News from the shipyard
Thanks to your support, production is going full speed ahead. Steel plates are being cut, equipment is being delivered by subcontractors, and the crew is being assembled. We can already share some of the material with you, so please read on if you would like to catch a glimpse of how things are going.
Interior artwork is being redone from the ground up, based on a digital 3D model. The result we are aiming for is for all the constituent elements to be perfectly matched (the floors, the ceilings, the bulkheads, etc.). The measurements of particular sections will all be to scale, at the same time ensuring that each element is exactly where it is supposed to be. This is how a part of the raw 3D model looks like:
And here is how it looks like after applying textures and sample lighting:
The appropriately colored and lit 3D model will be the basis for creating 2D artwork for each and every piece that will make its way into the punchboards. Below you can see the layout of our old punchboard that was made for the purpose of the Kickstarter prototype:
That above design is currently being improved to accommodate the stretch goals that were reached during the campaign (such as mounting holes to attach the periscopes and deck guns to the model), as well as feedback from the printing company, and from several dozen tests that have been carried out in the meantime.
Here are the first drawings that will replace the designers’ photos on the crew tiles (which is a pity, right? :p). We are working together with leading artists in the field and we are very happy with their initial offerings:
We are also finalizing our work on the new models that you unlocked during the campaign. You could already see deck gun and periscope models back then, and we are now presenting the Navigator’s tactical map miniature models. Please bear in mind that their length ranges from 12 to 30mm, hence their adequate level of detail :)
Once we are in possession of all the required 3D model designs, we will be able to go into production (which will be happening soon). We are currently awaiting final quotes from the leading producers on the market, i.e. companies that produce plastic pieces for the likes of Hasbro, CMON, or Awaken Realms.
In order to avoid any problems with card sleeve sizes, we have obtained from the printer a card produced with the same punch die that will be used for UBOOT. The photo below shows how well it fits together with the sleeves that were offered during the campaign:
The resin pieces, on the other hand, are being refined to comply with the manufacturer’s specifications. Once we receive the final designs, we will order the printing of 3D master copies. Once we are happy with their quality, we will proceed with ordering forms for casting them en masse.
The game’s app is undergoing a major rehaul, with each of its constituent elements being reworked before we start applying any new solutions. From the grid system, through time compression, and finishing with enemy AI: everything has undergone a very close scrutiny and is currently being refined, with further development (the unlocked stretch goals, first and foremost) in mind.
The Pledge Manager
We have already started configuring the pledge manager so that it launches according to plan (i.e. in the middle of April). This is also when we will be publishing our next update, focusing on that very subject. We will be sending out notifications, as well as invitations to the pledge manager in order to make absolutely sure you won’t miss it.
Right, so that is everything we can share with you at this point. We would like to thank you very much once again for being with us! Please stay tuned, as further updates will be revealing a lot more about our progress, including important details regarding the pledge manager, as well as a lot more about the game’s development progress.
All best and happy gaming!
Iron Wolf Studio and PHALANX