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A real-time, app-driven board game of WW2 submarine warfare. This underwater war thriller will put your skills to the ultimate test.
A real-time, app-driven board game of WW2 submarine warfare. This underwater war thriller will put your skills to the ultimate test.
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8,342 backers pledged £686,652 to help bring this project to life.

Merry Christmas!

Posted by PHALANX (Creator)

Hello everyone,

As we had an update two weeks ago, this one is gonna be short. Still, there are a few things that we would like to share, including the fact that the final, improved, mass produced copies of the game are here. Yay!

So, the English and French editions have already been produced. DE, SP, IT, BR, RU and PL editions will be assembled in January and picked up by our partners within the same month. Here are some production and assembly photos from the printing house:

We will start shipping English and French edition copies in January, once the western world has got back to business after the holidays and the new year. We will send you a detailed delivery schedule in the next update, after we dispatch the games to shipping hubs.

And here are some photos from the add-on production line, as these are also ready to be shipped to you:

The app is nearly finished, and our language partners have already received the app text for translation. Please check out the screenshots from the latest version - it’s almost ready for release, and the final design looks pretty polished, doesn’t it? :)

It’s always nice to get out for a smoke and appreciate the sunset after a long time under the surface. And it’s not just aesthetic appeal, as the day and night cycle has a huge impact on combat.

Here’s a sample of the TDC view from the periscope. Targeting data has already been calculated, tube III has been flooded, and the torpedo is ready to fire. Right now, everyone is sitting on pins and needles, waiting for the Captain to say the word! Also, please note that an electric torpedo has been chosen for daytime attack.

Here you can get a glimpse of how land looks like. Although we can agree it’s not the pinnacle of 3D graphics, then again it looks good and serves its gameplay purposes :)

This is how a convoy looks like from afar. It’s time to take a good look at what’s on the menu, and identify the escort threat before deciding on how to go about the approach.

And here’s a more up-close and personal shot of our prey. Please note that due to where the light source is currently located (low above the horizon and behind the ships), you can mostly see their outlines, but not the textures. It will be night soon, and that’s when the wolf will pounce upon its prey.

A lone, unarmed merchant vessel clearly asking for some 88mm love, and that’s what it’s gonna get :)

Sneaking up to the British coast will sometimes be necessary, although it is never without its risks. If the Coastal Command sends their greetings, you’d better come in prepared! :)

Last, but not least, a quick glance at the in-game menu. You can review the briefing if some important detail has slipped your mind, finish your game for whatever reason, change the language settings, or some other gameplay and graphics stuff. You can also turn off water detail, which allows for silky-smooth framerate even on those older, less powerful devices.

Alright, so this is it! The app is still being refined and tested from top to bottom, with the balance now shifting towards mission design. We are checking if all the secondary objectives are where they are supposed to be, setting point thresholds for calculating the grades, and of course making sure that the missions are properly balanced, diverse, and fun to play!

Most importantly, however, we would like to wish you Merry Christmas and a Happy New Year. Thank you very much for your continuous support that has allowed us to fulfil our dreams in 2018, and we hope that you will be here with us in 2019!

All best,

Iron Wolf Studio & PHALANX


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    1. Peter Proniewicz-Brooks on

      @Stephen Stanyon The main comments thread there's a reply from Phalanx suggesting a shipping update is coming today/tomorrow. (French language copies have appeared in the wild).

    2. Missing avatar

      Stephen Stanyon on

      Hi there! Is there any updates on shipping? It's been nearly a month since we last heard from you guys. Thanks.

    3. MARC F

      happy new year!!
      any news from the app? thx

    4. Gurney on

      I got my French version today. Many thanks to Asynchron and Philibert for a fast and secure shipment!

    5. Missing avatar

      Keith Duffy on

      Any updates on delivery?

    6. Death To Sprues

      Re: flooding tubes early
      What you have here is people thinking like a game player, and not a submariner.

    7. Missing avatar

      Sean on

      @Konstantin Wetter @Artur

      I hope links are allowed :

      If not, you can Wikipedia "Torpedo Tube", but it seems it was to avoid slime building up in the tubes ( reason for not keeping them flooded ). Flooding the tube was used to eliminate all air bubbles that could cause damage upon firing.

