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The Adventurezator is an emergent adventure game about creating emergent adventure games!
The Adventurezator is an emergent adventure game about creating emergent adventure games!
600 backers pledged $24,192 to help bring this project to life.

November Update - Sidequest Complete

1 like

This update will be lighter on information, and heavy on pretty things. Because hey, why not - pretty things!

Black outlines - Sidequest complete

Ever since I started working on a prototype two years ago on my free time, I wanted our look & feel to have cartoony black outlines, similar to Borderlands. Actually, I was going more for Dungeons Defenders, but I guess Borderlands is a lot more well known.

Since I didn't have Unity Pro, I couldn't use post effects, so I tried doing it with shaders. I wasn't happy with the toon shaders from Unity, I wasn't happy with other solutions I found online, and I wrote two outline shaders myself, but didn't like those either - the shader approach just wasn't working.

Then, when we got licenses for Unity Pro, I gave the post effects a try, and while they did a lot of very cool stuff, I was still short of what I wanted (only in retrospect I can now see how absurdly close I actually got back then). But being short in time and money, I followed my indie dev mantra: "If at first you don't succeed: move on to other things".

After giving up on this for the time being, last week, while adding post effects for the rising sun rays on the main menu, I finally stumbled upon the solution I really wanted. So here it is, the new look & feel of the Adventurezator, 2 years later, with before and after comparisons:

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You'll be able to disable it in the options menu if you don't like it. Not only because some people will not like it, because it's a bit GPU hungry for non-gaming video cards.

Village Cutscene

Moving on to more pretty things, here's a preview of the intro for the Village Level(s), fresh from the oven:

Shoutout - More Adventure on Kickstarter

Bolt Riley - A Reggae Adventure Game looks awesome - I really dig the art style, and it looks like a very solid old-school Adventure. They are only a quarter of the way there, with two weeks to go, so it's looking tough for this great-looking game.

A strange thing it is, this Kickstarter thing and the users that inhabit it - if a visitor doesn't think a project will succeed, they tend not to back it; and they back it when it's clear that it will. When you need help the most, that's when you don't get it; when you don't need, that's when you do.

It'd be a shame not to see this game finished - I hope it stays alive regardless of the Kickstarter result. If you like it too, go ahead and help them out!

Adrien Louis Pirmez Combecau likes this update.

Comments

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    1. ☜☆RSF☆☞ on November 15, 2013

      Great update and the art is looking awesome. Also nice shout out for Bolt Riley. It needs some love and deserves to be completed.

    2. Pogopuschel on November 12, 2013

      Thanks for the update!

    3. Stephen "Stoibs" D
      Superbacker
      on November 12, 2013

      "You'll be able to disable it in the options menu if you don't like it."

      Oh, Your'e a genius. I was wondering if this would be toggleable after those first few screenshots literally as I got to that sentence =)

    4. Pigasus Games Creator on November 12, 2013

      @Oded: Indeed that's the case, and the explanation is pretty obvious - imagine Broken Age for example: in the beggining, all we had was "I'm Tim Schafer, and I'm going to make an Adventure game". Sure, we want it, what could possibly go wrong with that? If he had instead given us a preview of Broken Age already advanced, some people could go "I don't really like the art style", or "I don't like the setting". Or in your case, "I don't like reaggae" - when you don't give much to go on, the possibilities are endless in the backers mind.

      Of course, you need a really big name to pull that off. Or a really big meme - "Oh look, destructable voxels!!" Zombies!!!

    5. Oded Sharon on November 12, 2013

      You mention that funny thing about backers, but the other funny thing is that game is at a far more advance stage of the development than campaigns who raised money with only an idea or concept over a year (or more) ago.

      Thanks for the shoutout! I really appreciate it!