November Update - Sidequest Complete
This update will be lighter on information, and heavy on pretty things. Because hey, why not - pretty things!
Black outlines - Sidequest complete
Ever since I started working on a prototype two years ago on my free time, I wanted our look & feel to have cartoony black outlines, similar to Borderlands. Actually, I was going more for Dungeons Defenders, but I guess Borderlands is a lot more well known.
Since I didn't have Unity Pro, I couldn't use post effects, so I tried doing it with shaders. I wasn't happy with the toon shaders from Unity, I wasn't happy with other solutions I found online, and I wrote two outline shaders myself, but didn't like those either - the shader approach just wasn't working.
Then, when we got licenses for Unity Pro, I gave the post effects a try, and while they did a lot of very cool stuff, I was still short of what I wanted (only in retrospect I can now see how absurdly close I actually got back then). But being short in time and money, I followed my indie dev mantra: "If at first you don't succeed: move on to other things".
After giving up on this for the time being, last week, while adding post effects for the rising sun rays on the main menu, I finally stumbled upon the solution I really wanted. So here it is, the new look & feel of the Adventurezator, 2 years later, with before and after comparisons:
You'll be able to disable it in the options menu if you don't like it. Not only because some people will not like it, because it's a bit GPU hungry for non-gaming video cards.
Moving on to more pretty things, here's a preview of the intro for the Village Level(s), fresh from the oven:
Shoutout - More Adventure on Kickstarter
Bolt Riley - A Reggae Adventure Game looks awesome - I really dig the art style, and it looks like a very solid old-school Adventure. They are only a quarter of the way there, with two weeks to go, so it's looking tough for this great-looking game.
A strange thing it is, this Kickstarter thing and the users that inhabit it - if a visitor doesn't think a project will succeed, they tend not to back it; and they back it when it's clear that it will. When you need help the most, that's when you don't get it; when you don't need, that's when you do.
It'd be a shame not to see this game finished - I hope it stays alive regardless of the Kickstarter result. If you like it too, go ahead and help them out!