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The Adventurezator is an emergent adventure game about creating emergent adventure games!
The Adventurezator is an emergent adventure game about creating emergent adventure games!
600 backers pledged $24,192 to help bring this project to life.

Forums! And Stuff (there's always some stuff)

I should have done this weeks ago, but alas, I am just too damn busy. But the silence shall be lifted, and now we have an official Pigasus Games forums, so get your proverbial collective asses there and get chatty:

pigasusgames.boards.net

Go on! What are you waiting for?

If you are an alpha or beta level backer, just drop me a message here, email me, PM on the forums, twiiter me, you get the idea - I'm an easy to find guy. Anyway, I digressed - message me with your backer name and forum username and I'll get you sorted to access the private testing boards. I'll remind you again when we actually get to Alpha & Beta testing, so don't worry.

Dev Blog

There's also a development blog for the Adventurezator:

devblog.pigasusgames.com

There's not much there yet since there wasn't that many people to hear us before (chicken and egg anyone?), but we should start posting more frequently now. I work twelve hours a day and have two kids to raise, so don't expect much - but I'll try a bare minimum of one post every week, even if it's just a concept art or rendering without commentary on it. So go ahead and get subscribed so you don't miss our stuff.

Speaking of stuff:

Art Stuff

As usual, I won't leave you without some concept art of the work we are currently doing. You got used to it, I wouldn't disappoint you now. Here you go, dungeons and mines settings:

That's the last of it, we have no new settings and item bundles to add before release. So we are almost done on the concept art side, and will starting working on illustrations/posters and cutscenes. Stay tuned for the next illustration and further information about them in a future update.

And here's a screenshot of the center square of the village level, which I recently created, using the Adventurezator itself. I've captured myself doing it, and will have another update with that later. This is just a teaser:

Comments

    1. Jimmy Utterström on August 1, 2013

      Ah, okay! Well then I understand :)
      Thank you for a good answer once again!

    2. Pigasus Games Creator on July 30, 2013

      You've seen all the assets that we were working on since the Kickstarter started, but certainly not all assets. And there'll be more assets that we'll add, specially assets for actual gameplay - what we have finished are assets for specific look&feel for our different fantasy settings.

      We plan to release both additional content for free and as DLCs. If possible, I'd actually like to try releasing some of the expansion packs for free - that would entice existing players to create more content, which could drive additional players to buy the main game, so it could be a win-win for us devs and for players. We plan on trying different strategies to see what works best.

    3. Jimmy Utterström on July 30, 2013

      Looking good, just registered on the forums.
      Just a short question about the assets. You wrote that this was the last concept art before release. Which, I guess, means that we now have seen all assets available in the game at release date.

      I know you have planned to add more content later. Will all new content be released as paid DLCs or will we also see some free, extra, content?