Forums! And Stuff (there's always some stuff)
I should have done this weeks ago, but alas, I am just too damn busy. But the silence shall be lifted, and now we have an official Pigasus Games forums, so get your proverbial collective asses there and get chatty:
Go on! What are you waiting for?
If you are an alpha or beta level backer, just drop me a message here, email me, PM on the forums, twiiter me, you get the idea - I'm an easy to find guy. Anyway, I digressed - message me with your backer name and forum username and I'll get you sorted to access the private testing boards. I'll remind you again when we actually get to Alpha & Beta testing, so don't worry.
There's also a development blog for the Adventurezator:
There's not much there yet since there wasn't that many people to hear us before (chicken and egg anyone?), but we should start posting more frequently now. I work twelve hours a day and have two kids to raise, so don't expect much - but I'll try a bare minimum of one post every week, even if it's just a concept art or rendering without commentary on it. So go ahead and get subscribed so you don't miss our stuff.
Speaking of stuff:
As usual, I won't leave you without some concept art of the work we are currently doing. You got used to it, I wouldn't disappoint you now. Here you go, dungeons and mines settings:
That's the last of it, we have no new settings and item bundles to add before release. So we are almost done on the concept art side, and will starting working on illustrations/posters and cutscenes. Stay tuned for the next illustration and further information about them in a future update.
And here's a screenshot of the center square of the village level, which I recently created, using the Adventurezator itself. I've captured myself doing it, and will have another update with that later. This is just a teaser: