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The Adventurezator is an emergent adventure game about creating emergent adventure games!
600 backers pledged $24,192 to help bring this project to life.

Beta changes, Release delay, Alpha 2, Steam Dev Days

Posted by Pigasus Games (Creator)

It's the first Monday of the month (well not really anymore, but I sleep really late!), time for the monthly update! It's a beefy one, so here goes:

Beta changes

When we started the Kickstarter, we priced the rewards at $15 for the game, $30 for Beta access, and $50 for Alpha access. It seemed like a good idea at the time. We are getting enough feedback now for our Alpha purposes, but it's clear that we have way to few backers for a proper Beta test.

In order to gather more Beta testers, we are planning on having an Early Access Beta phase, but that would only be viable if players could buy the Adventurezator cheaper than the release price during the Beta phase. But selling the game for $12 during Beta would probably piss off the Beta and non-early bird backers (rightfully so).

So our plan is to give:

  • a. An extra copy of the game to all our $12 and $15 backers,
  • b. Two extra copies of the game to all $30 and above backers.
  • c. Beta access to all backers

Backers will have more stuff, we get more testers, everybody wins! At least we think so, but please do share your thoughts on this in the comments below.

Release delayed

Yes, indeed, they are upon us - the dreaded delays. We were planning for a March release, but we will not be able to reach it. Development is coming along fine, but unfortunately non-dev related tasks are eating up a much bigger chunk of my time now then they were before the Kickstarter, which led me to err on my estimations. Mea Culpa, sorry about that.

Nothing will change for the backers, other than you'll get your stuff a bit later than planned.

We are now planning to start Beta testing in March, and release in June.

Alpha 2

Alpha 2 has been delayed a lot, mainly because I couldn't get as much work done in the end of the year period as I wanted to (isn't that always the case?), and also because the NPCs scheduling system gave me a lot more trouble that I had estimated.

But the hard part is over, and while there's still plenty to add still, I plan to release it before I leave next week for Steam Dev Days. Speaking of it...

Steam Dev Days

Valve is hosting the Steam Dev Days next week, and while I will not be attending a bunch of conferences and expos this year due to lack of funds, this is one I really want to attend.

Being for the moment a PC-centric studio, and Valve being Valve and having such a gravitational pull on everything related to PC-gaming (well, other than Minecraft), this is the one place I really think we should be in this year.

Steam Dev Days!
Steam Dev Days!

And so we shall! By this time next week, I should be in Seattle, having dinner and chatting with the creator of the Axis Game Factory. Unless of course, the weather decides it doesn't want me to land there. That'd really ruin the start of my year...

Eye Candy

Every update of mine has some eye candy in it, so I couldn't leave you guys disappointed. This one features our female human on the actor creator wearing a Santa hat, and it won Image of the Day on December 29th on the Screenshot Showdown over at! Weeee!

December 29th Image of the Day!
December 29th Image of the Day!


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    1. ☜☆RSF☆☞ on

      Sounds more than reasonable to me. Also hope you do indeed have a great time at Steam Dev Days & can draw more attention to your game. Take care & let us know how you get on in a future update. :-)

    2. Pigasus Games Creator on

      The higher tier pays for physical and other stuff, in addition to the $30 tier, so that should encompass them too.

    3. Jeremie Lariviere

      Thanks for the update

    4. Grinsevent Wheresluggage of Sin on

      It seems to me to be fair... But what does the higher tier think ?

    5. Missing avatar


      Here's hoping the Steam Dev Days are as productive as they sound. Thanks for the update!