We are sure you’ve not only heard of the Barbarossa campaign but also may agree, that logistics were the key to its failure or success. This take on the subject has been quite recently made accessible to a wider public in the book Operation Barbarossa and Germany's Defeat in the East by David Stahel. And this is where our inspiration came from.
In 1941: Race to Moscow, which by some is considered to be war-themed pick up and delivery and by others a very simple but not simplistic approach to large scale military logistics, the players take the roles of chiefs of staff (or quartermasters) of three massive Army Groups, formed together from close to 200 divisions, which aim at the centers of Soviet Union - Moscow, Leningrad and Rostov. The campaign itself was planned to be swift and daring, with a goal to reach the objectives before the winter comes. In reality, after the final push - Operation Typhoon - the invading troops reached vicinity of Moscow and looked through binoculars at the Kremlin spires on one frosty December morning . And then, Soviet counteroffensive started.
Your job will be to keep the logistics chain working, to make sure the speed of Blitzkrieg is kept at the highest level and the goals are reached on time. That means you will have to supply fuel to the tanks, ammo to the guns, food to the troops and fodder to the horses (yeah, you know most of the German divisions used horse driven wagons, right?).
There is yet no such Eastern Front game out there. This is entirely unique game perspective and experience drawing from the award-winning 1944: Race to the Rhine, just much deeper. Now you will be in command of mechanized panzer groups and non-motorised armies, there will be two types of transport columns: trains and trucks, there will be air-support and Kriegsmarine operations and plenty of random, yet historically accurate events.
There are no combat rolls in the game, no CRTs, no LIMs or chits nor initiative rolls. In a very elegant, yet accurate system, whole Operation Barbarossa is playable in 90 minutes with 1 to 3 and half a player. Yep, half. That means if you have 3 seasoned player and one novice (or someone you want to convert to wargames, or maybe an offspring?), you may still find for him/her a place at the table.
Or let Stalin, errrr...automa do its trick. For we have automa for every of the four players - that means you have 4 different solitaire games in the box and quite a number of 2, 3 and 4 (or 3.5) player games too.
1941: Race to Moscow contains huge, 84 x 56 cm mounted mapboard, 110 playing cards, 180 plastic miniatures of troops, transport units and munitions and 100+ cardboard counters.
Amateurs talk about tactics, but professionals study logistics. Nobody knows to whom attribute this worn-out phase but most people agree it is actually true. Play 1941: Race to Moscow to see how we’ve implemented this claim into a fast playing, exciting and very competitive game of the largest military operation in the history of mankind.