      Looking forward to this.

    8. Hans von Z on

      what a wonderful update ! i love seeing the boxes stacked and ready to be shipped :)
      i hope everyone had a happy Christmas and has an enjoyable New Year.

    9. BryTheBeav

      Haha, that was a short update? A lot of great screenshots. The app is looking great! Really excited to get this unique game to the table.

    10. Eric Engstrom

      Yaaaaay! Looking so good.

      @Artur That seems a pretty good explanation.

    11. Missing avatar

      Artur Salwarowski Collaborator on

      @Konstantin Wetter & Andrian S:

      Perhaps someone more knowledgeable can say some more on the subject, but the way I remember it is that they had to open the tubes, thus flooding them, simply to allow the torpedoes to release into the water. Another thing is that yes, I would assume that sea water would damage the torpedoes if they were constantly flooded - they were pretty damn expensive, quite faulty, and regular maintenance + lubrication had to be done frequently to keep them in working order. Especially the electric torpedoes required checking their propulsion system regularly, and were much more prone to faults (as it is depicted in the game).

      Another thing against having flooded tubes all the time is that it would most probably harm the trim (balance) of the boat. While this aspect is not depicted in our game, then again the Chief Engineer would need to take a lot of things into consideration to trim the boat properly, such as how people are distributed around the boat, where food is being taken from, how many torpedoes have been fired, and so on and so forth. Therefore, flooding the tubes also affected the trim of the boat, and the loss of weight after firing had to be compensated (hence the compensating tanks that you can actually find on our hull breach puzzle, if I remember correctly).

      This is what I can say off the top of my head, but, I'm sure there are people here that could provide you with more in-depth answers on the subject :)

    12. Adrian S on

      @Konstantin Wetter: I would assume it's because you can't change the type of torpedo (or load a new one), while the tubes are flooded, or all that water would get into the sub.

      So, you have to decide which type of torpedo to fire, load it into a tube, flood the tube, and then fire it. But I assume you could make sure to load and flood one or more tubes in advance, if you knew you might soon need them on short notice…

    13. Missing avatar

      Chris on

      Looks excellent, and well done on keeping this fairly close to schedule! +1 for Konstantin's excellent questions, (diectly below) and I agree that the green triangle might be just a bit too big

    14. Missing avatar

      Konstantin Wetter on

      Great news! Thank you for the love and huge effort you put into this project.

      A question, that just popped up in my mind, seeing the TDC: (unfortunately all I know about u-boat-warfare comes from the rulebook and tactical guide of this game)
      Why had they to flood the tubes before firing? Why couldn't they always be flooded? I assume because this would harm the torpedoes...
      And secondly: will it be possible in the game to flood all the tubes available, so that after a first attack, if tubes are still loaded, I can skip the "flood tubes" order? I know that some players in my group will ask, why they cannot flood all the tubes right ahead to save an order later on...

      And of course, Merry Christmas!

    15. PHALANX 5-time creator on

      @Normand D'Amour - it will be sent along the EN games.

    16. cgenov on

      Enfin! kommt er an!

    17. Simeon Sheytanov

      Looks amazing, I hope it plays like that too. Merry Christmas!

    18. Normand D'Amour on

      En espérant que la version française pour le Canada sera du lot!

    19. Missing avatar

      Keith Hall

      Looks awesome.

    20. Missing avatar

      Sven Felix Oberquelle on

      Can somebody please turn the 2 games on that palette in the second picture?

    21. Missing avatar

      Cervantez on

      This looks amazing, thank you! Really appreciate to finally get a closer look at the app.

      Although I think the green TDC triangle is a bit too flamboyant :)

    22. David Hladky on

      Beautiful! Happy Merry Christmass!

    23. Brian Uhrig

      Happy Times are fast approaching! Thanks for the awesome post. Merry Christmas to you all for the hard work you guys have done.

    24. Robert Nelson

      That is freaking hawt! What a beautiful thing to wake up to!

    25. Philippe PETIT

      Great news 🎄🎅Merry Christmas!

    26. Missing avatar

      Alex Fabbro on

      Just one word:WOW!!!! Merry Christmas to you all.