As we had an update two weeks ago, this one is gonna be short. Still, there are a few things that we would like to share, including the fact that the final, improved, mass produced copies of the game are here. Yay!
So, the English and French editions have already been produced. DE, SP, IT, BR, RU and PL editions will be assembled in January and picked up by our partners within the same month. Here are some production and assembly photos from the printing house:
We will start shipping English and French edition copies in January, once the western world has got back to business after the holidays and the new year. We will send you a detailed delivery schedule in the next update, after we dispatch the games to shipping hubs.
And here are some photos from the add-on production line, as these are also ready to be shipped to you:
The app is nearly finished, and our language partners have already received the app text for translation. Please check out the screenshots from the latest version - it’s almost ready for release, and the final design looks pretty polished, doesn’t it? :)
It’s always nice to get out for a smoke and appreciate the sunset after a long time under the surface. And it’s not just aesthetic appeal, as the day and night cycle has a huge impact on combat.
Here’s a sample of the TDC view from the periscope. Targeting data has already been calculated, tube III has been flooded, and the torpedo is ready to fire. Right now, everyone is sitting on pins and needles, waiting for the Captain to say the word! Also, please note that an electric torpedo has been chosen for daytime attack.
Here you can get a glimpse of how land looks like. Although we can agree it’s not the pinnacle of 3D graphics, then again it looks good and serves its gameplay purposes :)
This is how a convoy looks like from afar. It’s time to take a good look at what’s on the menu, and identify the escort threat before deciding on how to go about the approach.
And here’s a more up-close and personal shot of our prey. Please note that due to where the light source is currently located (low above the horizon and behind the ships), you can mostly see their outlines, but not the textures. It will be night soon, and that’s when the wolf will pounce upon its prey.
A lone, unarmed merchant vessel clearly asking for some 88mm love, and that’s what it’s gonna get :)
Sneaking up to the British coast will sometimes be necessary, although it is never without its risks. If the Coastal Command sends their greetings, you’d better come in prepared! :)
Last, but not least, a quick glance at the in-game menu. You can review the briefing if some important detail has slipped your mind, finish your game for whatever reason, change the language settings, or some other gameplay and graphics stuff. You can also turn off water detail, which allows for silky-smooth framerate even on those older, less powerful devices.
Alright, so this is it! The app is still being refined and tested from top to bottom, with the balance now shifting towards mission design. We are checking if all the secondary objectives are where they are supposed to be, setting point thresholds for calculating the grades, and of course making sure that the missions are properly balanced, diverse, and fun to play!
Most importantly, however, we would like to wish you Merry Christmas and a Happy New Year. Thank you very much for your continuous support that has allowed us to fulfil our dreams in 2018, and we hope that you will be here with us in 2019!
Iron Wolf Studio & PHALANX