We can finally give you an estimated delivery schedule, as production is drawing to a close!
Production and delivery
All the language editions are currently in print and confection. We will be picking them up from the factory in the following order:
The English and French editions - the 17th and 18th of December; Then, the printing house has its Christmas break until the 6th of January; After that, all the remaining editions (i.e. German, Spanish, Russian, Brazilian-Portuguese, Italian, and Polish) will have been produced and assembled by the end of January.
Knowing this, we can arrange the shipping. Our language partners will pick up their copies in December and January, so they should be able to deliver you the games in January and February. The Polish edition should be delivered in February as well. The English edition will be delivered throughout January, February, and March, depending on the country that you live in. Europe will be receiving their games first, followed by the USA, Asia, and Australia.
The above means that shipping will be delayed by 1-3 months from our initial delivery estimates, and we would like to sincerely apologize to everyone for that happening. It is something that we wanted to avoid at all cost, but we ultimately decided that sacrificing quality was not the right way to go, as staying 100% on schedule would not allow us to fix the small issues that we found in the first pre-production copies that were delivered to Essen.
On the plus side, the delay in shipping will give us one additional month to work on the app, and let us assure you that it will be a time well spent. Truth be told, the app already has many more functionalities than we promised during the campaign, and this extra month of attention will allow the guys at Iron Wolf Studio to do even more testing and tweaking before the premiere, and the IT team at InImages to iron out all the creases code-wise. Therefore, with the app being postponed till the end of January, everything should be even more impressive once the boxes finally arrive to your door. And there you have it: the decision to delay production was a very tough one, but as we have mentioned many times before, sacrificing quality is something that we never take lightly (even more so, since the delay is admittedly not a terrible one). We do realize that many of you will feel disappointed not being able to enjoy the game at Christmas time, but we sincerely hope you will understand that our disappointment is even bigger, as everything until the very last moment made us believe that a timely dispatch would be guaranteed. Unfortunately, it has turned out otherwise.
New rules videos
As you already know, we are doing everything we can to make your introduction to the game as smooth as possible. To that end, Bartosz has already started shooting new instructional videos that explain both the core rules, as well as all the role-specific responsibilities. The first one is already up and running, so you can quickly review core rules without the need of even opening the rulebook. Please click on the link below if you would like to see how they are coming along:
The Captain is up next! After we finish all the role videos, there will be even more stuff coming up, as we already have plans for further videos showing new gameplay features that the public hasn’t seen yet.
In the previous update, you could see how painted components looked like, and today we’ve got just a couple of shots from the countless tests that we conducted throughout November. We have a couple of regular groups, but we also test the game in solo and 2-player modes to make sure that these game variants are on par with the full 4-player experience. Overall, the feedback has been overwhelmingly positive! Although people’s first reactions after reading the rulebook are that the game will be very hard and complicated, then, once they play a mission or two, everybody agrees that the system is very streamlined and intuitive.
Sadly, we sometimes forget to take photos, because we are always very eager to hear new feedback, and once we focus on noting down all the important issues, we sometimes forget to gather everyone for a photoshoot (unless Artur suddenly remembers and yells ‘photos, don’t forget the photos while we are still here!’).
Either way, the tests will intensify even further once the text part of the app is 100% ready, which should happen soon.
You might have forgotten about the sticker sheet that we promised you during the campaign, but we do remember about it! And, as always, it is much more impressive than what you saw back in February ;) To ensure the best quality possible, we reached out to a member of the SUBSIM.com community to help us provide a really impressive set of emblem stickers. Therefore, BIG thanks go out to Erik Theberge from Canada for helping us out on this one! What is more, you can see that our infamous mutated chicken from the campaign has also made it here, so we are confident that everyone will be able to choose an emblem of their own to adorn the conning tower of their brand new U-boat:
The most anticipated game vote
Before we finish, there is just one thing we would like to ask for. We do know that you are waiting eagerly to lay your hands on the game, and it might even be one of your most anticipated games of (regretfully!) 2019. Therefore, if you are still excited about our game in spite of the delay, then please vote for U-Boot in the yearly fun BGG ‘Most anticipated games’ contest:
Every vote counts, and we really appreciate any and all contribution to the BGG community that you may wish to make. Once again, please accept our sincere apologies for the delay in production, and wish us good luck with finishing the project! The tubes are already flooded, the targets are in our sights, and the torpedo crew is sitting on pins and needles, waiting for the Captain to say the word…
And I’m sure you know what that word is ;)
Iron Wolf Studio & PHALANX
PS. Please note the new 'Das Boot' TV series. Not as thrilling as the original, but still good enough to get deeper into the game's theme. :)