible job, and without them, this game would have never come into existence!
From left to right: Bartek, Tomek (programming), Krzysiek (graphics), and Artur. This photo was taken during one of our strategic meetings at InImages HQ in Cracow.
So, now you know who to spit in the eye in the street for delaying the game… I mean, who to thank for working so hard on your long-awaited tabletop U-boat simulator :)
Other important info
It has come to our attention that there is an issue with card size and sleeves. The cards seem to be slightly larger than planned and ordered for mass production. They fit, but need to be placed under a heavy weight to flatten them. We are currently investigating this issue, because the prototype copies were in compliance with the specifications, so it seems that something must have gone wrong in mass production. We will keep you updated.
Once again, we would like to thank you very much for your ongoing support, and your patience during the delivery. Our logistics and development teams are on their last legs, but they keep on pushing forward and will deliver the game as fast as they can. We realize that some of you may be frustrated with the delay, but we are confident that the final experience will more than make up for it.
Iron Wolf Studio and PHALANX